Month: March 2016

Starward Rogue Update 1.017: Smart Gun

New one!  This continues the recent trend of refinement-focused releases.  It updates/adds a number of sound effects, it adds several enemy variants, it refines a number of player weapons, and fixes a number of bugs.  It also adds yet more modding xml commands, and a new main-slot weapon: the Smart Gun.

More to come soon!

Official forum thread on this post.

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Starward Rogue Update 1.016: The Ricochet Sequel

New build!  This one is about refinement more than anything else.  It has sound effect improvements, various bugfixes, some improved enemies and weapons, and a variety of new xml features if you’re into enemy creation or modding.

Also!  This one finally puts a nail in the coffin of that one long-term bug we’ve had with some ricochets not acting as expected in some circumstances.  We’d always see it occasionally, but it was hard to reproduce and even then would be like 1 shot out of 100.  But that 1 shot could be absolutely fatal when playing on Misery mode against a couple of bosses.  So that’s a really good one to finally have out of the way — I think that was our biggest longstanding bug, although not many people actually noticed it.

More to come soon!

Official forum thread on this post.

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