Archive for 2014

TLF Version 1.040-1.042 Released (The Need For Speed)

Version 1.042 is out, and it really does a lot of interesting things. The biggest thing you will notice is that the speed of all the shots you fire is now doubled, making them far faster than enemy shots are.  This makes it easier to hit enemy ships that are running away or doing fast […]

Free tool for game developers: Random Game Title Generator (with source code)

Bear with me, because this is going to sound strange.  First, let’s get the premise out of the way: naming games is hard, and it’s also incredibly important. Why is it so important?  Well, take the following screenshot of Steam: Unless you have banner rotation featuring, this is ALL people see of your game.  Even […]

Bionic Dues Official 1.101 “PerformanceBot” Released!

This one includes drastically increases the graphical performance for the game. It also has a few bugfixes, and two new conducts: Shorter Campaign and Random Exos. Enjoy! Click here for the official forum discussion about this release.

AI War Official 8.007-8.014 “Now With Moar” Released!

This one is the culmination of a couple of weeks of no-joke improvements to performance.  Not only is the underlying timing for frames completely rewritten and improved, but the all-new sprite batching for our engine’s render pipeline is now in place, too. Just what does this mean to you, as a player?  Well, even on […]

TLF Version 1.034-1.039 Released (Eat Hot Lead!)

Version 1.039 is out, and boy is the graphics performance just through the roof on this one.  This release really comprises a series of releases from the last week, a lot of which were minor internal things relating to the upcoming expansion for the game (which should hopefully launch into a public beta on Monday, […]

Technical Notes: (Finally) Sprite Batching in our Graphics Pipeline

The really big update in the current version of The Last Federation is anew sprite batching system — and this is something that is going to be making its way into our other games soon, too.  This is a performance improvement that I have been putting off since 2010, and arguably since 2002.  I first […]

Rock Paper Shotgun does a Humble Weekly Bundle and curates AI War — wow.

Well, holy #$#$%.  I am honestly humbled — pun not intended — by this one.  Check this out: This RPS bundle is a career milestone for me. Several, really. First of all, the recognition that Rock, Paper Shotgun has bestowed on AI War: Fleet Command not once but many times is something that still amazes […]

Bionic Dues Official 1.100 Released!

This one includes the real images for the new achievements (many thanks to community member nas1m for working on these!) and a single small bugfix for the shotgun. Steam integration for the new achievements will come soon, and won’t require a further client-side update. And that will mark the end of the 1.1 cycle. Hopefully […]

TLF Version 1.033 Released (Honor Thy Word, Puppets! )

Version 1.033 is out, despite some remaining slowdowns on my part from helping get the awesome new expansion for AI War out the door. This version fixes a couple of bugs of note, and improves the behavior for when you destroy planetary buildings so that they don’t just immediately rebuild.  The most significant set of […]

AI War Official 8.002-8.006 “Lock And Load ” Released!

This one is our second post-8.0 update. It’s another intentionally small one, as we’re trying to wait and see if there are any serious things that crop up before going through other kinds of bugfixing or balancing. In this particular case, some people experience slow loading times per image on their specific machine setup.  This […]

Bionic Dues Official 1.017 “Conduct Yourself!” Released!

1.017 marks the official release of the improvements from 8 separate beta releases, including: * New optional “Conducts” such as the much-requested “Dead Is Dead” (losing an exo is permanent) to the relentless “On Your Toes” (you only get 5 seconds to pick your next action in missions). * Massive rebalancing of the bot population […]

The Dirty Dozen Sale on

Bionic Dues and 11 other indie titles are on discount this week direct from the developers, thanks to the inaugural Dirty Dozen sale collaboration with Show Me The Games. Speaking on Bionic Dues, Keith and forum user nas1m (among others) have really helped breathe new life into the game over the past couple months. New options, new […]

AI War Official 8.001 “Oiling The Engine” Released!

This one is our first post-8.0 update.  It’s an intentionally small one, as we’re trying to wait and see if there are any serious things that crop up before going through other kinds of bugfixing or balancing. In this particular case, some of the Unity 3D engine upgrades that we did between versions 7.0 and […]

TLF Version 1.031-1.032 Released (Tonight We Dine On Turret Soup)

Version 1.031 is out, despite some slowdowns on my part from helping get the awesome new expansion for AI War out the door. This new version improves the art in particular for the turrets, as well as the other stationary centerpieces, to match the newer style of ships that was introduced back in July.  There […]

Spectral Empire Teaser Video

Spectral Empire is our upcoming 4X title, which is slated for release in April 2015.  This is something that we’ve been working on in tandem with the current expansions for AI War and The Last Federation, as well as the general ongoing work on those two games, and the linux ports of all our other […]

Bionic Dues Beta 1.016 “Next Official’s Release Candidate 2” Released!

This one is a bit more tidying up in preparation for the next official release. I’m hoping that will be later this week; we’ll see. If any of you have been getting sniped by BlasterBots in range of your spawn point, you’ll be pleased by the change that makes BlasterBots not be able to fire […]

AI War 8.0 Launches alongside Expansion 6: Destroyer of Worlds (and Linux Support!)

AI War’s run from 7.0 to 8.0 took a long break during our development of The Last Federation, but still contained over 60 new releases in 425 days. Thanks to player feedback (some new, some from years ago) the game is now better than ever. Biggest on the radar is the addition of the new […]

TLF Version 1.030 Released (Birth Control)

Version 1.030 is out, and is a relatively smallish update that is nonetheless the start of a lot more goodness to come.  This one fixes some issues surrounding massive numbers of births and clonings that could cause issues in certain savegames.  Also a fix for selling resources if you have fewer than 800. By the […]

Welp, Apparently I Can Retire Now

Not really, and certainly not financially.  But apparently we’ve hit a point where My Work Here Is Done. Let me explain.  Ever since I was introduced to Boatmurdered, which is an epic LP (Let’s Play) for Dwarf Fortress, I’ve wanted to create a game that could inspire something similar.  To me, Boatmurdered is one of […]

Bionic Dues Beta 1.014-1.015 “Next Official’s Release Candidate 1” Released!

This one is just tidying up so the new goodies can be officially released. If there’s no major issues with this version it will probably be functionally what’s released as the official. For this specific beta it’s mainly that’s the new achievements for the new conducts, a few balance changes (which do rather alter the […]

Bionic Dues Beta 1.013 “Explosive Refinement” Released!

This one is largely some quality-of-life UI improvements, but also fixes a few bugs and makes some AOE changes with substantial balance implications. In general I’m trying to polish this up a bit more so we can do an official update with the new goodies for the rest of the folks playing Bionic (that aren’t […]

AI War: Fleet Command 8.0 Trailer

AI War: Fleet Command version 8.0 is set to launch August the 18th (so two Mondays from now), alongside its sixth expansion, Destroyer of Worlds. One of the best-reviewed PC games of 2009, AI War has continued to grow each year with new expansions, new free content, and continual refinements to the deep strategic gameplay […]

Bionic Dues Beta 1.012 “Bots Under Assault” Released!

This one makes it easier to mod the game’s graphics, but is mainly balance changes: Mission Bot Population Now every normal mission will have at least one type of “fodder” bot, and at least one of the higher-pain bot types. This is important because otherwise the game could (somewhat rarely) pick all high-pain bot types, […]

AI War Beta 7.048-7.052 “Because It Was Going Too Smoothly” Released!

This one is a break from your (ir)regularly-scheduled bugfixes and polish to bring you a large engine upgrade and native-linux support. NOTE: as of this writing distribution of the linux build is still being worked out. We’d been planning to release 8.0/DoW during the week of August 4th and then wait until a week or […]

Bionic Dues Beta 1.011 “Hoist By One’s Own PITAR” Released!

This one makes a number of improvements, such as: Bot Rebalancing The details are in the notes above, but basically each bot type now has a “Pain/Irritation/Traumatization Assessment Rating”, or PITAR for short. This is used to better regulate the relative frequency of bot types (in a normal mission) and presence and quantity in the […]

AI War Beta 7.047 “Beltsander of Worlds MkIV” Released!

This one is another coat of polish for the new expansion and 8.0 in general, so nothing earthshaking here. That said, there are changes I think will make some folks pretty happy: – The galaxy-display-modes for fabricators and golems are now much nicer to use, with both showing the names of the actual units on […]

Bionic Dues Beta 1.010 “Shotgun Distribution” Released!

This one contains several changes, including: It’s Dangerous To Go Alone (But Now You Can) Now when starting a new game you may select “(None)” for one or more of your exo slots (but not all four). This allows you to increase the challenge of the game and/or simply reduce the number of exos (and […]

AVWW Official 1.500 “Linux Support” Released!

This one brings official linux support to the game for the first time, as well as a 64bit build for OSX. There is also one minor bugfix in there, too. License Keys No More Another nice thing about this version is that the license key that was previously required is now optional instead.  If you […]