Archive for May, 2014

AI War Beta 7.032-7.033 “Peaceful Interlude” Released!

This one takes a break from fixing The Bug (10/10 being winnable) so the changes already made in that direction can be evaluated. Instead the focus is on dealing with a couple other long-discussed requests: – The main combat turrets have been switched from a galaxy-wide-cap on MkI/II/III and a per-planet cap on MkV to […]

TLF Version 1.023 Released (Uprisings)

Version 1.023 is finally out, and is a real whopper.  Hardcore fans in particular should be very pleased. – A bunch of balance changes (in your favor) have been made to the various federation formation rules, so that in particular getting the federation started is not so hard.  Actually this one should make everyone quite […]

Bionic Dues Launches on Humble Store

A brief note that you can now purchase Bionic Dues from the Humble Store. It’s available for $4.99 (50% off) for the first week and includes both a DRM-free copy and a Steam key. Discount ends June 3rd.

TLF Version 1.022 Released (What Lies Beneath)

Version 1.022 is out, and is comparably minor.  Still, a number of good things in here. – First of all, there’s some rules about alliance members that have been improved such that they will behave better towards one another. – Fixed a couple of display bugs with showing RCI impacts and with showing the defender […]

Arcen Soundtracks Now Available on Spotify

A good portion of Pablo Vega’s OSTs have been added to music streaming service Spotify. Here are the albums that are currently available: A Valley Without Wind 2 AI War: Ancient Shadows The Last Federation Shattered Haven Skyward Collapse Skyward Collapse: Nihon no Mura Searching and selecting Pablo Vega as an artist brings up multiple […]

TLF Version 1.021 Released (Of Armadas And Outposts)

Version 1.021 is out, and will make you very happy. – The AI for NPC armadas on the solar map has gotten some substantial upgrades centering around allies helping allies.  If races are in the same alliance, they now have a number of behaviors that involve them sending ships to defend the planets of their […]

AI War Beta 7.029-7.031 “Extermination Protocol MkII” Released!

This one continues progress towards fixing The Bug (10/10 being winnable) but also provides some significant quality-of-life improvements along with the quality-of-extermination ones. Specifically: – Counterattack Guard Posts are no longer core-game. They’re still available as an AI plot if you want them (and there’s the AI type that gets a bunch of them either […]

TLF Version 1.020 Released (Piratical Influx)

Version 1.020 is out, and has a variety of things in there: – Pirates have been really laying low lately, thanks to Piratical Exodus not being as common as it was before.  So there are now a bunch of new ways that pirates build up, and they are now even more of a presence in […]

Summer 2014

The next chapter in The Last Federation‘s saga.  If you’re familiar with the expansion model for AI War: Fleet Command, you know the general idea here, although we also have some cool new tricks up our sleeve this time around. Free updates to the base game have been thick on the ground since TLF’s release […]

TLF Version 1.019 (Solar Wind)

Version 1.019 is out, and another biggie.  This one is more focused on a couple of key areas, though. – The solar map balance, including the AI, has seen a huge number of improvements.  Races now act more like you would expect in terms of levels of aggression, and are more responsive to defending themselves […]

TLF Version 1.018 Released (Treasure Trove)

Version 1.018 is out, and I hardly know where to begin, this one is so large. – The way that races are born, mature, and die has been tuned quite a bit, and is more interesting and better balanced.  A lot of folks won’t notice much effect from this directly, but it’s a subtle thing […]

TLF Version 1.017 Released (Back From A Long Quest)

Version 1.017 is out at long last!  Sorry for the delay with this one, but it’s packed full of goodies.  There were a number of things that just needed more testing time internally, or to all be completed together, before we publicly released them. So what’s new? – Well, there’s a whole host of smaller […]

AI War Beta 7.025-7.028 “Extermination Protocol MkI” Released!

This one focuses on polishing recently-introduced rough edges (mainly in terms of balance) and in general is the first step in a new effort to fix The Bug (10/10 being winnable). We don’t want that setting to be an immediate “you die in the first 30 minutes, no questions asked” button, but things have clearly […]

TLF Version 1.016 Released (Finish Him!)

Version 1.016 is now out, and has a huge amount of refinement to solar balance, autoresolve, and combat balance. The way that races get techs is also a ton more clear, which also should help further clarify the uses of raw resources for players, too.  In the past version there was unfortunately a very nasty […]

TLF Version 1.015 Released (Nuanced Bloodshed)

Version 1.015 is now out, and continues to refine both how the AI acts on the solar map, and how you can impact it.  You now have much greater power to mow down a bunch of AI armadas at a planet if you so desire, for instance.  And the AI now takes a much more […]

TLF Version 1.013-1.014 Released (Love, Hate, And Challenge)

Version 1.013 is now out, and is kind of all over the place.  I went through our issue tracker and was just really in kind of hoover mode today, cleaning up all the little bits and pieces that I could easily deal with, rather than focusing on anything singularly big.  Makes it a relatively easier […]

AI War Beta 7.023-7.024 “So This Carrier And A MkIII Lightning Warhead Walk Into A Bar…” Released!

This one is kind of a beast. With TLF doing so well most of our time is going in that direction, but since it’s doing well we also have a little time to spare for stuff like AIW. Which is nice. The biggest individual thing is a major revision of the Alternate Champion Progress feature […]

TLF Version 1.012 Released (War And Spies)

Version 1.012 is now out, and I have to say, I’m really excited about this one.  The biggest thing is that you can now tell why races are going to war when they do.  But you can also see a lot of things about why you can’t get races to go to war when you […]

TLF Version 1.010-1.011 Released (Pacing And RCI)

Version 1.010 is now out, and has a ton of good stuff.  The biggest thing is that you now wield vastly more power on the solar map — your actions matter more.  How?  The most of the simulation actions are slowed way down, so that your actions don’t get washed away in the butterfly effect […]