Day: July 3, 2013

Skyward Collapse 1.402 Beta “Man The Defenses!” Released!

If you’ve not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It’s expected that we’ll stay in beta for the 1.4 line until the week of July 29th, when we’ll do an official release called 1.5.  A lot is different here, so we want to make sure and give this time to mature before we put this out to everyone.

This one is the second release of the day, and probably the last until Friday unless something drastic happens (tomorrow is a holiday here in the US).

This release has the remainder of the gameplay features that I’d wanted to get into the 1.4 line, but hadn’t had time for before.  Both of these features are heavily defensive-oriented. 

The first lets you put garrisons in your military production buildings and your town centers, which makes the placement of these suddenly relevant.  And it makes yet one more thing competing for your currency resource.

The second makes flowers actually useful now, by giving them the ability to add auto-heal on buildings in their towns.  This again is quite useful if you’re not wanting your structures destroyed (often you are).  This isn’t going to save you from the sorts of heavy-hitters who come over and stomp a building in one or two hits, but it will build your towns back up after they take some glancing blows, making it harder to wear down a well-defended town through accidental attrition from non-siege units.

Of course, both of these compete with existing things for your resources.  The upgrades compete for your currency, and the flower gardens compete for your AP and the space in your town (and, to a lesser degree, pottery; but that’s easier to come by, relatively speaking).

There are a couple of other fixes and tweaks in here, too.

More to come soon.  Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, you’ll see the notice of the update having been found if you’re connected to the Internet at the time.

AI War Beta 7.002-7.005 “Hacked To Pieces” Released!

This one is the first significant update since 7.0. We usually like to let the game catch its breath for a moment after an official release as that gives time for any “we want this fixed in an official” bugs to be found, etc. Anyway, it’s been two weeks since the 7.001 hotfix (which is actually the official on steam) so I think things are pretty settled down now.

Now to get back to breaking stuff! ;)

The main meat of this update is definitely our initial work on the winner of the “Big Items For 8.0” poll. The new hacking resource pretty much ran away with that poll, though champion revisions were a strong second place. Anyway, focusing on one issue at a time, so this update introduces the revised Hacking resource (it’s been there, just in a secondary position).

Basically now when the AI gains AI Progress you also gain Hacking Progress. So it gets stronger, but you get to exploit new “vulnerabilities”. You can also spend more HaP than you have, but when it goes negative the AI’s response to hacking gets nasty fast. For now here’s what the Hacker ship can do:
– Extract knowledge from an AI planet that’s in supply.
– Redirect the research at an AI-controlled ARS on an AI planet so you can pick which of the planet’s three bonus types to unlock instead of just the default one.
– Reverse-engineer an AI-controlled Fabricator on an AI planet so you can build that type of ship without holding the irreplaceable.
– Reverse-engineer an AI-controlled Advanced Factory or Advanced Starship Constructor on an AI planet so you can build that kind of MkIV ship without holding the irreplaceable.

More hacking forms to come, but the infrastructure work involved in making the above possible (largely the adding of a variable-contents second page to the Space Dock’s buy menu for if you get more than 20 distinct fleet ship types) took up the available AIW dev time for this week so I wanted to get this out for y’all to tinker with.

Another major change was actually needed for the new hacking forms, but is a pretty major utility improvement all around: Space Docks and Starship Constructors (and similar broad queue-builders) can now build the mkIV and mkV versions of the ship types available at them (and Space Docks should be able to build the experimental fab fleet ships, though that may still be a bit rough) IF you have the necessary fabricator/factory/constructor OR the necessary hacking of said. This will probably make fabricator types and whatnot more usable in general, though generally speaking the intragalactic warp gates largely took care of this in the past.

There’s also a few bugfixes in there. You know the drill.

Update: 7.003 hotfix is out now to fix one that was preventing the loading of many old saves.

Update: 7.004 hotfix is out to put in some protections against arithmetic overflow in the hacking-response calculations if you really run up the Hacking Progress costs.

Update: 7.005 hotfix is out to fix some unhandled-errors that could happen in extreme hacking-response situations and to clean up some other hacking-related bugs.

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you’ll see the notice of the update having been found if you’re connected to the Internet at the time. If you don’t have 4.000 or later, you can download that here.

Skyward Collapse 1.401 Beta “Bandit Suppression” Released!

If you’ve not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It’s expected that we’ll stay in beta for the 1.4 line until the week of July 29th, when we’ll do an official release called 1.5.  A lot is different here, so we want to make sure and give this time to mature before we put this out to everyone.

This one is small but valuable. Basically, the idea of this release is to tune up the balance from the first in the 1.4 series.  Lots more of this will likely be needed, but for now this should really help with the early stompings by bandits in the age of man. ;)

More to come soon.  Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, you’ll see the notice of the update having been found if you’re connected to the Internet at the time.