Day: March 19, 2013

Shattered Haven 1.001 “Dual Control” Released!

This one is our first post-release update.  It includes the ability for you to use both the analog stick and the d-pad on your game controllers interchangeably, and it allows you to create new levels directly in the level editor rather than making you initialize them in the file system first.  Also it has a couple of bugfixes and tweaks.

Shattered Haven is something that people who are playing it really seem to love, but we’re having trouble getting the word out.  If you play it and love it, be sure to spread the word!  We can use all the help we can get.

Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, hit the big “Play” button and then you’ll see the notice of the update having been found if you’re connected to the Internet at the time.

AI War Beta 6.013 “Core Foamhammer” Released!

This one adds Core (MkV) versions of the 18 fleet ships that previously maxed out at MkIV. So you can now get those from Core Fabricators. Abuse of Core Shield Bearers may result in… well, I guess you don’t have much to fear if you have Core Shield Bearers.

The bulk of this release answers the results of the recent nerf polls with significant hammerings handed out all around.

Gravity won the AI-side poll and came in second on the human-side. Since the universal gravitational constant laughed at us when we tried to nerf it, we instead nerfed the units trying to use said gravity. Except the player home forcefield grav-generator, that’s still just as nasty as it was.

Manufactories won the Player-side poll. Yea, the things that convert metal to crystal and vice versa when you ask them to. The player sentiment wasn’t that these were overpowered (that would have been kind of amusing) but that they were unnecessary. Why have them be physical structures with automated turn-on/turn-off logic when the game could just handle the conversion automatically? Normally we wouldn’t have prioritized this, but the poll told us it was important to the players, so it’s been done. The foam hammer hit the Manufactories so hard that they don’t exist anymore, and the conversion is now done on an as-needed basis (there’s still a control you can use to restrict or completely prevent the conversion, if desired).

Other winners include Counterattack Guard Posts, the Spirecraft Scout, the Ravenous Shadow (which will now be even more hungry, thank you very much), and the Interplanetary Munitions Booster. Salute the victoriously Hammered!

This release also includes a few other changes, including some buffs to Heavy Bomber Starships, Regeneration Golems, Spire Corvettes, MkII Transports, and munitions-boosting-for-starships. An attempt was also made to rein in certain Astro Train varieties.

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you’ll see the notice of the update having been found if you’re connected to the Internet at the time. If you don’t have 4.000 or later, you can download that here.