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    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
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    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Daily Archives: August 6, 2012

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Busy Schedule For The Remainder Of 2012

A Valley Without Wind, A Valley Without Wind 2, AI War, Shattered HavenBy Erik JohnsonAugust 6, 20123 Comments

If you’ve been keeping an eye on the forums and/or the Games By Design blog, you’ll know we’ve been planning quite a bit for the second half of the year. A new AI War expansion, completely redone art for A Valley Without Wind, and the reveal of our latest title Shattered Haven. AI War: Ancient…

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