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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
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      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
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      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
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    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Daily Archives: July 10, 2012

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A Valley Without Wind 1.2 Brings New Level Progression, Citybuilding and Crafting Systems

A Valley Without WindBy Erik JohnsonJuly 10, 20121 Comment

Arcen Games announces the official release of A Valley Without Wind 1.2, now available as a free update for owners of the game. While the changes were vast going from 1.0 to 1.1, what’s been added and improved upon between 1.1 and 1.2 is less about breadth and more about depth. A full reflection has…

Analyzing A Valley Without Wind’s Further Transformation From 1.1 to 1.2

A Valley Without Wind, Game DesignBy Chris McElligott ParkJuly 10, 2012Leave a comment

It really hasn’t been all that long since my reflections on the changes from 1.0 to 1.1, and yet already we’re to another major turning point for the game. Version 1.2 represents three huge steps forward for the game, despite the fact that the 1.2 release notes aren’t as fantastically long as the prior ones…

AVWW 1.2 Official Released In Patch Form!

A Valley Without WindBy Chris McElligott ParkJuly 10, 2012Leave a comment

This one is the culmination of our second series of post-release updates for the game.  It’s currently available to all players through the in-game updater.  It will become available via installers and the Steam auto-updater and so forth later today, and we’ll have full details on what’s new at that time. In the meantime, if…

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