AVWW: Energy Lance Spell, Multiplayer Benchmark, Minimap, New Regions, Buildings and Objects

Arcen Games is pleased to share the latest info and footage for its procedurally-generated action-adventure title A Valley Without Wind. This week we reach a multiplayer benchmark, introduce the Energy Lance spell, implement the minimap feature into the HUD, add new regions, buildings, objects and more. Early multiplayer testing has gone well. In our first…

Multiplayer, More Regions and Buildings, Minimap, and the Energy Lance

Here’s the latest video: New this week: more buildings, more general objects, and some additional regions, as well as a lot more population scripts for the existing regions.  There’s also a new Energy Lance spell, which makes cutting through big lines of objects or enemies easier (but it does lower damage to actual individual enemies). …

A Valley Without Wind Progress Report 4: Multiplayer, The World Map, Regions, and Windstorms

Arcen Games continues its weekly report on its procedurally-generated action-adventure title A Valley Without Wind with information on the game’s multiplayer, server support, world map, regions, windstorms and more. Multiplayer is coming to AVWW through the support of servers. The plan is for mainly co-op play, but there’s room for pvp content if the server…

AI War Beta 5.002 Released!

This one continues our bugfix/polish work, and also includes some small additional features that were the top requests on our idea tracker.  Namely: triple-clicking units allows for a new kind of selection ability; there are now keybinds for showing strong/weak info; and the selection description window in the bottom right has seen some added functionality.…