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Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • AI War 2
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      • AI War: The Zenith Remnant (Expansion 1)
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      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
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      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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    • Bionic Dues
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
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    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
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  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
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    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Monthly Archives: December 2011

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  3. December

Happy Holidays From Arcen Games!

Game DesignBy Chris McElligott ParkDecember 26, 2011Leave a comment

I’m a bit late on posting this, but I just wanted to say thanks to all of our supporters who made this year our most successful yet as an indie developer.  We’re all hugely grateful, and hope that you have a happy, restful holiday season with your family.  And that you have plenty of time…

AI War: Children of Neinzul donations to Child’s Play reach $30,741.89

AI WarBy Chris McElligott ParkDecember 23, 20111 Comment

As of December 23rd, 2011, we have so far raised and donated $30,741.89 for Child’s Play! That’s $2,962.77 since our September update, all of which has already gone directly to the charity.  That closes out the year with $20,212.18 having been raised and donated in 2011 — smashing our 2010 numbers, and well more than…

AVWW Beta 0.555, “Headshotting, Kneecapping, and Ice Pirate Patrols” Released!

A Valley Without WindBy Chris McElligott ParkDecember 22, 2011Leave a comment

This one is a really substantial release, so it took us a couple of days. Enemy Weakspots First of all are the new enemy weakspots, which really add a lot to the game — shooting spells into a skelebot’s head now does 2x damage, while shooting it in the legs slows it down, for example. …

AVWW: Last Chance For IndieDB Top 100 Voting

A Valley Without WindBy Erik JohnsonDecember 20, 2011Leave a comment

There’s just a few hours left to vote for IndieDB’s Indie of the Year Top 100 competition. A Valley Without Wind has been in the mix and making a push toward the final stage where the ten top vote getters will compete the last week of 2011 for the right to be called IOTY. If…

AI War Featured Today In Steam’s Holiday Sale Gift Pile Objectives

AI WarBy Erik JohnsonDecember 20, 2011Leave a comment

Our space strategy title AI War is featured today on Steam’s Holiday Sale Gift Pile! For those participating in the mega giveaway contest, make sure to snag the holiday-themed achievement for a gift and/or another token to put into the drawing that will see one entrant walking away with the entire Steam catalog. Which is rather insane. What’s the…

AVWW Beta 0.553 & 0.554, “Shield Dash” Released!

A Valley Without WindBy Chris McElligott ParkDecember 20, 2011Leave a comment

This one is actually a series of two releases.  The first was purely a bugfix version to avoid more people having issues with world corruption that could happen in 0.552.  The second release has new tweaks and features, mainly centering around mana recharge and how mana can be expended. This will have an effect on…

Steam Holiday Sale: AI War Products 75% Off And Two Dollar Tidalis

AI WarBy Erik JohnsonDecember 19, 2011Leave a comment

A quick note that our games Tidalis and AI War are on massive discount as part of Steam’s Holiday Sale that runs now through December 31st. Keep an eye on the Holiday Sale Gift Pile challenges page during the duration of the event as well for a chance to win every single game in Steam’s catalog and other prizes.…

AVWW Beta 0.552, “Parallax And The End Of The World” Released!

A Valley Without WindBy Chris McElligott ParkDecember 17, 2011Leave a comment

This one includes a number of new things, including various balance and bugfix items that players noted from the prior version.  The changes to fire touch and the way that the class-based spell cooldowns work should be particularly welcome.  And the reference info and other in-game text is now up to date with all the…

The Power-Coding Sprint Is Over — So What’s The Agenda Now?

A Valley Without Wind, Game DesignBy Chris McElligott ParkDecember 16, 20112 Comments

For the last week, we’ve been working on power-coding.  That took us through multiplayer sync models and enemy/character stats balance, to a whole new health subsystem, to the addition of continents and a whole new mana subsystem, to a new mission system, and finally ending up with the removal of tiers, the complete revamping of…

AVWW Beta 0.551, “Power Coding Finale: New Crafting Model, More Missions,” Released!

A Valley Without WindBy Chris McElligott ParkDecember 15, 2011Leave a comment

This one is the last of our power-coding releases — at least in this stretch.  The framework of everything we wanted to accomplish in that stretch of power-coding is now done, and now it comes more to balance, polish, and putting some meat on the new bones. New Crafting Model, No More Tiers It was…

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