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Monthly Archives: October 2011

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AVWW Beta 0.535, “Audio Epitaph,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 28, 2011Leave a comment

This one has been a couple of days in the making, and the release notes are still pretty short even so, but it’s been a busy few days for sure!  Keith has been hard at work on the multiplayer stuff, and that’s coming along well although it’s still an uphill thing. For my part I’ve…

AVWW Beta 0.534, “Settlements Ahoy,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 26, 2011Leave a comment

This one is our third and final release of the day.  The thing I’m most excited about it is the work that’s been done on the intro mission framework.  The mission-as-implemented-so-far is just a tiny cave that you walk out of (yay), but what that tiny cave represents is pretty substantial for my ability to…

AVWW Beta 0.533, “Rockslide and Meteor Shower,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 26, 2011Leave a comment

This one is our second of what looks to be three releases for today.  There were a couple of bugfixes in it that we wanted to get out to players ASAP, so here we are. Also included in this release, aside from the bugfixes, are a whopping 24 new stairwell-type room templates and 2 new…

More Reflections After A Month Of A Valley Without Wind’s Beta

A Valley Without Wind, Game DesignBy Chris McElligott ParkOctober 26, 2011Leave a comment

Has it really been a whole month since beta came out?  How time flies.  It’s been a while since I wrote my two-week “thoughts on the beta” post, so I thought I’d do another such post The game is still growing at a hefty rate, but we’re no longer in that period where we’re spending…

AVWW Beta 0.532, “Bugfix Collection,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 26, 2011Leave a comment

This one simply has some bugfixes that we wanted to go ahead and get released before tonight’s later release. More to come soon.  Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have 0.500 or later. When you launch the game, you’ll see the notice of…

AVWW Beta 0.531, “Glyph Transplants and Abandoned Settlements,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 25, 2011Leave a comment

This one doesn’t have hugely long feature list, but it includes several things that have been on my to-do list for what seems like forever. First up is the new Glyph Transplant spell scroll, which basically lets you do a body swap with any NPC you like.  You become them, and they become you, and…

AVWW Beta 0.530, “EXP Containers and Map Editor Extensions,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 24, 2011Leave a comment

This one is back to having a more regular sort of file size, but it’s a real biggie in terms of the new things added in it.  First of all, if you’re someone who is getting into the map editor, there’s a number of key additions in the map editor that make designing things like…

AVWW Beta 0.529, “The Awful Truth About Fairies,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 21, 2011Leave a comment

In terms of file size, this one is by far the largest update we’ve done to any of our games, ever.  In terms of release notes length, not so much.  Why the huge file size?  Well, there’s some new art, but that’s really only a few megs. Further-Processed Character (And Some Monster) Graphics The thing…

AVWW Beta 0.528, “The Overlord Experience,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 20, 2011Leave a comment

This one is really a pretty small release in terms of what is publicly ready in it, but there were enough player-requested tweaks in there that I felt like it was worth getting out tonight rather than waiting for a larger batch of stuff tomorrow.  The minimap has a few more options and works a…

AVWW Beta 0.527, “Greater Teleport and Lightning Rocket,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 19, 20114 Comments

This one is a quite a lengthy set of release notes, because I decided to make today a “mantis day” and just plow through a ton of the higher-priority bug reports, feature suggestions, and so on.  I also added a couple of random smaller spells and scrolls that I’ve been meaning to add for a…

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