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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Daily Archives: February 16, 2010

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HellBored: Chris Park Interviewed About AI War and The Zenith Remnant

AI War, InterviewsBy Chris McElligott ParkFebruary 16, 2010Leave a comment

HellBored recently conducted an interview with Chris Park about AI War, the reception of The Zenith Remnant, developing games as an individual versus as part of a team, and why developing capable RTS AI is such a challenge for the industry. Read The Interview

Metacritic: AI War 40th Best PC Game of 2009

AI War, ReviewsBy Chris McElligott ParkFebruary 16, 2010Leave a comment

All the way back in December, Metacritic released their annual list of the year’s best-reviewed games on each platform. Things have been so busy here at Arcen that somehow we missed posting a news item about this, but we thought it was pretty cool to say the least. For a game that started out as…

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