Posts Tagged ‘twitter’

AI War 2 Video Dev Diary for February 10th!

Chris here!  Lots to share today. Obligatory: 106 of you still have yet to send in your surveys, so please do that soon if you have a chance.  Thanks! Marquee Video In this one, recorded just moments ago, I walk you through some things that are happening in the game right now: Highlights: Lots of […]

The AI From Within – Part 4: The Special Forces

Keith here. A Short Update on Development Goodness, how time flies. We’ve been pretty quiet for the last few weeks finalizing the Kickstarter (95% of you have completed your BackerKit surveys, thank you! 137 backers have not yet, please do so!) and getting everything setup for the alpha. We been applying our noses directly to […]

AI War 2 Random Working Notes Video Roundup – Circa January 19th

Chris here!  Okay, so this is a whole lot of random stuff from the last month, and these are some of our internal videos that I did a quick vetting of and figured were safe to release for those people who might be interested in them. These are all unlisted on our youtube channel, to […]

Starward Rogue Update 1.507 “Difficulty Smoothing”

Hey everyone, Craig here. The “Difficulty Smoothing” update is now out! For those not aware, the update prior to this one was huge, adding in a ton of new perks and also altering the balance significantly (for reasons I’ll go into below). Unfortunately, the balance was a bit too much on the difficult side, and this update […]

Starward Rogue Update 1.506 “The Perk Overhaul”

Hey everyone, Quinn here. Since about August, we’ve been pretty quiet. We’ve pushed several betas in the past few weeks, and with the help of the beta testers, we’ve decided that it is now time to push the update to the main branch. The entire team has been working really hard on making this game […]

AI War 2 is a GO! Thank you! Here’s what happens next.

Chris here! On behalf of Keith and the rest of us: you folks seriously rock. We’re grateful for all the support you’ve shown us and this project, which has really brightened the end of a hard year. Now for some housekeeping and general timeline information. This is a long post broken into sections, so feel […]

BackerKit for AI War 2 — missed the kickstarter? Look here.

TLDR: Here’s our BackerKit store page! Chris here!  If you missed the kickstarter campaign for AI War 2, you’re not alone.  Sometimes news just takes a while to percolate around, and that’s no reason for you to be unable to get into the alpha or whatever tier if you want to kick in for the […]

AI War 2 Kickstarter: Paypal at last!

Chris here.  Well, gee!  I am super slow off the starting line on this one, and I apologize for that.  People have been asking for a way to pay with PayPal on our current kickstarter for AI War 2 for a while (to put it mildly), and I have not delivered until now.So what the heck […]

AI War 2 Kickstarter re-launch hits goal in 22 hours! Plus new video.

Um… wow?  Folks are absolutely amazing in their support, and I’m just agog at this.  I’m going to be out most of the weekend, but I just wanted to say thanks in advance if we hit any stretch goals before Monday.  At the moment we seem likely to hit the stretch goal for new music […]

AI War 2 Kickstarter re-launches… 50% funded in 4 hours!

Good grief!  People are awesome.  I didn’t mean to update folks here “late,” but the new campaign for AI War 2 has already reached half of its (admittedly much more modest) funding goal. I’ve already written a first update post that has a large Q&A based on early questions.  Apologies that the video above is just […]

Starward Rogue BETA 1.502 (Plus upcoming kickstarter expansion!)

New beta build for you!  To get this one, you’ll need to right-click the game in Steam and hit Properties, then go to Betas and opt into the beta for this game.  Right now the guys are basically looking for feedback, because this is a huge number of changes! There’s just an incredible, incredible amount […]

Headtalker! Please sign up. Plus more “Reverse AI War” tidbits.

Chris here.  I’m going to keep this brief and try not to be annoying!  First up: if you didn’t already know, we’re running a kickstarter for the sequel to AI War, and that’s a pretty big deal to us. If you have not already, please consider signing up for the Headtalker campaign for AI War […]

The Last Federation Version 3.003 Released!

Bugfixes and an AI War II kickstarter notice on the main menu.  The release notes cover the details, and we hope that you enjoy those fixes. :) We also hope you’ll stop by the campaign for AI War II and see if you think it’s worth your time and/or money.  We are having an exceedingly […]

AI War Classic Official 8.024 Patch Released!

Bugfixes and an AI War II kickstarter notice on the main menu.  The release notes cover the details, and we hope that you enjoy those fixes. :) We also hope you’ll stop by the campaign for AI War II and see if you think it’s worth your time and/or money.  We are having an exceedingly […]

Ship Design Progress, AMA Wrap-Up & AIW2 in the Media

Greetings Commanders! Wow, what a week! We’re hugely grateful for everyone’s attention and interest in our game, and we’re looking forward to bringing it to you! With everything that’s been going on you might assume we’re focusing on the Kickstarter to the exclusion of all else. Nah, not our style. Work is underway on AI […]

Reddit /r/Games AMA with us starting now!

Just a very quick note to point you to this link.  We won’t normally bug you with every little thing, but we wanted to give you a chance to get in any questions you might have if reddit is your bag. Obviously you can ask us anything in general, but it’s nice to have an […]

SPACE ARCHAEOLOGIST tier live, OST now available in select tiers, and 10% funded in 30 hours!

Wow what a whirlwind of a few days!  If I haven’t responded to your message yet, I really apologize and will do so as soon as possible.  I’m caught up on the kickstarter messages and comments themselves, but I’m behind on Steam and the Arcen forums. Funding Is Starting Strong! Our kickstarter for AI War […]

AI War II: Kickstarter launches on Monday!

We’re finally almost there!  If you want a sneak preview of what the campaign looks like (minus some of the graphics and the video), here’s a link.  Please feel free to offer us feedback on it, and if you want to be notified when the campaign starts on Monday, you can either click the button […]

AI War II – Far Zoom First Look

Lots of stuff has been happening on the AI War II forums in general, and a lot of news in the dev diary section in particular.  Once the kickstarter for the game launches — later this week — we’ll be sharing more through our blog and social media.  It’s been an intensive process so far […]

AI War II Art Diary: Player Base concept work.

Here’s a new look at whats under development art-wise for AI War II. I’m been tasked to create a high-definition model of the player base ship. With 3D modeling, it’s not usually so simple as to jump into the program and get to work. Lot of times you need a thought process to kick it […]

AI War II Music Theme Teaser

Pablo getting prepped for the newly reorchestrated AI War II theme. The kickstarter for this sequel to AI War Classic is launching in the next 1-3 weeks. Email arcengames at gmail dot com if you want to be notified when it goes live. If you want to participate in discussions about the growing design document […]

AI War II: Design Document First Unveiling Is Now!

This is only the beginning.  The first 36 pages of the AI War II design document are in place.  I’m sure that folks on the forums will have a lot of commentary already about this.  I’m going to be out over the weekend, just to warn you, but I wanted to leave this with you […]

Release Raptor is now free, and freely refund-available.

Okay, wow.  It’s been a busy couple of days figuring some things out.  Thanks for your patience during this time.  Things are slightly different than I had expected, but the current setup should let people get the exact result they want. You will need to request the refund yourself, though, which is different from what I […]

Time for some straight talk: Release Raptor is being pulled and refunded.

First up: as promised, Alpha 16 is now out.  This includes fixes, improved and extended AI, a new robot, and a minimap. In A Nutshell, What’s Up? I’m going to give all the customers of In Case of Emergency, Release Raptor a full refund and let them keep the game, then take the game off sale.  The […]

Alpha 15 out for In Case of Emergency, Release Raptor!

Here are the release notes! Okay, so first of all I want to apologize for not having the minimap in here or any new robots, which were things I’d said I was going to do today.  We do have some new rooms for you, though, and some various tweaks and fixes to a number of […]

Pre-EA Demo 13 Out Now; EA Starts Tomorrow; Plus a Let’s Play!

Release Raptor Pre-EA Demo 13 is now out for testers!  Demo 12 came out earlier today, so we’ve been busy. Tomorrow is our release into Early Access, and while we haven’t been able to do everything I had hoped by this point, we have done a lot of things that I hadn’t expected to get […]

Release Raptor Build For Testers Is Now Out!

Just a brief note now, to let folks that we are (roughly) on schedule for once.  It took me about 8 hours longer than I expected, but it didn’t push back into a further day, so that’s good. ;) For folks who are doing testing, there’s a guide that I ask you read if you […]

Tomorrow: Day of the Testers; Wednesday: Day of the Release

We have been very busy.  That said, another minor delay.  But!  This time there is a huuuge silver lining if you just can’t wait to get your hands on the game: you CAN get it tomorrow. Wat? The current delay is caused by a couple of things, but the need for adequate testing (even for an […]