Tomorrow: Day of the Testers; Wednesday: Day of the Release

We have been very busy.  That said, another minor delay.  But!  This time there is a huuuge silver lining if you just can’t wait to get your hands on the game: you CAN get it tomorrow. Wat? The current delay is caused by a couple of things, but the need for adequate testing (even for an […]

The Last “Two-Level Demo” For Release Raptor!

…and I just realized I forgot to update the main menu text to reflect that.  Bah!  Always something. ;) Well, as you can see from the release notes, we’re getting darn close to being ready. We have a variety of new enemies (though there are lots more coming — it was hard to tear myself […]

August 22nd release and Arcen AMA.

First of all, I want to do a shout-out to the reddit AMA that we did yesterday.  We’re still answering questions in there some, even though the AMA is technically over. I am going to be traveling this afternoon and over the weekend, so will be responding less (if at all) during that time.  However, […]

Starward Rogue Update 1.5: Awesome And Humble

Hey!  Didn’t think we forgot about Starward Rogue, did you?  There’s been a ton of stuff going on with it, though we’ve not had a release since May. I’m going to break this post into two parts: an “abstract,” if you will, that is briefer and up here at the top.  And then an incredibly-long […]

Volumetric Lights And Custom Frustrum Culling

What!?  Shouldn’t this post be about procedural generation or new robots? ;)  That stuff is coming, don’t worry.  As you can see in the release notes, a lot of work has been done on that.  But in the meantime I did want to do a release with a few other things in it. Volumetric Lighting […]

All right, let’s get this over with: August 17th is the new release date.

But I do come bearing gifts, at least.  Hope you enjoy the screenshots!  Additionally, if you want to see what insanity we’ve been up to lately, then the voluminous release notes might be interesting reading.  They give some pretty good insight into what the delays have been. Here’s a TLDR of my four biggest concerns right […]

Stealth! The 26th! Performance! Demo 7! Oh my.

Release notes!  The time has come for us to start putting those out, so there they are. Ahem.  Now… two steps forward and one step back?  Well, the release is slipping again. This had better be the last time, I swear.  I said last time that I wasn’t sure it would be possible, and it […]

Breaking News: Chris is a Grade A+ Moron

Yeah, you know what I’m about to say: the release is pushed back again.  This is the third time in a month.  I’m now targeting the launch to the 21st.  So what the heck is going on this time, right?? Weighing feedback from youtubers, they’re having a lot of fun with the mechanics, but there just […]

Are You Kidding Me, Chris? Raptor Releases On the 11th Now?

Yeeaah… sorry about that.  Last week it was going to be the 5th, and then late last week that shifted to the 8th.  Now it’s the 11th. So what gives? Well, in a nutshell, I’m trying to make sure we have the strongest possible offering right at the start of Early Access.  This whole early […]

Dev Diary 5: First Person Camera & Level Editor (In Case Of Emergency, Release Raptor)

Launching on the 8th, now, rather than the 5th. Also, please note that the first-person view will be an OPTION, and third-person view will still be supported. It’s been pretty clear that a lot of people like the third-person view, so there’s no way around keeping it. Personally I really love the first-person feeling, but […]

E3 Trailer: In Case Of Emergency, Release Raptor

Woohoo!  Finally some real footage of the game with actual robots in place.  Things are proceeding really well, although slightly slower than I’d like.  That said, it’s really polishing up very well.  We’re currently aiming for an early access launch near the start of July. Here’s some random information you might like: This trailer only […]

Teaser Trailer 1: In Case Of Emergency, Release Raptor

Not only is the steam store page for the game now live, but we also have our first actual trailer-style video!  Happy day. :) Here’s some fun/interesting facts about the trailer: The music is by our own Pablo Vega, with lead vocals by his wife Hunter Vega.  That’s not the whole title track for the […]

“Release Raptor” Steam store (coming soon, anyway) is a go!

We now have our Steam store page live for “In Case of Emergency, Release Raptor.” What is this game? In short: you get to pretend to be a raptor, but in computer game form instead of just walking on your toes at home. (Or was that just me? I’m afraid I have to admit I […]

Starward Rogue Update 1.100: The New Balance Hotness

Been a while, hasn’t it?  Our last update to the game was just over a month ago.  Well, even the release notes don’t remotely do this one justice! Basically there was previously a problem with the balance progression throughout the game if you were past a certain skill level in particular.  And there were some rooms that […]

Raptor Dev Diary #3: More Audio And Video

Oi, Raptor!  Been four business days since we saw you — what’s new? The short list of new stuff shown in this video: Improved post-processing visual effects. Improved raptor skin. Completely re-rigged and freshly animated raptor. A couple of glitches there, though, most notably in the walk animation. Completely new sound system based on SECTR […]

Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man

First video of any of the parts of the game in action!  Bear in mind this is circa alpha 0.1, a private build.  The video should make that pretty clear, though.  I wound up talking about a TON of stuff with the project in general, and unity development as a whole as well, instead of […]

That’s No Velociraptor!

Very true!  The dinosaurs in our upcoming game In Case Of Emergency, Release Raptor are not actually velociraptors, despite our claims.  Neither are the raptors in Jurassic Park, though.  Look carefully at #4 down there, bottom-center (yeah… tiny.  You may need to click the image to see it larger): By Durbed – http://durbed.deviantart.com/art/Dromaeosaur-parade-300881541, CC BY-SA […]

Our site’s aliiiiive! (Mostly)

Hey folks. So, you may have noticed that our site has been down and had a lot of issues the last couple of days.  Whew, long story!  Well, lots of time spent on it, anyway — the story is rather short: A2 hosting, who we previously used, started having major performance issues over the last […]

Announcing “In Case Of Emergency, Release Raptor”

Did you know?  We’re making a velociraptor game!  Our first 3D game, in fact.  The first of many. In a nutshell: you get to be a velociraptor, fight robots, and navigate procedural levels. I’ve been stalling on releasing videos or screenshots for weeks now, and I explained in lots of detail recently what was going […]

Starward Rogue DRM-free release — and 30% off!

Whew!  Sorry that this took so long, folks.  But Starward Rogue now has a DRM-free version for sale!  (Note: for all you Humble Store customers, the DRM-free build will be uploaded to your accounts shortly) We’re using this as an excuse to run our highest discount yet on the game: 30%!  Our previous highest discount […]

Starward Rogue Update 1.018: Consumed In A Wormhole Anomaly

New build for you!  Included are two new consumable items: Wormhole Journey and Anomaly Detector.  There is also a loooooong list of consumables that have been tweaked and tuned.  A number of bugs have been fixed relating to homing weapons and familiars, and there are some new sound effects as well. More to come soon! […]

Steam Deals: Last Federation, AI War, and Other Arcen Titles On Sale This Week

A quick note that almost all of our library is on sale this week as part of Steam’s latest week-long deals, with discounts ranging from 51% to 86% off individual products. Starward Rogue isn’t included this time around due to its recent release, but the game will carry another minor discount in the coming weeks.

Starward Rogue Update 1.017: Smart Gun

New one!  This continues the recent trend of refinement-focused releases.  It updates/adds a number of sound effects, it adds several enemy variants, it refines a number of player weapons, and fixes a number of bugs.  It also adds yet more modding xml commands, and a new main-slot weapon: the Smart Gun. More to come soon! Official forum […]

Starward Rogue Update 1.016: The Ricochet Sequel

New build!  This one is about refinement more than anything else.  It has sound effect improvements, various bugfixes, some improved enemies and weapons, and a variety of new xml features if you’re into enemy creation or modding. Also!  This one finally puts a nail in the coffin of that one long-term bug we’ve had with some ricochets […]

Starward Rogue and Chris Park on Indie Dev Supershow

Starward Rogue has been selected as one of the games to be streamed during the latest Indie Dev Supershow. It takes place across three days this weekend, and Starward Rogue has been slotted early in the rotation at 1pm EST on Friday (February 26). Chris will be joining Robot Loves Kitty’s Alix (the show’s organizer) and […]

Starward Rogue Update 1.015: Guns And Shields

New one for you!  This one has 14 new rooms, a new enemy with 4 variants, a bunch of improved weapons, and more.  “More” includes some bugfixes, as well as the start to a sound-effect-upgrade process.  The game is already rich with sound effects, but we (most specifically Craig, who is doing it) want it even bigger […]

Starward Rogue Update 1.014: Sacrifice THIS!

Another biggun!  This one has a ton of balance and exploit adjustments, as well as some important bugfixes surrounding the sacrifice shops in particular.  No more should the sacrifice shops accidentally kill you when you make a purchase — sorry about that! There are a couple of new enemies, a couple of new familiars and practically-new familiars, […]

Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work

This one is rather big!  Nothing too giant individually, but there’s a whole heck of a lot of things in this one.  First of all, there’s 14 new rooms from community members, boss updates and additions, new enemies, updated and overhauled drones, and balance to feats.  Among many, many other things. More to come soon! […]