AI War 2 v0.773 Released! “Terrorized By An Infinite Loop”

Release notes here. Right, new version.  I’m really, really glad that the various improvements from this build are in place now.   That said, the last couple of days have been pretty hellish.  We wound up chasing an infinite loop that would lock up the game… and maybe spent a full day off and on looking for […]

AI War 2 v0.772 Released! “Eye See You”

Release notes here. The cleanup-style work continues, but in addition to that there are now AI Eyes thanks to Badger! AI Eyes are something that a few players had been looking forward to having back, and the first two variants of those are now in place.  These create a situation where you need to attack planets […]

AI War 2 v0.771 Released! “Cleanup Aisle 1”

Release notes here. That release last night sure was huge, eh?  Changed a ton for the better, but as with any release that is SO darn huge, it’s full of bugs.  In Early Access or after, we’d have to do a separate beta branch and get people to test there.  As it stands, this is a […]

AI War 2 v0.769-0.770 Released! “Thinking Long-Term”

Release notes here. Holy cow, it’s been a week!  Well… just check out those release notes to see why!  This is absolutely a huge overhaul of… a lot.  And a heaping ton of bugfixes.  Some highlights: The targeting logic for ships has been completely rewritten from scratch, and is far superior to what it was before […]

AI War 2 v0.768 Released! “Golem Rebirth”

Release notes here. There’s a lot of good stuff in here.  All sorts of bugfixes, major targeting improvements, beam weapons work better and have visuals, the AI does some cool new things, and there’s a lot of balance improvements.  It’s very late and I’m tired, so I’ll mostly leave it at that. ;)  Oh, there was […]

AI War 2 v0.767 Released! “Newly In Stock, By Zenith”

Release notes here. The auto-targeting of player ships, as well as AI ships, should actually fully work better for real this time, unlike yesterday when I botched that a bit. There’s also now finally something that the Zenith Trader is selling!  Namely, tamed and chained minor faction monstrosities… yikes, haha. There are units still getting overhauls, becoming […]

AI War 2 v0.765 Released! “Game Entity Split”

Release notes here. Major performance improvements in this one, although it took a lot of code refactoring, and so there may also be a pretty plenty few new bugs, too.  We’re not aware of any at the moment, but there were a couple of nasties that we had to squish earlier today.  If none got through, […]

AI War 2 v0.764 Released! “Mercenary Surge”

Release notes here. Okay, tons of bugfixes in here.  Fixes, fixes, fixes, all the live long day.  I’m pleased with the result, though. Mercenaries in particular have been made vastly more functional, and seem to work mostly correctly now.  They just hadn’t had a chance to be fully tested previously, and so they needed to go […]

AI War 2 v0.763 Released! “Supersized Ship Caps”

Release notes here. As the title suggests, this release increases your ship caps by a ton.  3x for all of the smaller fleetships, to be precise.  The AI and other factions are unaffected; you were simply being outgunned in an unfair way.  Your caps for other types of ships are unaffected. In related news, the firepower […]

AI War 2 v0.762 Released! “Spreadshot”

Release notes here. For once I have very little to say — this is mostly just a huge grab bag of fixes and tweaks.  Lots of good stuff, but nothing that is singularly amazing on its own.  Probably the biggest thing is that ships should no longer cluster up and overkill individual targets like they used […]

AI War 2 v0.761 Released! “A Badger And A Puffin”

Release notes here. This particular release is about refinement in the wake of the huge changes that came out on Friday.  It needed it, very much so, but still surprisingly not to the degree I would have expected.  That was a pleasant surprise! :) A huge portion of these fixes and balance tweaks were actually done […]

AI War 2 v0.760 Released! “Only The Start of Discovery”

This is actually TWO giant releases in one.  Release notes here for the current one, and here for “Break the Sky.” It’s a whole new game now, as well it ought to be after such a huge amount of time (almost a month!) since the last release.  We’ve entered an entirely new phase of development now, which […]

AI War 2 v0.758 Released! “Release The Warden”

Release notes here. A collection of bugfixes and balance fixes, mainly. The big news is that the Warden and Hunter fleets now get off their butts again and will actually come after you in a majorly scary way.  The Dark Spire also spawn at a more menacing rate, and the minor factions no longer do the […]

AI War 2 v0.756 Released! “Retrieval of the Lost Arks” Plus an Essay, Apparently.

Release notes here. Okay, this one has some huge marquee features, and I have some other things on my mind, too.  Let’s get to it! First off, it’s pretty obvious that there are absolutely copious numbers of bugfixes in here.  Also, if you downloaded this build within the last couple of hours, then you’ll want to […]

Congrats to our #loveindies giveaway winners!

The drawing for the #loveindies Giveaway is now complete, and we have our 20 winners.  Thanks to everyone who entered!  In particular thanks to folks who left us encouraging comments on the form, that really brightened our day.  I wasn’t sure why I put that field there, but it was a pleasant surprise on the […]

AI War 2 v0.754 Released! “Shifting That Furniture”

Release notes here. Last Reminder About Giveaway We’re still running our #loveindies giveaway through the end of today.  Or really, through “whenever I remember to turn off submissions tomorrow.”  Sign up to potentially get a free copy of AI War 2 or Stars Beyond Reach.  On the subject of #loveindies, would you mind leaving a Steam review for some/any […]

AI War 2 v0.752 Released! “Mathematics Milestone”

Release notes here. First note: we’re still running our #loveindies giveaway through the end of tomorrow.  Sign up to potentially get a free copy of AI War 2 or Stars Beyond Reach.  On the subject of #loveindies, would you mind leaving a Steam review for some/any of our games?  It doesn’t have to be much more detailed than a […]

Arcen #loveindies Giveaway!

We’re taking part in #loveindies week! If you’ve enjoyed any of our games and want to give a brief impression, or even just a thumbs up, that’s a really big deal to us. If you feel the burning need to go in there and warn folks off of one of our titles, that’s of course […]

AI War 2 v0.750 Released! “My Friend The Marauder”

Release notes here. Lots of happiness in this one!  So first, a picture for you: I have absolutely hated how the forcefields looked in this game ever since the start.  I’ve kept working on new versions, but never was happy with them.  Thanks to work by Oranged Keys, we’ve finally got a version that makes me go ooh!  As […]

AI War 2 v0.749 Released! “Release The Hounds”

Are you a programmer interested in helping out on a multithreading issue?  Be sure to see the bottom (or this forum thread). Case Study of Modding: Marauders Before talking about the release or multithreading, this is a great time to talk about the power that our Modder #1 (and volunteer developer to boot), Badger, has been […]

AI War 2 v0.748 Released! “Macrophage Teeth”

Release notes here. This week hasn’t exactly gone as I expected, but it’s been very productive.  I had planned on working on the lobby, first of all, but then some performance-unfriendly saves came to light and I decided I’d work on that instead.  The biggest hog in large battles is the vis-layer movement of ships around, […]

AI War 2 v0.747 Released! “Improper Handling Of Forcefields”

Release notes here. We remain back on a quicker release schedule, now that we’re past that initial hump of the pivot.  At this point there’s a fair bit to clean up, though, so I’ve been focusing on that instead of heading straight for the lobby revamp.  I’m pleased with the progress that we’re seeing, based largely on […]

AI War 2 v0.746 Released! “Disposing of the Invisible Man”

Release notes here. Expect more frequent releases again, now that we’re past that initial hump of getting the pivot in a functional and basically-fun state. This build is on the smaller side, but includes a lot of interesting stuff nonetheless. There are a variety of bugfixes and usability improvements based on feedback from Badger, Ovalcircle, and dv […]

AI War 2 v0.745 Released! “A Pivot And A Leap Forward”

Release notes here. Wheeew!  This one is massive.  It’s been almost two months since our last release, and it shows.  Here are some highlights of what’s new: The first two (out of five) waves of the pivot are done. As part of that, you’ll notice that the game feels way more like the Classic experience, and […]

AI War 2 v0.743 Released! “Music Blooms”

Release notes here. Surprise!  The soundtrack is here. :) For all kickstarter and backerkit backers with that as a reward, you should have an email now with the link to download it, or you can log in here to download it: https://aiwar2.backerkit.com/ For everybody else, these tracks are now a part of the game in general and […]

AI War 2 v0.742 Released! “Darkly Loading Spire”

Release notes here. Not sure why I went with a Dexter reference, but the new Dark Spire faction certainly are murderous.  Thanks once again goes to Badger for implementing yet another faction into the game.  Holy smokes this guy is on fire.  The Dark Spire are a bit more involved this time around, which is quite […]

AI War 2 v0.741 Released! “Music Part 1 Of 2”

Release notes here. The entire soundtrack for the game has been completed, although only the first half of it has been mastered so far.  That half is now in place in the game, comprising 6 new tracks.  Overall the new soundtrack pieces are about an hour in length, adding to something like 15 minutes of music […]

AI War 2 v0.740 Released! “Clean Up That Nebula, Young Man!”

Release notes here. Not a huge amount in here, although there are a lot of quality of life improvements in terms of faster load speeds, lower RAM usage, and a few bugfixes.  And some much prettier nebula backgrounds, and out with some older backgrounds that were ugly. Overall this was just a small maintenance release, but part […]