View Issue Details

IDProjectCategoryLast Update
0018879In Case Of Emergency, Release RaptorGameplay IssueAug 24, 2016 11:47 am
ReporterPepisolo Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Fixed in VersionPre-EA Demo 13 / 13.a 
Summary0018879: Performance problems
DescriptionI seem to get intermittent performance problems. Having tried to track down the source a bit, I suspect that it's caused by the enemies. Testing the rooms in the editor, all these seem fine, and run above 50FPS mostly. Also, when I clear a room of enemies, the performance seems to get a lot better.

In attempting to track down the problem, I got the game into a virtual slideshow of bad performance, then when I went into the setting to try and change the texture resolution the game crashed. I'll add my logs, but I'm not sure if they'll prove helpful.

A crash log was not created, though.

Edit: My Specs

Processor Information:
    CPU Vendor: GenuineIntel I3-530
    CPU Family: 0x6
    CPU Model: 0x25
    CPU Stepping: 0x2
    CPU Type: 0x0
    Speed: 2933 Mhz
    4 logical processors
    2 physical processors

    
Operating System Version:
    Windows 7 (64 bit)
    NTFS: Supported
    Crypto Provider Codes: Supported 311 0x0 0x0 0x0
    
Video Card:
    Driver: AMD Radeon HD 7800 Series
    
Memory:
    RAM: 8123 Mb
    
TagsNo tags attached.

Activities

Pepisolo

Aug 23, 2016 11:03 am

developer  

ErrorLog.txt (207,502 bytes)   
8/8/2016 4:37:27 PM (0.100) Mem: 20,107,264 Plat:WindowsPlayer
-----------
Not allowed to call GetTriangles() on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.GetTriangles(Int32 )
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col)


8/8/2016 4:37:27 PM (0.100) Mem: 20,209,664 Plat:WindowsPlayer
-----------
Not allowed to access vertices on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_vertices()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:27 PM (0.100) Mem: 20,295,680 Plat:WindowsPlayer
-----------
Not allowed to access normals on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_normals()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:27 PM (0.100) Mem: 20,381,696 Plat:WindowsPlayer
-----------
Not allowed to access tangents on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_tangents()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:27 PM (0.100) Mem: 20,471,808 Plat:WindowsPlayer
-----------
Not allowed to access uv on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_uv()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:27 PM (0.100) Mem: 20,557,824 Plat:WindowsPlayer
-----------
Not allowed to access colors on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_colors()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:27 PM (0.100) Mem: 20,643,840 Plat:WindowsPlayer
-----------
Not allowed to call GetTriangles() on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.GetTriangles(Int32 )
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:43 PM (0.100) Mem: 24,764,416 Plat:WindowsPlayer
-----------
Not allowed to access vertices on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_vertices()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col)


8/8/2016 4:37:43 PM (0.100) Mem: 24,850,432 Plat:WindowsPlayer
-----------
Not allowed to access normals on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_normals()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col)


8/8/2016 4:37:43 PM (0.100) Mem: 24,944,640 Plat:WindowsPlayer
-----------
Not allowed to access tangents on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_tangents()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col)


8/8/2016 4:37:43 PM (0.100) Mem: 25,026,560 Plat:WindowsPlayer
-----------
Not allowed to access uv on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_uv()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col)


8/8/2016 4:37:43 PM (0.100) Mem: 25,112,576 Plat:WindowsPlayer
-----------
Not allowed to access colors on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_colors()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col)


8/8/2016 4:37:43 PM (0.100) Mem: 25,206,784 Plat:WindowsPlayer
-----------
Not allowed to call GetTriangles() on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.GetTriangles(Int32 )
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col)


8/8/2016 4:37:50 PM (0.100) Mem: 23,900,160 Plat:WindowsPlayer
-----------
Not allowed to access vertices on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_vertices()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:50 PM (0.100) Mem: 23,982,080 Plat:WindowsPlayer
-----------
Not allowed to access normals on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_normals()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:50 PM (0.100) Mem: 24,068,096 Plat:WindowsPlayer
-----------
Not allowed to access tangents on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_tangents()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:50 PM (0.100) Mem: 24,154,112 Plat:WindowsPlayer
-----------
Not allowed to access uv on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_uv()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:50 PM (0.100) Mem: 24,240,128 Plat:WindowsPlayer
-----------
Not allowed to access colors on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_colors()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:37:50 PM (0.100) Mem: 24,326,144 Plat:WindowsPlayer
-----------
Not allowed to call GetTriangles() on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.GetTriangles(Int32 )
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:09 PM (0.100) Mem: 19,402,752 Plat:WindowsPlayer
-----------
Not allowed to access vertices on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_vertices()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:09 PM (0.100) Mem: 19,480,576 Plat:WindowsPlayer
-----------
Not allowed to access normals on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_normals()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:09 PM (0.100) Mem: 19,558,400 Plat:WindowsPlayer
-----------
Not allowed to access tangents on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_tangents()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:09 PM (0.100) Mem: 19,640,320 Plat:WindowsPlayer
-----------
Not allowed to access uv on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_uv()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:09 PM (0.100) Mem: 19,722,240 Plat:WindowsPlayer
-----------
Not allowed to access colors on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_colors()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:09 PM (0.100) Mem: 19,812,352 Plat:WindowsPlayer
-----------
Not allowed to call GetTriangles() on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.GetTriangles(Int32 )
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:15 PM (0.100) Mem: 21,250,048 Plat:WindowsPlayer
-----------
Not allowed to access vertices on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_vertices()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:15 PM (0.100) Mem: 21,336,064 Plat:WindowsPlayer
-----------
Not allowed to access normals on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_normals()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:15 PM (0.100) Mem: 21,417,984 Plat:WindowsPlayer
-----------
Not allowed to access tangents on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_tangents()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:15 PM (0.100) Mem: 21,499,904 Plat:WindowsPlayer
-----------
Not allowed to access uv on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_uv()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:15 PM (0.100) Mem: 21,581,824 Plat:WindowsPlayer
-----------
Not allowed to access colors on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.get_colors()
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/8/2016 4:40:15 PM (0.100) Mem: 21,671,936 Plat:WindowsPlayer
-----------
Not allowed to call GetTriangles() on mesh 'Cube'
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.Mesh.GetTriangles(Int32 )
   at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1)
   at DinoFracture.FractureBuilder.Fracture(FractureDetails details)
   at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture)
   at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture)
   at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos)
   at DinoFracture.FractureGeometry.Fracture(Vector3 localPos)
   at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision)
   at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound)
   at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision)
   at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision)


8/15/2016 9:22:36 PM (0.100) Mem: 21,655,552 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Basic Interiors-Doors-Doorjamb-128027c6-e'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/craig_gertrud1NEW.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 23,683,072 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-W-Accents-Wall Box-5d5e416b-8'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 23,785,472 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Walls-W Doorway-e993919e-6'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 23,871,488 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Walls-W Crossbeams-b03cb893-f'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 23,961,600 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Walls-W Basic-48e5f2ab-3'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 24,068,096 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Ceiling-W Near C-1edb911c-6'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 24,154,112 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Ceiling-W Near C Wires-ee68eb46-2'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 24,256,512 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Floor-F Hall Ruts-164372b6-1'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 24,350,720 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Ceiling-C Wires-2a7254b5-5'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 24,461,312 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Walls-W Corner Inset-a0f2f877-8'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 18,448,384 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-W-Accents-Wall Pipes Trio Curved-0e357202-1'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 18,550,784 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Doors-Door SCF Open Shut-0bc233d9-0'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 18,636,800 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Platforms-Stairs To Left-d0f2848f-b'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 18,722,816 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Platforms-Walkway Grills 2'5X-b3ec9d3f-6'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 18,812,928 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Floor-F Metal Liner-59082528-6'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 18,898,944 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Equipment-Barrel Metal Mid-b4d7b326-f'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 18,980,864 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Equipment-Control Terminal-00bf145e-c'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,066,880 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Equipment-Barrier-2776fb7b-a'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,148,800 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 009-41eeb84f-7'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,230,720 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-Thick Pipe 05-9f064585-4'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,320,832 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 014-b28a9cba-e'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,406,848 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 013-424be0ac-8'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,488,768 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 012-9423cbe9-1'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,574,784 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 003-94196229-8'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,656,704 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Junk-Scaffold Narrow-a1e7a361-5'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,742,720 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Junk-Girder Half-63cdb5b9-2'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,828,736 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Hang Bright Yellow-e7530864-0'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 19,918,848 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Tube Yellow-5534d6d4-7'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 20,000,768 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Tube Blue-e91d1d2f-6'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 20,086,784 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Tube Short Blue-bc9c749c-c'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 20,172,800 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Platforms-Walkway Edge Left 1X-5fa03d00-7'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 20,254,720 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Equipment-Hanging TV-9cd48eee-b'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 20,340,736 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-W-Accents-Wall Cabinet Locked-430ff536-c'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:24:38 PM (0.100) Mem: 20,430,848 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-W-Accents-Dark Pillar Panel-d40f5b87-d'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:32:11 PM (0.100) Mem: 23,896,064 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:32:11 PM (0.100) Mem: 24,276,992 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:43:09 PM (0.100) Mem: 27,131,904 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_IndustrialDark-Walls-W T2 B-c3fb7b18-8'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:43:09 PM (0.100) Mem: 27,217,920 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_IndustrialDark-Walls-W-e87ae07f-6'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:43:09 PM (0.100) Mem: 27,299,840 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_IndustrialDark-Walls-W T2 N2 Vent-80d8f4ab-f'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:43:09 PM (0.100) Mem: 27,389,952 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Tube Yellow-5534d6d4-7'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:43:09 PM (0.100) Mem: 27,475,968 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Basic Interiors-Floors 5x5-Black Tiles F5-27fd1eac-7'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/15/2016 9:43:09 PM (0.100) Mem: 27,566,080 Plat:WindowsPlayer
-----------
Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Basic Lights-Hanging Cylinders-HangCyLit Black-BB-5831c2f3-2'  File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.LogError(System.Object message)
   at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID)
   at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/16/2016 3:48:06 PM (0.100) Mem: 20,586,496 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/16/2016 3:48:06 PM (0.100) Mem: 21,020,672 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/16/2016 3:48:09 PM (0.100) Mem: 19,533,824 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/16/2016 3:48:09 PM (0.100) Mem: 19,726,336 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/16/2016 3:52:02 PM (0.100) Mem: 22,540,288 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/16/2016 3:52:02 PM (0.100) Mem: 22,691,840 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/16/2016 3:53:00 PM (0.100) Mem: 25,387,008 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/16/2016 3:53:00 PM (0.100) Mem: 25,755,648 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/16/2016 3:53:02 PM (0.100) Mem: 23,240,704 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/16/2016 3:53:02 PM (0.100) Mem: 23,420,928 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/16/2016 3:55:25 PM (0.100) Mem: 23,662,592 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/16/2016 3:55:25 PM (0.100) Mem: 23,781,376 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/16/2016 4:04:13 PM (0.100) Mem: 29,089,792 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/16/2016 4:04:13 PM (0.100) Mem: 29,536,256 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/16/2016 4:04:15 PM (0.100) Mem: 24,330,240 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/16/2016 4:04:15 PM (0.100) Mem: 24,506,368 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/16/2016 4:05:04 PM (0.100) Mem: 24,055,808 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/16/2016 4:05:05 PM (0.100) Mem: 24,186,880 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:27:48 PM (0.100) Mem: 21,708,800 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/17/2016 6:27:48 PM (0.100) Mem: 22,069,248 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/17/2016 6:27:50 PM (0.100) Mem: 21,590,016 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/17/2016 6:27:50 PM (0.100) Mem: 21,778,432 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/17/2016 6:29:09 PM (0.100) Mem: 25,350,144 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:29:09 PM (0.100) Mem: 25,444,352 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:49:20 PM (0.100) Mem: 27,889,664 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/17/2016 6:49:20 PM (0.100) Mem: 28,270,592 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/17/2016 6:49:21 PM (0.100) Mem: 26,284,032 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/17/2016 6:49:21 PM (0.100) Mem: 26,468,352 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/17/2016 6:49:54 PM (0.100) Mem: 26,247,168 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:49:54 PM (0.100) Mem: 26,345,472 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:50:04 PM (0.100) Mem: 26,574,848 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:50:04 PM (0.100) Mem: 26,701,824 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:52:21 PM (0.100) Mem: 27,082,752 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/17/2016 6:52:21 PM (0.100) Mem: 27,275,264 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.Update()


8/17/2016 6:55:24 PM (0.100) Mem: 27,283,456 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/17/2016 6:55:24 PM (0.100) Mem: 27,463,680 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/17/2016 6:59:50 PM (0.100) Mem: 26,419,200 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/17/2016 6:59:50 PM (0.100) Mem: 26,513,408 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/18/2016 8:37:24 PM (0.100) Mem: 15,822,848 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/18/2016 8:37:25 PM (0.100) Mem: 16,224,256 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/18/2016 8:37:40 PM (0.100) Mem: 18,726,912 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/18/2016 8:37:40 PM (0.100) Mem: 18,935,808 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapTesterManager.Update()


8/18/2016 8:39:09 PM (0.100) Mem: 20,434,944 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/18/2016 8:39:09 PM (0.100) Mem: 20,602,880 Plat:WindowsPlayer
-----------
Hey!  Some sort of problem applying skin Black Tech to LRG Tube Ring
System.IndexOutOfRangeException: Array index is out of range.
  at (wrapper stelemref) object:stelemref (object,intptr,object)
  at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in <filename unknown>:0 
  at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in <filename unknown>:0 
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context)
   at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin)
   at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName)
   at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider)
   at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename)
   at LevelEditor.ArcenMapEditorManager.Update()


8/21/2016 7:06:42 PM (0.100) Mem: 8,929,280 Plat:WindowsPlayer
-----------
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
Stack Trace: System.Collections.Generic.List`1[ArcenOccluder].RemoveAt (Int32 index)
ArcenOcclusionManager.DoOccluderUpdates ()
ArcenOcclusionManager.Update ()



8/23/2016 2:00:35 PM (0.100) Mem: 29,073,408 Plat:WindowsPlayer
-----------
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
Stack Trace: System.Collections.Generic.List`1[DunGen.Doorway].get_Item (Int32 index)
DunGen.DungeonGenerator.AddTile (DunGen.Tile attachTo, Single normalizedDepth, DunGen.DungeonMainPathSegment Segment, TileGeneratedFrom GeneratedFrom, Boolean IgnoreDuplicateConstraints)
DunGen.DungeonGenerator.GenerateSegment (Int32 segmentLength, DunGen.DungeonMainPathSegment Segment, TileGeneratedFrom GeneratedFrom, DunGen.Tile& tileToPlaceNextTo, System.Collections.Generic.List`1 TilesGenerated)
DunGen.DungeonGenerator.GenerateMainPath (System.Collections.Generic.List`1 TilesGeneratedBySegment)
DunGen.DungeonGenerator.InnerGenerate (Boolean isRetry, System.Diagnostics.Stopwatch OverallTimer)
DunGen.DungeonGenerator.OuterGenerate ()
DunGen.DungeonGenerator.Generate ()
Generator.GenerateRandom ()
Generator.Start ()



ErrorLog.txt (207,502 bytes)   

Pepisolo

Aug 23, 2016 11:03 am

developer  

InfoLog.txt (12,979 bytes)   
7/22/2016 5:08:33 AM (0.100) Mem: 12,390,400 Plat:WindowsPlayer
-----------
Skipped rendering frame because GfxDevice is in invalid state (device lost)
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)


8/23/2016 1:42:02 PM (0.100) Mem: 41,451,520 Plat:WindowsPlayer
-----------
Seed: 1812237084
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		532.29 ms
	Main Path Generation:	231.51 ms
	Branch Path Generation:	104.16 ms
	Post-Processing:		510.81 ms
	-------------------------------------------------------
	Total:			1378.78 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 3
	-------------------
	Total: 10

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 1:53:40 PM (0.100) Mem: 49,311,744 Plat:WindowsPlayer
-----------
Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___13-53-40.png
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at ArcenDirectories.ActuallyTakeScreenshot()
   at GameController.Update()
   at RaptorFirstPerson.Update()


8/23/2016 2:03:38 PM (0.100) Mem: 39,464,960 Plat:WindowsPlayer
-----------
Seed: 603356764
Design: L2 Sewer Hall Sewer

## TIME TAKEN ##
	Pre-Processing:		476.99 ms
	Main Path Generation:	309.44 ms
	Branch Path Generation:	578.66 ms
	Post-Processing:		585.17 ms
	-------------------------------------------------------
	Total:			1950.27 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 7
	-------------------
	Total: 15

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 2:10:19 PM (0.100) Mem: 35,012,608 Plat:WindowsPlayer
-----------
Seed: 144970734
Design: L2 Sewer Hall Sewer

## TIME TAKEN ##
	Pre-Processing:		427.67 ms
	Main Path Generation:	272.97 ms
	Branch Path Generation:	154.53 ms
	Post-Processing:		661.67 ms
	-------------------------------------------------------
	Total:			1516.84 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 10
	-------------------
	Total: 18

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 2:23:46 PM (0.100) Mem: 42,074,112 Plat:WindowsPlayer
-----------
Seed: 587160347
Design: L2 Indust Hall Indust

## TIME TAKEN ##
	Pre-Processing:		372.43 ms
	Main Path Generation:	221.59 ms
	Branch Path Generation:	78.69 ms
	Post-Processing:		530.31 ms
	-------------------------------------------------------
	Total:			1203.02 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 6
	-------------------
	Total: 13

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 3:16:11 PM (0.100) Mem: 40,693,760 Plat:WindowsPlayer
-----------
Seed: 1797534044
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		625.51 ms
	Main Path Generation:	240.12 ms
	Branch Path Generation:	144.96 ms
	Post-Processing:		700.78 ms
	-------------------------------------------------------
	Total:			1711.37 ms

## ROOM COUNT ##

	Main Path: 9
	Branch Paths: 10
	-------------------
	Total: 19

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 3:34:19 PM (0.100) Mem: 41,746,432 Plat:WindowsPlayer
-----------
Seed: 944590829
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		499.52 ms
	Main Path Generation:	241.31 ms
	Branch Path Generation:	161.10 ms
	Post-Processing:		811.38 ms
	-------------------------------------------------------
	Total:			1713.30 ms

## ROOM COUNT ##

	Main Path: 8
	Branch Paths: 13
	-------------------
	Total: 21

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


8/23/2016 3:52:27 PM (0.100) Mem: 44,310,528 Plat:WindowsPlayer
-----------
Seed: 1281210053
Design: L2 Hall Sewer Indust

## TIME TAKEN ##
	Pre-Processing:		0.08 ms
	Main Path Generation:	199.67 ms
	Branch Path Generation:	173.29 ms
	Post-Processing:		517.19 ms
	-------------------------------------------------------
	Total:			890.22 ms

## ROOM COUNT ##

	Main Path: 7
	Branch Paths: 10
	-------------------
	Total: 17

Retry Count: 0
Stack Trace: Substitute:    at System.Environment.get_StackTrace()
   at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay)
   at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type)
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)
   at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object )
   at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args)
   at UnityEngine.Logger.Log(LogType logType, System.Object message)
   at UnityEngine.Debug.Log(System.Object message)
   at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status)
   at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status)
   at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)


InfoLog.txt (12,979 bytes)   

Pepisolo

Aug 23, 2016 11:04 am

developer  

WarningLog.txt (719,088 bytes)

Pepisolo

Aug 23, 2016 11:57 am

developer   ~0045578

Last edited: Aug 23, 2016 11:58 am

Now I'm not even sure that it's an enemy problem. It seems to happen a lot in those corridor rooms with a ton of exterior doors. Maybe it's because the game can't handle creating connections for so many rooms, so the engine is becoming overloaded in those areas where you might get 5 or 6 green doors close together.

Pepisolo

Aug 23, 2016 12:49 pm

developer   ~0045582

I'm continuing to try and investigate this. I'm not sure how much help I'm being but I reproduced a room that seemed a bit stuttery -- although not the worst example I've seen, then I turned off shadows and everything was fine. But then, when I turned shadows back on things didn't actually seem that stuttery any more. So, it was stuttery when I first went into the room, but after switching the shadows off and on again, things seemed better.

Chris_McElligottPark

Aug 23, 2016 12:52 pm

administrator   ~0045584

If you're running this in the unity editor, can you pop into the profiler and see what it is complaining about when this happens?

Pepisolo

Aug 23, 2016 12:58 pm

developer   ~0045586

Last edited: Aug 23, 2016 12:58 pm

I wasn't running it through Unity, but I can try to recreate it there. On a general performance note, turning off shadows seems to massively boost my FPS and seems to fix this problem, so maybe it's just a general performance thing. I get 60FPS easy in this problematic area on Ultra settings, but with the shadows off.

Chris_McElligottPark

Aug 23, 2016 1:05 pm

administrator   ~0045592

I have been considering just getting rid of shadows in general, and instead using some slightly heavier ambient occlusion as an option. It's something that would solve most performance issues without much change in visuals, although we'd start seeing light bleed through walls in some undesirable ways.

Pepisolo

Aug 23, 2016 3:12 pm

developer   ~0045603

Last edited: Aug 23, 2016 3:13 pm

Shadows definitely seem like THE major performance draw. With shadows off I get a much smoother experience. Ultra runs easily with shadows off. It'd be a shame to lose them, though, I guess. I don't suppose you could do some magic Keith style performance boosting on them? One other option, is to have them in the game, but as not as default, as a separate option, with a performance warning if it's switched on. At least until the performance is improved.

Chris_McElligottPark

Aug 23, 2016 3:25 pm

administrator   ~0045604

Shadows cause things to be drawn more than once, or sometimes even more than twice. There is a lot of information on that here: https://docs.unity3d.com/Manual/ShadowOverview.html

We're using deferred shading. https://docs.unity3d.com/Manual/RenderTech-DeferredShading.html

It's possible that the mobile lights that the robots carry around are causing some sort of issue on the shadow front.

In terms of doing some Keith-style magic, I've already done a pretty enormous amount of that to get it to this level. Dynamic levels like this don't come cheap on the GPU with this level of fidelity, heh.

That said, past a certain point we're limited to what Unity is able to do itself, because that gets pretty deep down into the engine.

garpu

Aug 23, 2016 4:29 pm

reporter   ~0045617

Confirming that rooms with doors have a big performance hit. (Usually more than 3.)

Chris_McElligottPark

Aug 23, 2016 4:39 pm

administrator   ~0045619

That may be because of it loading more than one area. If you turn on the FPS display, it will tell you how many areas it is showing at once. I need to get the raycasting on that piece better, but it's just one thing after another in terms of time.

garpu

Aug 23, 2016 4:47 pm

reporter   ~0045620

No worries. I figured it was an optimization thing. Build 8 or 9 was running awesomely.

Chris_McElligottPark

Aug 23, 2016 4:58 pm

administrator   ~0045621

On those ones you weren't in the procgen levels, though, so that's kind of apples and oranges.

Chris_McElligottPark

Aug 24, 2016 1:54 am

administrator   ~0045648

A looooot of things have happened in terms of performance improvements in the time since the demo 12 build. I'm now getting pretty much 180-200fps most of the time, with dips down to 80 when things get really crazy.

So... that's an improvement, heh. :D Before I was getting 100-120 on average, with dips to 50-60 when things were less crazy than they can now get (Cicadabots).

garpu

Aug 24, 2016 11:20 am

reporter   ~0045655

Wow wow wow. Much improved. By which I mean "playable again." :)

Chris_McElligottPark

Aug 24, 2016 11:47 am

administrator   ~0045656

Sweet! :D

Issue History

Date Modified Username Field Change
Aug 23, 2016 11:03 am Pepisolo New Issue
Aug 23, 2016 11:03 am Pepisolo File Added: ErrorLog.txt
Aug 23, 2016 11:03 am Pepisolo File Added: InfoLog.txt
Aug 23, 2016 11:04 am Pepisolo File Added: WarningLog.txt
Aug 23, 2016 11:05 am Pepisolo Description Updated
Aug 23, 2016 11:16 am Pepisolo Description Updated
Aug 23, 2016 11:57 am Pepisolo Note Added: 0045578
Aug 23, 2016 11:58 am Pepisolo Note Edited: 0045578
Aug 23, 2016 12:49 pm Pepisolo Note Added: 0045582
Aug 23, 2016 12:52 pm Chris_McElligottPark Note Added: 0045584
Aug 23, 2016 12:52 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Aug 23, 2016 12:52 pm Chris_McElligottPark Status new => feedback
Aug 23, 2016 12:58 pm Pepisolo Note Added: 0045586
Aug 23, 2016 12:58 pm Pepisolo Status feedback => assigned
Aug 23, 2016 12:58 pm Pepisolo Note Edited: 0045586
Aug 23, 2016 1:05 pm Chris_McElligottPark Note Added: 0045592
Aug 23, 2016 3:12 pm Pepisolo Note Added: 0045603
Aug 23, 2016 3:13 pm Pepisolo Note Edited: 0045603
Aug 23, 2016 3:25 pm Chris_McElligottPark Note Added: 0045604
Aug 23, 2016 4:29 pm garpu Note Added: 0045617
Aug 23, 2016 4:39 pm Chris_McElligottPark Note Added: 0045619
Aug 23, 2016 4:47 pm garpu Note Added: 0045620
Aug 23, 2016 4:58 pm Chris_McElligottPark Note Added: 0045621
Aug 24, 2016 1:54 am Chris_McElligottPark Note Added: 0045648
Aug 24, 2016 1:54 am Chris_McElligottPark Status assigned => feedback
Aug 24, 2016 11:20 am garpu Note Added: 0045655
Aug 24, 2016 11:47 am Chris_McElligottPark Note Added: 0045656
Aug 24, 2016 11:47 am Chris_McElligottPark Status feedback => resolved
Aug 24, 2016 11:47 am Chris_McElligottPark Fixed in Version => Pre-EA Demo 13 / 13.a
Aug 24, 2016 11:47 am Chris_McElligottPark Resolution open => fixed