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IDProjectCategoryLast Update
0016292AI War 1 / ClassicSuggestion - AI Behavior And TacticsApr 21, 2015 6:28 am
Reporterpumpkin Assigned To 
Severitytweak 
Status newResolutionopen 
Product Version8.021 
Summary0016292: Deepstrike threshold depends on AI Difficulty
DescriptionIf I'm correct, AI always threaten the players if military are more than 4 hops in enemy territory.

Suggestion is to change this threshold with difficulty. For example, at dif 7 the threshold is 4 (doesn't change), below it's 5 (or maybe on dif 4~5 and below), at dif 8~9 it's 3 and on difficulty 10 it's 2, so the AI consider an attack 3 planets deep a deepstrike and trigger threatening.

The difficulty is to decide which AI control the threshold. The higher difficulty? The lower? An average? (I feel the higher difficulty would be the more natural)

The deepstrike threshold would be displayed somewhere like below the tech level (in the AIP tooltip).
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Date Modified Username Field Change
Apr 21, 2015 6:28 am pumpkin New Issue