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IDProjectCategoryLast Update
0016004The Last FederationBalance IssueOct 31, 2014 10:51 am
Reporternas1m Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.609 (Orbital Hunters) 
Summary0016004: Invasion Mode: Individual Obscura projectiles way too strong especially early game?
DescriptionTaken from the forums:
http://www.arcengames.com/forums/index.php/topic,16494.msg182221.html#msg182221

A question for you Misery: I just started a fresh Invasion game on Normal using 1.609 and noticed that the pink shots from Obscura Discs will insta-kill my flagship with 1-3 shots (I checked the tooltip and they do 200k+ damage while my flagship has roughly the same amount of health and shield (I guess). Is this intended to be this rough at the immediate start of the game?

Answer by Misery:
Er.... yeah, I went and had a look at that.... uh, no, they arent supposed to be THAT monstrous. Granted, the purple shots are supposed to be the sort that you seriously cant withstand for long; like, stay in there for more than a few of turns, and you're in real trouble and probably nearing defeat, but not "die immediately" level of trouble. They're just supposed to get players attacking the thing from behind. But... Considering where their OTHER bullets are, it looks like their base damage is WAY too high, as only the purple shots should do really major damage, but they appear to pretty much ALL be doing really extreme damage....

And all of the other Obscura arent like that... Ugh. Did I set the blasted number wrong? I think that's what has happened. And then I somehow never, ever noticed this.

Thanks for pointing it out, I'll take some time to mess with that and see if I cant get it to be sane and make sense. Though it's not something that can be directly fixed until Monday when Chris is available to add it to the next patch.

And I'm also noticing a bit too much of a difference between Obscura in Invasion mode and in any other mode (where they're kinda weak, and not really supposed to be, particularly considering the strong rewards gotten from them in normal mode). So while that's not related to the issue you're having, you've caused me to actually notice it, haha.... dunno how I didnt before. That probably needs altering. I knew the time for lots and lots of tweaking was coming soon, bah. A variety of other things also arent really where they should be. With the Burlust done, that's what I'll be trying to do now, is the tweaking. ....and the Burlust need tweaking too, for that matter. Cant have them just dying at you.


EDIT: Yyyyyep. The Disc's base damage multiplier looks like it was a tad totally absurd. I'm sure it made perfect sense at the time (or not). Easily fixed though.
TagsNo tags attached.
Internal WeightNew

Activities

Misery

Oct 26, 2014 7:51 pm

reporter   ~0039653

One quick suggestion might be to give the Obscura a seperate set of base stats for Invasion mode VS normal mode. Right now, if I change the numbers for one, it can mess up balance in the other. Just having each ship have two seperate stat lists would make it all much easier (and less confusing) to deal with.

I've fixed the Discs though.

Chris_McElligottPark

Oct 29, 2014 3:03 pm

administrator   ~0039671

It sounds like this has been fixed by Misery?

At any rate, regarding the base game, the Obscura are only in some quests, so I'm not really worried about them being too powerful there.

Misery

Oct 29, 2014 9:07 pm

reporter   ~0039678

Yeah, I just went and changed the attack multiplier and a couple of other numbers for the Disc specifically to make it stop being crazy, that was the main one with the problem. Dunno what silly number I musta set originally for the multiplier. That change being on the version of the files I havent sent yet though.

Didnt find much trouble with the other Obscura, comparatively. As for the stats issue VS other modes, that's fine, it was just something odd I'd noticed.

Chris_McElligottPark

Oct 31, 2014 10:51 am

administrator   ~0039687

All good! And I did get the version of the files from you since you posted this, and that went out with the release last night.

Issue History

Date Modified Username Field Change
Oct 26, 2014 1:55 pm nas1m New Issue
Oct 26, 2014 7:51 pm Misery Note Added: 0039653
Oct 29, 2014 3:03 pm Chris_McElligottPark Internal Weight => New
Oct 29, 2014 3:03 pm Chris_McElligottPark Note Added: 0039671
Oct 29, 2014 3:03 pm Chris_McElligottPark Status new => resolved
Oct 29, 2014 3:03 pm Chris_McElligottPark Resolution open => fixed
Oct 29, 2014 3:03 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 29, 2014 9:07 pm Misery Note Added: 0039678
Oct 31, 2014 10:51 am Chris_McElligottPark Note Added: 0039687