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IDProjectCategoryLast Update
0014562The Last FederationBalance IssueMay 6, 2014 4:51 pm
Reporterpepboy Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product Version1.004 (x64 Linux Build) 
Summary0014562: Research Tech: Should player research speed depend on planet research speed?
DescriptionIn several of my games, it seems like the various races are learning research too quickly. Often in just a few months, species will learn tech back to back. I'm not sure if that's intended behavior or a bug, but it might be related to the recent issues about burlusts and thoaraxians dying off early.

In this savefile, I recently gave Peltians spaceflight. Within 2-3 months, they learn both Quantum computers and turret technology. 3 months later, Sine Turret technology, a few months later Model T technology and Quantum power plants. Thoraxians learn both Quantum computers and quantum power plants. I have Skylaxians acquiring two technologies in the same month, Battle Cruisers and MED defense upgrade. This was a random 12 month period for a game I was recently playing, I did not search out for a bad example.

Ultimately I'm not sure if this is intended behavior. Some of the species have research outposts, so I suppose it could make sense. But when most technologies cost several years for the player to research, thematically it seems strange. Perhaps when a player researches at a high-research planet, it should at most take as long as it would for the species to learn it on their own. Right now, research time is independent of where I do the research, which seems strange since I am supposed to be helping the species acquire it, not just working on it by myself.

Perhaps there can be some sort of slider that also depends on species relations -- If the species really likes me, they devote all their research to the one I try to acquire, but if they despise me, they do the bare minimum.
TagsNo tags attached.
Internal WeightNew

Relationships

related to 0014516 consideringChris_McElligottPark Option to change research and manufacturing rate 
child of 0014415 resolvedChris_McElligottPark Thoraxians and Burlusts - Warlike races are severely inhibited and die near instantly 

Activities

pepboy

Apr 24, 2014 7:52 am

reporter  

ResearchFast.save (114,937 bytes)

Ajnin

Apr 24, 2014 1:50 pm

reporter   ~0036679

I noticed the same thing.. when 3018 rolled around, some races researched 2 or 3 things the first month.. in 3023, they had half the MKIII immediately.. and then in 3028, all the research was done in the first month or 2

Aswin

Apr 24, 2014 3:48 pm

reporter   ~0036711

I think research is too fast, too, i just made a link to 0014516, where I suggested an option to change research rate.

Chris_McElligottPark

May 6, 2014 4:51 pm

administrator   ~0037614

Marking as resolved, as the speed of things has been drastically slowed down since the original report. The related stuff about options to slow things even more (or presumably speed them up) I'm leaving open, as that's more of a matter of taste. But when you made your report, a lot of things in the solar system were running way too fast for sure!

Issue History

Date Modified Username Field Change
Apr 24, 2014 7:52 am pepboy New Issue
Apr 24, 2014 7:52 am pepboy File Added: ResearchFast.save
Apr 24, 2014 7:54 am pepboy Relationship added child of 0014415
Apr 24, 2014 8:07 am pepboy Product Version => 1.004 (x64 Linux Build)
Apr 24, 2014 1:50 pm Ajnin Note Added: 0036679
Apr 24, 2014 3:47 pm Aswin Relationship added related to 0014516
Apr 24, 2014 3:48 pm Aswin Note Added: 0036711
May 6, 2014 4:51 pm Chris_McElligottPark Internal Weight => New
May 6, 2014 4:51 pm Chris_McElligottPark Note Added: 0037614
May 6, 2014 4:51 pm Chris_McElligottPark Status new => resolved
May 6, 2014 4:51 pm Chris_McElligottPark Resolution open => fixed
May 6, 2014 4:51 pm Chris_McElligottPark Assigned To => Chris_McElligottPark