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IDProjectCategoryLast Update
0014366The Last FederationGameplay IssueJan 23, 2015 1:27 pm
ReporterMaxAstro Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version1.002 (Tech Acquisitions And Planetary Attacks) 
Summary0014366: Burlust Duel Feedback
DescriptionSo for my first game, I chose a random advanced start and ended up crashing on the Peltian's planet. Shortly after escaping, my next action was to take the quest to grant spacefaring to the Burlusts; they have really high compatibility with their planet, and seem like they'd be good allies.

After that, I was looking at ways to make friends with them. Turns out, the best way is to roll into town, murder the prime warlord, and makes friends with the NEW warlord. So, fully expecting to die, I challenged the prime warlord as my second ever combat.

Short story: Warlord battles are too easy, and also too grindy.

Longer version: Normal combat difficulty. For starters I thought I'd take him head on. Full power to shields, let's trade blows... oh, after one turn my shields are gone. Nope nope nope nope... How about full power to engines and I'll circle strafe him. His only weapons are slow bullets and slow missiles... oh look, that works.

So for 5 million points of damage at a rate of about 70k damage/turn, I circle strafed the warlord to death. At no point did he remotely challenge me, except one moment when I learned the hard way about his gravity lance.

My suggestion: Warlords, with their somewhat unique roll of solo boss battles, should probably have some very unique and challenging weapons. More than any other encounter, these guys should be throwing bullet hell patterns of death at you. Certainly, considering the seemingly huge reward for beating one (the Burlusts now seem to be my BFFs4life), it should much more challenging to do at the very start of the game.

I'd be greatly in favor of ratcheting up the intensity of these fights in general - give them less insane amounts of health, but make it hard to survive long enough to take out what health they do have. I feel like they'd be more compelling as a "glass cannon" kind of boss; they certainly aren't very interesting as an "armored hulk that can't actually hit you" boss.
TagsNo tags attached.
Internal WeightNew

Relationships

related to 0014372 resolvedChris_McElligottPark Burlust Warlords have insane hull/shield HP 
related to 0014277 resolvedChris_McElligottPark Burlust duels still exploitable. --Collated Feedback 
related to 0014957 resolvedChris_McElligottPark Dueling Burlust Warlords could be more fun 

Activities

Prokofiev

May 18, 2014 2:10 am

reporter   ~0038165

For what it's worth, like every other race, the Burlists grown in technological skill as time progresses, and those "boss battles" with their leaders become increasing tough. What's more, they acquire new leaders, so you never really run through those that have to offer. It's like dealing with the pirates. They're a pushover at first, but as time goes on they become increasingly dangerous, since you never progress as fast the various species in the game.

Greenicetealeaf

May 18, 2014 4:52 am

reporter   ~0038166

A suggestion would be to allow special abilities in the battle while giving the warlords abilities as well xD or atleast the ability to adjust speed weapon dmg and shields so they can compete

Chris_McElligottPark

Jan 23, 2015 1:27 pm

administrator   ~0039882

We completely redid the warlord battles for 2.0, so marking this one completed since it's referring to a waaaay old version of the battle.

Issue History

Date Modified Username Field Change
Apr 21, 2014 10:48 pm MaxAstro New Issue
May 17, 2014 5:54 pm Poulpe Relationship added related to 0014957
May 18, 2014 2:10 am Prokofiev Note Added: 0038165
May 18, 2014 4:52 am Greenicetealeaf Note Added: 0038166
May 18, 2014 5:43 am Drak Relationship added related to 0014372
May 18, 2014 5:44 am Drak Relationship added related to 0014277
Jan 23, 2015 1:27 pm Chris_McElligottPark Internal Weight => New
Jan 23, 2015 1:27 pm Chris_McElligottPark Note Added: 0039882
Jan 23, 2015 1:27 pm Chris_McElligottPark Status new => resolved
Jan 23, 2015 1:27 pm Chris_McElligottPark Resolution open => fixed
Jan 23, 2015 1:27 pm Chris_McElligottPark Assigned To => Chris_McElligottPark