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« Reply #4 on: January 13, 2010, 12:52:28 PM » |
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SPECIAL THANKS --------------
-Thanks to kjara for reporting the issue with AI parasites note taking over human ships, for reporting exploits to the adjusted score calculation, for suggesting the new bonuses for higher-mark autocannons, for reporting that in prior versions expansion ships could show up in the lobby when the expansion was disabled or not installed, for suggesting that attrition emitters must be directly attacked by player ships, for suggesting the improvements to when the AI goes on alert, for reporting the issue with the colors not showing correctly in multiplayer lobbies, for suggesting some of the new player colors, for suggesting the Speed Boosters, for suggesting eyebots not show up in the scouts tab, for reporting that under-construction units were not receiving any protections in the prereleases.
-Thanks to Nibelung44 for reporting the issue with the raptor IIs still having a minimum range.
-Thanks to twobitshift for suggesting the colony ship improvements.
-Thanks to etgfrogs for suggesting that golems be immune to minor electric shots, for reporting that Beam Frigates were unable to hit must-be-directly-targeted ships in 2.001L, for suggesting the AI SuperTerminal.
-Thanks to RCIX for suggesting the Artillery Golem, for suggesting the Black Widow Golem, for suggesting the Armored Golem, for doing original sketches for the Grenade Launcher and the Zenith Polarizer, for suggesting the Zenith Chameleons, for suggesting the Acid Sprayers, for suggesting that players be able to set font sizes for replacement fonts, for reporting balance issues with the beam frigates, for suggesting the Zenith Power Generator, for suggesting the Core Warhead Interceptor, for suggesting the Zenith Reserve Ships, for suggesting EMP Mines, for suggesting that the strong/weak simulations be run at range, for suggesting that any ships that can fire through force fields can also fire through decoy protection radii, for reporting the exploit with control groups and building on non-controlled planets, for suggesting the Mining Golem, for reporting the visual issue with ships fading in, for suggesting the Dyson Golem, for reporting the rotating mark iii force fields, for suggesting the lightning turret rebalance, for suggesting that grenade launchers be moved to normal complexity in the lobby, for reporting the new shot outrunning problem, for reporting the issue with units collision-detecting while on the way to get into a transport, for reporting the sleeping alarm posts in 2600, for reporting the issue with blinking protecting from exo-forcefields.
-Thanks to Ktoff for suggesting the buffs to the spire starships.
-Thanks to Joshua Yu for suggesting that tachyon emitters have mine avoidance, for reporting the grenade launcher IV range error, for reporting the issue with the game version mismatch throwing players into an empty lobby, for reporting the exploit with viral shredders, for reporting that the description of teleporting units in the lobby was out of date, for suggesting Cursed Golems, for suggesting the Black Hole Machine, for reporting the missing wave names in some prereleases, for suggesting the rebalance of beam starships, for suggesting that tanks get a buff, for reporting the exploit with gifting home command stations, for suggesting that control nodes not be giftable, for suggesting the AI Superterminals not interfere with supply, for suggesting that decloaker be immune to being insta-killed, for reporting the errors in the mrls and mlrs turret descriptions, for suggesting the knowledge cost reduction in cloaker starships, for reporting the issue with speed boosters acting while under construction.
-Thanks to Calvin Southwood for suggesting that laser gatlings be weak against cruisers, for suggesting that harvester exo-shields not be pausable, for reporting the bug with the simulation data in the 2.001F, for suggesting the Stealth Leech Starships, for reporting the issue with ships forgetting queued attacks, for coding out the change to make ships able to be in multiple control groups at once, for identifying the overflow error in the line-circle intersection tests, for reporting that you could gift allies into negative energy, for suggesting the change to cold storage ships being blacked out.
-Thanks to Vaos for reporting the crash bug in 2.001C, for reporting the ucc wormhole additive bug in 2.001E, for suggesting that mirror ships should have a stronger primary attack, for reporting that paralyzers were not properly prioritizing ships in 2.001H.
-Thanks to Velox for reporting the fact that attrition emitters were not capturable, but should have been, for suggesting the Sentinel Frigates, for suggesting the Zenith Virtal Shredder, for reporting the confusing way that turrets interacted with most ships that fire minor electric shots, for suggesting the Core Fabricator, for suggesting the Zenith SpaceTime Manipulator, for suggesting the Experimental Fabricator and Experimental Starship Fabricators, for suggesting Regenerator Golems, for suggesting Hive Golems, for suggesting Devourer Golems, for reporting the description of fleet and alien starships being off, for reporting the gather points bug in 2200, for reporting the raid engine adjaceny issue, for reporting the issue with ship selection when clicking through wormholes.
-Thanks to Nailer for suggesting that wormholes should have a clickable icon in far zoom.
-Thanks to dumpsterKEEPER for reporting the two bugs with the unified command queue in 2.001F, for reporting two spelling errors on the network sync popup text, for reporting the error with FRD ships and rally posts, for reporting the crash when converting some savegames to the expansion, for reporting the issue with paralyzed self-builders, for reporting the incorrect "your income" line items in the intel summary.
-Thanks to Desmond Kaplan for suggesting the orbital command station home cores.
-Thanks to inchoate for suggesting the altered MTU as a way to solve the transmission problems that a few players were having over certain network setups.
-Thanks to keith.lamothe for suggesting that ships prefer not to autotarget mirrors when possible.
-Thanks to Vade for reporting the Zenith Starship misspelling on the technology button.
-Thanks to laxrulz777 for suggesting the Zenith Polarizers, for suggesting the Interplanetary Munitions Booster.
-Thanks to Oewyn for suggesting Shield Boosters, for reporting the issue with counter-shooter ranges appearing for enemy ships, for reporting the issue with non-combat ships showing attack ranges, for reporting a misspelling in the Raid Starship descriptin text, for suggesting the hard counter to impulse reaction emitters, for reporting a crash bug in ZF, for reporting the issue with transport percents, for suggesting that turret trains not be auto-attacked, for reporting the clipping in the stats window, for suggesting the cost reduction for EMP mines, for reporting the temporary issue with colony ships requiring supply, for reporting the temporary mixup with permamine health, for suggesting that mirrors not reflect starship attacks, for suggesting that astro train stations only be attacked via direct orders, for suggesting that fortresses not have such a huge bonus against starships, for suggesting the buzzbomb rebalance, for reporting the issue with the incorrect message being shown when player ships flew into enemy minefields, for suggesting the increase in engineer ranges, for suggesting the better range for rebel/mining spawns, for suggesting that the range of gravitational turrets be increased, for reporting that resistance fighters were not spawning, for suggesting the warning when devourers are on or next to player planets, for reporting the harvesters rebuilding too frequently, for reporting another issue with FRD ships chasing teleporters, for reporting the issue with devourer positions being revealed by some galaxy map counts, for reporting the cold storage issue with waves to unknown planets, for reporting the issues with SuperTerminals.
-Thanks to Lars Bull for suggesting the separate target search cycle for tractor beams, for reporting the issue with exo-galaxy wormholes in certain prereleases, for pointing out that the new cloaked planets could be used to circumvent scouting, for suggesting that Zenith ships have a different color of explosion, for suggesting the improved rally post attributes, for suggesting that mobile builders count as constructors instead of engineers, for reporting the issue with energy going minorly negative, for reporting that you could gift yourself into negative energy, for suggesting the change to cold storage ships being blacked out, for suggesting the widening of the minor faction listbox, for suggesting that the view never center on enemy command stations by default, for reporting the issues with acceleration and group move, for reporting the visual issue with zeroed ship counts on the planetary summary, for suggesting the change to autosave after game over, for suggesting that building hotkeys not include ships of disabled players, for reporting the issue with engineers improperly charging allies for dock acceleration, for reporting the crash when joining a multiplayer game after hosting, for reporting that group-moving into transports was not working, for reporting the miscolorization of planet names on wormholes, for reporting that cloaked ships were being shown during game syncs.
-Thanks to Kiro for reporting the exploit with command station cores.
-Thanks to Draxis for reporting the issue with force fields being able to push cutlasses.
-Thanks to I-KP for suggesting that the "Always display wormhole names in front of ships" setting no longer affect the wormhole far zoom icon, for contributing a variety of graphics noted above, for suggesting the Orbital Mass Driver, for suggesting the Gravity Drill Station, for suggesting the Distribution Node, for suggesting the AI Co-Processor, for suggesting that force fields provide protection from tractor beams, for suggesting the method for making ships borders look better at partial zoom, for reporting the issue with etherjets stuck against force fields, for suggesting the improvements to the electric shuttles and reporting the issue with their stated-vs-actual ranges, for suggesting the colorized planet names in the galaxy map.
-Thanks to Minty for reporting the bug with incoming fire going through forcefields in the 2.001L prerelease, for suggesting that trade ships be immune to force fields.
-Thanks to sparkler for reporting the bug in prerelease M that would allow unbounded ship reinforcements.
-Thanks to StealthArcher for suggesting the Impulse Reaction Emitter.
-Thanks to Hans-Martin Portmann for reporting balance issues with the beam frigates, for suggesting adjustments to the font sizes from prereleases O and P, for creating the new colorized planetary summary panel graphics, for suggesting the Planetary Shield Booster and Planetary Shield Inhibitor, for providing the new explosion graphics (red, green, and blue), for suggesting the buff of forts, for suggesting that astro train stations no longer create a force field, for suggesting that the rebel human colony event be a bit easier, for reporting the issue with ships firing too early on radar jammer planets, for suggesting that minor factions be blind for allied humans, for reporting the issue with clicking minor faction ships in the planetary summary, for suggesting that command stations never shift on game load.
-Thanks to damador for reporting the issue with the font size loading being problematic in version P.
-Thanks to freeofme for suggesting the translocator.
-Thanks to OniRyo for suggesting the decoy drone.
-Thanks to CogDissident for suggesting that golems be immune to paralysis attacks, for reporting the issue with beam frigate targeting.
-Thanks to Cintia for reporting a bug in the prereleases where munitions boosting was still working with turrets.
-Thanks to Lancefighter for reporting the bug in a few prereleases with regen abilities incorrectly being applied during the 3-seconds-after-being hit period, for reporting that Stealth Tachyon Beam Emitters did not have a proper prerequistie, for suggesting that forts be mrses and rally posts, for suggesting the rebalance of dreadnoughts, for reporting the issue with FRD ships and teleporters in 2.600, for reporting that enemy force fields were visible in enemy territory with fog of war on again.
-Thanks to Echo35 for suggesting that turrets leave remains in the same manner of mines, for reporting the disappearing fonts, for reporting the clipping of the header text in the stats window, for suggesting the simple render option for far zoom icons.
-Thanks to darke for suggesting that advanced factories should get a health boost, for suggesting that bombers should get a health boost.
-Thanks to Darloth for reporting the missing EMP Mine buy icon, for reporting the issue with the reload speed of sentinel frigates, for reporting the crash bug in ZD.
-Thanks to raptor331 for suggesting that fortresses be able to store units as a transport to keep them safe until they are ready to be ejected, for suggesting the option to not require admin rights to install updates.
-Thanks to JfpOne23 for suggesting the rebalance of sentinel frigates.
-Thanks to FFLaguna for reporting the issue with rebuilders not working correctly when ships were at cap, for reporting the issue with rebuilders going all the way to their FRD destination before actually target searching, for suggesting teleporting remains rebuilders and cleanup drones.
-Thanks to HellishFiend for suggesting the improvements to the mobile repair stations, for reporting the desyn in 2201, for reporting the missing dangerous ship counts on the command station button list, for reporting the issue with under-construction ships forgetting their orders on completion.
-Thanks to Volatar for suggesting the botnet golem, for reporting that too many bonuses were being shown in the strong/weak data for ships.
-Thanks to Kalzarius for reporting the issues with the scrollbar arrows, for reporting the issue with silent failure of unpausing low-power ships when not enough energy, for reporting that the tooltip on the tachyon warhead was out of date, for reporting the issue with old server sessions not always being cleaned up correctly, for reporting the issue with AIs growing out of control in 2801.
-Thanks to Epsilon Plus for suggesting that golems and astro trains be immune to black hole machines, for suggesting the alert when traders are visiting a player planet, for suggesting the FRD range limiting control node.
-Thanks to Haagenti for reporting the out of date description of raptors, for suggesting the extra AI force fields on spokes maps.
-Thanks to Marisa Park for her work in maximizing the readability of the new font.
-Thanks to TheWordWillSetYouFree for suggeting the rebalance of light starships.
-Thanks to Dere011 for reporting the issue with fortresses not properly accting as an MRS in some prereleases.
-Thanks to NahtanoJ88 for reporting the issue with FRD mode in 2200.
-Thanks to tombom for reporting the map seed textbox being too small in prereleases.
-Thanks to Guardia for reporting the issue with engineers teleporting agains astro train stations in 2201.
-Thanks to Cubittus for reporting issues with engineers assisting queues that were fully empty.
-Thanks to maritime for reporting the issues with marauders getting stranded by engine damage.
-Thanks to aspo for suggesting the reduction of Mark I Engineer health.
-Thanks to Shardz for reporting the counts of ships being off in cold storage planets, for reporting the enemy counts being off in the global summary button, for reporting the planetary summary sizing issue, for reporting the costs overlap issue.
-Thanks to quickstix for reporting the issue with rally posts not properly setting the FRD target of ships to themselves, for reporting the broken cross-planet attacks, for reporting the issue with clicking enemies on the planetary summary when they were in cold storage, for reporting the issue with attack-move mode working like FRD mode in 2.600.
-Thanks to Thiima for reporting the AI being laconic about its command stations being under attack, for reporting the issue with the wrong message being shown when a command station on the AI's old home planet was attacked.
-Thanks to Kaptein for reporting that engineers could repair ships even when in low power mode.
-Thanks to orzelek for reporting several targeting issues, for reporting that marauders were kiling traders, for reporting the targeting issues with turrets and mining golems in 2600.
-Thanks to Pandemic for reporting the issue with science labs and ARSes not being able to use the tech menu when selected together.
-Thanks to JoeFosterX for reporting the issue with group moving with non-military ships.
-Thanks to Rifleman for inspiring the change to make marauders and such patrol when idle.
-Thanks to dragoniv for reporting the bug in tutorial 2.
-Thanks to SingleMalt for reporting the issue with scrapping returning too many resources for in-progress ships.
-Thanks to kjara, Pantera, Dr_Mario, Calvin Southwood, and Lars Bull for reporting and helping to diagnose the multiplayer connection issue relating the batch network sending.
-Thanks to Admiral and freeofme for suggesting the ability to reveal the random AI types, for suggesting the Cloaker Starships.
-Thanks to Lars Bull and Calvin Southwood for originally suggesting the unified command queue, and Nibelung44 for bringing the issue back up more recently, as well as the dozen or more other forum members who commented on this feature, for reporting the issue with the keyboard input sometimes registering when there is no focus.
-Thanks to kjara and Haagenti for suggesting the reduced penalty for holding an attrition emitter.
-Thanks to HellishFiend and RCIX for reporting the crash bug when upgrading an existing savegame to include the expansion.
-Thanks to Cintia and TheWordWillSetYouFree for reporting the bug where player ships were unable to hit must-be-directly-targeted ships sometimes in 2.001L.
-Thanks to Lars Bull, Calvin Southwood, dumpsterKEEPER, RCIX, kjara, and eRe4s3r for reporting the queued wormhole command issue in the unified command queue prereleases.
-Thanks to Velox, Joshua Yu, I-KP, Hans-Martin Portmann, and Vaos for their input on how to rebalance the regenerator trains.
-Thanks to Lancefigher and Oewyn for suggesting the buffs to decloakers.
-Thanks to I-KP, HellishFiend, CogDissident, Velox, and quickstix for reporting the issues with the FRD mode.
-Thanks to PineappleSam and Hobbit for reporting the missing control node technologies.
-Thanks to Oewyn and I-KP for reporting the jumbled galaxy map text in some prereleases.
-Thanks to Hans-Martin Portmann and maritime for reporting the issues with the Zenith Trade Ship balance.
-Thanks to Pandemic and PineappleSam for reporting the issues with starting resources not being properly granted in some cases.
-Thanks to aspo and quickstix for reporting the missing strong/weak data in 2201.
-Thanks to Harry and LanceFighter for reporting the issue with command stations counting as scouts.
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