Author Topic: AI War vs RPS  (Read 1917 times)


Offline x4000

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Re: AI War vs RPS
« Reply #1 on: August 28, 2009, 03:58:38 PM »
Thanks for the note!  I've added this to the news section.  Looks like they were having a good time. :)
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Offline spelk

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Re: AI War vs RPS
« Reply #2 on: August 28, 2009, 04:02:28 PM »
I do like a good after action report, but I think they need to take more screenshots..

Offline x4000

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Re: AI War vs RPS
« Reply #3 on: August 28, 2009, 04:03:21 PM »
Well, maybe in part 2. :)
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Offline spelk

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Re: AI War vs RPS
« Reply #4 on: August 28, 2009, 04:09:42 PM »
What are the anticipated pitfalls with having 3 players in a 15 planet AI level 7 conflict? It sounds like it might be a bit overcrowded in there in the long run.

Offline x4000

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Re: AI War vs RPS
« Reply #5 on: August 28, 2009, 04:13:45 PM »
Not overcrowded, just short more than anything else.  I mean, they'll have the sense of not really having unlocked all that many techs because the game is over before they really have a chance to do so.  It might also make the game easier in a number of ways, because they can get to the AI strongholds so much faster, especially with three of them all at once (and the AI will never get that large). 

And it also takes a lot of the Grand Strategy aspects of the game right out, because there aren't too many difficult choices to be made in such a small map.  So it's good as a learning experience, or as a fast-and-furious way to play the game, but I wouldn't call it representative of the "real" experience.  It's certainly a valid way to play, and I think they'll continue to have a lot of fun, but it's like playing Civilization on just one continent through a few of the ages.  Very similar to how that subsets the main game experience.
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Offline eRe4s3r

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Re: AI War vs RPS
« Reply #6 on: August 28, 2009, 04:19:45 PM »
I think playing at 15 planets with 3 players might have been a really bad decision ;) I'd have choosen 40 (which i would consider the best) simply because the ai core planets will be very close to you, too close. And you will only get 30000 research points at most (unlikely given that theres 2 homeworlds and several core worlds) so more like 20000 research points..

That makes it nearly impossible to assault a core world imo.
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Offline x4000

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Re: AI War vs RPS
« Reply #7 on: August 28, 2009, 04:22:36 PM »
It certainly does make the core world assault a lot more difficult, but on the other hand they have the element of surprise.  As long as they don't tip off the Alert Level of the home worlds too early, they have a fighting chance.  But I don't think they expect this to end in their victory, and I have to say I'm with you in that I think they have a good shot of a loss there.  I guess we'll see! :)
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Offline x4000

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Re: AI War vs RPS
« Reply #9 on: August 28, 2009, 04:39:20 PM »
PS.
AI War is in TOP 15 of PC co-op games on Co-Optimus.
http://www.co-optimus.com/system.php?sort=rating&id=4&reverse=true

Very cool!  I had not seen that.  We get a fair bit of traffic from co-optimus, but I didn't think to look at our ranking like that. :)
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Offline Echo35

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Re: AI War vs RPS
« Reply #10 on: August 28, 2009, 10:58:56 PM »
« Last Edit: August 28, 2009, 11:19:15 PM by Echo35 »

Offline AcidWeb

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Re: AI War vs RPS
« Reply #11 on: September 30, 2009, 12:53:32 PM »
Some forum necromancy.
AI War is now best PC co-op game in co-optimus ranking.

Offline x4000

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Re: AI War vs RPS
« Reply #12 on: September 30, 2009, 12:58:34 PM »
Yep, has been for a few weeks, as it turns out!
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