Archive for the ‘The Last Federation’ Category

TLF Version 1.034-1.039 Released (Eat Hot Lead!)

Version 1.039 is out, and boy is the graphics performance just through the roof on this one.  This release really comprises a series of releases from the last week, a lot of which were minor internal things relating to the upcoming expansion for the game (which should hopefully launch into a public beta on Monday, […]

TLF Version 1.033 Released (Honor Thy Word, Puppets! )

Version 1.033 is out, despite some remaining slowdowns on my part from helping get the awesome new expansion for AI War out the door. This version fixes a couple of bugs of note, and improves the behavior for when you destroy planetary buildings so that they don’t just immediately rebuild.  The most significant set of […]

TLF Version 1.031-1.032 Released (Tonight We Dine On Turret Soup)

Version 1.031 is out, despite some slowdowns on my part from helping get the awesome new expansion for AI War out the door. This new version improves the art in particular for the turrets, as well as the other stationary centerpieces, to match the newer style of ships that was introduced back in July.  There […]

TLF Version 1.030 Released (Birth Control)

Version 1.030 is out, and is a relatively smallish update that is nonetheless the start of a lot more goodness to come.  This one fixes some issues surrounding massive numbers of births and clonings that could cause issues in certain savegames.  Also a fix for selling resources if you have fewer than 800. By the […]

Welp, Apparently I Can Retire Now

Not really, and certainly not financially.  But apparently we’ve hit a point where My Work Here Is Done. Let me explain.  Ever since I was introduced to Boatmurdered, which is an epic LP (Let’s Play) for Dwarf Fortress, I’ve wanted to create a game that could inspire something similar.  To me, Boatmurdered is one of […]

Introducing The Races (And Logo) For Stars Beyond Reach

UPDATE 10/31/2014: Since the name of the game has changed to Stars Beyond Reach, and the logo has changed, I’ve come back and updated this post to reflect that.  Everything else was already accurate, so there was no point having any confusion.  The old name was Spectral Empire. Stars Beyond Reach is our upcoming 4X […]

Followup to last year’s AI War postmortem (now discussing Bionic, TLF, etc).

Last June I wrote a postmortem of AI War, which also wound up being a form of history of Arcen as a whole.  But now a whole year has passed, and we’ve released Skyward Collapse: Nihon no Mura, Bionic Dues, and The Last Federation in that time.  We also have a lot more data on […]

Major updates to the Arcen Store, plus discounts on Skyward and Shattered!

Skyward Collapse and Shattered Haven have both gotten official linux support this week, but that’s not all that’s been going on. The Arcen Store has had a visual and functional overhaul and now both looks better and works better.  There are a number of things that are easier for me on the back-end, but more […]

TLF Version 1.027 Released (Dispatched And Funded)

Version 1.027 is out, and has some very nice goodies! The biggest thing here is the increased power of a number of the dispatches — not just those related to the RCI at planets, but several of the others, as well.  There are also 4 new dispatches, which allow you to affect RCI negatively at […]

TLF Version 1.026 Released (Brace For Options!)

Version 1.026 is out, and contains a number of things that fans have been asking for, as well as a number of important fixes. There are some overall improvements to the solar map AI in this update, and there is also an overhaul of the ship graphics and their ships. There are also new Advanced […]

Steam Community Flash Deal Knocks 40% Off The Last Federation Tonight

The Last Federation popped up today in Steam’s Summer Sale community choice vote, and the indie space games group it was placed in (pictured) ended up winning out with 55% of the votes. That means the game is 40% off for the next 8 hours, after which it will return to 25% off for the remainder of the sale. […]

High-res wallpaper of planetcracker strike from The Last Federation.

As many of you have noticed, the forums also now share the awesome planetcracker background from The Last Federation.  Cathrine Langwagen really outdid herself with this one, I have to say!  Anyhow, since some of you were asking about wallpapers, here is a massive 3200×1800 png of it — enjoy!

About The Recent Schedule, and TLF Updates

A really great question from a recent post: Hi Chris – Is the last federation pretty much the final product now? Unless I’ve missed something the last update was June 6th to 1.24 -25 Before that you were changing every two or three days. Thanks I’ve posted a few notes about this in the Off […]

Steam Summer Sale 2014: Arcen Titles 25-80% Off (Ends June 30th)

Steam’s annual summer sale is upon us, and Arcen is once again participating with significant discounts on our entire library of games. These discounts will run the duration of the sale, ending the morning of June 30th: The Last Federation — 25% off AI War Collection, base game and all expansions — 60% off Bionic Dues […]

TLF Version 1.024-1.025 Released (Disease Resistance)

Version 1.024 is out, and while it is small it does have some really notable balance shifts in there.  Specifically: – The way that research and property development dispatches are handled, and the way goons are used up with them, is now daily rather than monthly.  This makes it a lot more fair to you […]

TLF Version 1.023 Released (Uprisings)

Version 1.023 is finally out, and is a real whopper.  Hardcore fans in particular should be very pleased. – A bunch of balance changes (in your favor) have been made to the various federation formation rules, so that in particular getting the federation started is not so hard.  Actually this one should make everyone quite […]

TLF Version 1.022 Released (What Lies Beneath)

Version 1.022 is out, and is comparably minor.  Still, a number of good things in here. – First of all, there’s some rules about alliance members that have been improved such that they will behave better towards one another. – Fixed a couple of display bugs with showing RCI impacts and with showing the defender […]

Arcen Soundtracks Now Available on Spotify

A good portion of Pablo Vega’s OSTs have been added to music streaming service Spotify. Here are the albums that are currently available: A Valley Without Wind 2 AI War: Ancient Shadows The Last Federation Shattered Haven Skyward Collapse Skyward Collapse: Nihon no Mura Searching and selecting Pablo Vega as an artist brings up multiple […]

TLF Version 1.021 Released (Of Armadas And Outposts)

Version 1.021 is out, and will make you very happy. – The AI for NPC armadas on the solar map has gotten some substantial upgrades centering around allies helping allies.  If races are in the same alliance, they now have a number of behaviors that involve them sending ships to defend the planets of their […]

TLF Version 1.020 Released (Piratical Influx)

Version 1.020 is out, and has a variety of things in there: – Pirates have been really laying low lately, thanks to Piratical Exodus not being as common as it was before.  So there are now a bunch of new ways that pirates build up, and they are now even more of a presence in […]

Summer 2014

The next chapter in The Last Federation‘s saga.  If you’re familiar with the expansion model for AI War: Fleet Command, you know the general idea here, although we also have some cool new tricks up our sleeve this time around. Free updates to the base game have been thick on the ground since TLF’s release […]

TLF Version 1.019 (Solar Wind)

Version 1.019 is out, and another biggie.  This one is more focused on a couple of key areas, though. – The solar map balance, including the AI, has seen a huge number of improvements.  Races now act more like you would expect in terms of levels of aggression, and are more responsive to defending themselves […]

TLF Version 1.018 Released (Treasure Trove)

Version 1.018 is out, and I hardly know where to begin, this one is so large. – The way that races are born, mature, and die has been tuned quite a bit, and is more interesting and better balanced.  A lot of folks won’t notice much effect from this directly, but it’s a subtle thing […]

TLF Version 1.017 Released (Back From A Long Quest)

Version 1.017 is out at long last!  Sorry for the delay with this one, but it’s packed full of goodies.  There were a number of things that just needed more testing time internally, or to all be completed together, before we publicly released them. So what’s new? – Well, there’s a whole host of smaller […]

TLF Version 1.016 Released (Finish Him!)

Version 1.016 is now out, and has a huge amount of refinement to solar balance, autoresolve, and combat balance. The way that races get techs is also a ton more clear, which also should help further clarify the uses of raw resources for players, too.  In the past version there was unfortunately a very nasty […]

TLF Version 1.015 Released (Nuanced Bloodshed)

Version 1.015 is now out, and continues to refine both how the AI acts on the solar map, and how you can impact it.  You now have much greater power to mow down a bunch of AI armadas at a planet if you so desire, for instance.  And the AI now takes a much more […]

TLF Version 1.013-1.014 Released (Love, Hate, And Challenge)

Version 1.013 is now out, and is kind of all over the place.  I went through our issue tracker and was just really in kind of hoover mode today, cleaning up all the little bits and pieces that I could easily deal with, rather than focusing on anything singularly big.  Makes it a relatively easier […]

TLF Version 1.012 Released (War And Spies)

Version 1.012 is now out, and I have to say, I’m really excited about this one.  The biggest thing is that you can now tell why races are going to war when they do.  But you can also see a lot of things about why you can’t get races to go to war when you […]