Has It Really Been Two Years!? It seems like just yesterday that AI War 1.0 made it’s public debut, but it’s actually been two years. And what a busy two years! In that time we’ve released three new expansions, changed the game to the Unity 3D engine, added Mac OSX support, created our puzzle game […]
Archive for the ‘Tidalis’ Category
Brutal Gamer’s Amy Nelson followed up her Tidalis review by interviewing us on all things Arcen and indie games. We discuss several topics including potential consoles/handheld devices we’ve considered for our games, as well as our selling points for A Valley Without Wind. Here’s one of the questions and responses from the piece: “AI War: […]
Amy Nelson of Brutal Gamer has taken the time to have a look at the Mac version of our puzzler Tidalis. In it she touches on the amount of variety in the game, as well as discussing both the more intense and zen-like modes she came across and how they compliment one another. She concludes […]
Tidalis Official 1.016 This release doesn’t include any new content, but it really improves the game in general. The biggest change here is an upgrade of the Unity 3D engine (which powers Tidalis) from version 2.6 to version 3.1. The number of improvements in the Unity engine between those two versions is nothing short of […]
Big news! We’ve been talking about doing a web-player version of Tidalis for a long time, but it’s always been “sometime in the future.” Well… the future is now! Tidalis Lite is an interesting experiment for us. It’s completely free, and basically a scaled-down version of the full game. It’s not a demo — we […]
More AI War updates coming tomorrow, and then that’s going to be the last batch of stuff for a while. We’re going to only be having spotty hours here and there between December 24th and January 2nd, so don’t expect much in the way of releases there (though I imagine there will be a couple […]
All of Arcen Games titles are 50% off during the Steam Holidays Sale! Happy holidays from the Arcen Games team!
This release brings us closer to the next official release, which will hopefully be tomorrow if all continues to look well with this new version. The manual has had some minor tweaks, and more importantly a fairly major (but also somewhat rare) graphics issue from the post-engine-upgrade betas has been fixed This is a standard […]
This version fixes a few minor graphic glitches that have crept into the recent betas since the engine upgrade. It also fixes a longer-standing bug with the fullscreen/not-fullscreen button not changing the resolution properly. With these fixes now in place, this is all of the known bugs of any seriousness now fixed. Thus this is […]
Tom Chick, taste-maker PC games reviewer also to be found on SyFy channel’s blog Fidgit, has recently been posting his 2010-in-retrospective posts. The most recent, Ten games you should have played in 2010, held an excellent surprise for us: Tidalis in the #2 spot. “The thinking man’s Bejeweled 3,” indeed. His original review of the […]
This release has a number of bugfixes in it, for stuff that has been working suboptimally since all the recent upgrades of the Unity engine, our drawing mechanics, etc. This should take care of nearly all the issues we’re aware of at the moment (with a question mark on one issue, further testing needed), which […]
This one is a bugfix version intended to fix a crash bug present in the prior version This is a standard update that you can download through the in-game updater itself, if you already have 1.000 or later. When you launch the game, you’ll see the notice of the update having been found if you’re […]
Has it really been three months since our last Tidalis update? Sure looks like it. The last update for Tidalis was uploaded two days before my son was born, so that fits. To say that a lot has happened in the intervening time, both for me personally and for Arcen as well, would be a […]
Great News! AI War: Fleet Command, AI War: The Zenith Remnant, and Tidalis have all been voted into the Top 100 Indie Games Of The Year! Thank you so much for all your support and votes. Now, in order to get to the next round (TOP 10) we need people to get back on and […]
This release includes a lot of highly anticipated fixes to the way waves have been working recently. The core higher-difficulty-than-in-the-post-2.0-versions new style of waves are still there, but there were a number of glitches in recent versions that were causing occasional tiny waves, occasional monstrous waves, and in general counterattacks that were absolutely brutal. My […]
Hot on the heels of the Steam Indie Puzzle Pack sale, which has now closed, we have another deal for you: anything you want from the Arcen Games Store for 60% off! Now through December 1st, to give stragglers time to get in their orders. Now’s your chance to pick up some excellent deals!
Tidalis is a part of Steam’s Indie Puzzle Pack, a one day sale. At the time of writing this there is only 14 hours remaining to get this sale. 5 great games for 5$: Grab them while it’s hot! http://store.steampowered.com/sub/6791/
Greetings Arcen fans! We wanted to take a quick moment to let you know that three of our games are on the selection list for the 2010 Indie Of The Year Awards. The selection is very simple, as it’s up to the fans to get the games to the next Top 50 round! All you […]
It’s that time again! As of October 31st, 2010, we have so far raised and donated $1,640.80 for the Child’s Play charity via sales of our Children of Neinzul micro-expansion for AI War — and that’s just with preorders! Bear in mind that the money that was generated in October via distributors like Steam and […]
“Chris Park is the wonderfully open and honest chap who heads up indie studio Arcen Games, he has been extremely open about the financial troubles the company has been going through recently, excellently detailed here on PC Gamer. I knew I had to talk to him about everything that was going on both financially and […]
We’re still hard at work on the AI War 4.0 work, which should be hitting the initial public beta today or tomorrow (for real this time). In the meantime, if you’re interested in facts and figures about the costs of indie game development, you might enjoy this article that came out on PC Gamer’s website […]
Tidalis: “It’s evident from the onset that a vast amount of passion was poured into this game, from the superb piano-and-string musical score to the detailed and smoothly animated backgrounds… Seriously, the effort poured into this game cannot be stressed enough. You can submit scores to twitter, customize the appearance of blocks, even directly edit […]
The fact that Arcen is debt-free is an important point, and I wanted to make sure that didn’t get lost in the larger posts from the other days. Why is that so relevant? It means that, in the grand scheme, the company as an entity is in no danger of disappearing whatsoever. Even in this […]
MANY, many thanks here, everyone. A lot of great ideas came up through the forums discussion on this, as well as in the comments on my last post, as well as on Rock, Paper, Shotgun’s post about this, as well as elsewhere. Some great work has already been done getting the word out the press, […]
Most game companies probably wouldn’t share this stuff, and certainly not on their front page, but as our fans know we’re not like most game companies. So… To put it bluntly and briefly, at present we’re only bringing in about one half of the minimum money we need to survive as a company, and that’s […]
Don’t forget Tidalis’ design the next block contest! We already got some interesting ideas and there’s still some time left until the next free DLC. Get a chance for your idea to be actually added in the core official game.
Tidalis is currently 30% off at GamersGate! Get it while it’s hot!
Hello everyone! I wanted to take a moment to let you know that if you like the music from “Tidalis”, then the original soundtrack is now available on iTunes! You can log on to the iTunes store from your personal computer and search for “Tidalis” or “Pablo Vega”. You can also follow this link: Tidalis: Original […]