Archive for the ‘Starward Rogue’ Category


It’s here! Arcen Games are proud to finally announce the launch of the first Starward Rogue expansion: AuGMENTED. Available now! This is a bumper content pack for Starward Rogue featuring the following list of goodies: * A new gold floor with unique challenges and rewards * 4 new music tracks composed by Pablo Vega and […]

Starward Rogue v1.750 released: two new mechs!

Hey everybody, Exciting news! You may have heard of the upcoming paid expansion for Starward Rogue, AuGMENTED. Well, we’ve decided to push the free content part of that a month earlier, as in… today! Merry Christmas! :) So, in today’s update, as well as containing a bunch of improvements and fixes we are also introducing […]

Starward Rogue Update 1.507 “Difficulty Smoothing”

Hey everyone, Craig here. The “Difficulty Smoothing” update is now out! For those not aware, the update prior to this one was huge, adding in a ton of new perks and also altering the balance significantly (for reasons I’ll go into below). Unfortunately, the balance was a bit too much on the difficult side, and this update […]

Starward Rogue Update 1.506 “The Perk Overhaul”

Hey everyone, Quinn here. Since about August, we’ve been pretty quiet. We’ve pushed several betas in the past few weeks, and with the help of the beta testers, we’ve decided that it is now time to push the update to the main branch. The entire team has been working really hard on making this game […]

Starward Rogue BETA 1.502 (Plus upcoming kickstarter expansion!)

New beta build for you!  To get this one, you’ll need to right-click the game in Steam and hit Properties, then go to Betas and opt into the beta for this game.  Right now the guys are basically looking for feedback, because this is a huge number of changes! There’s just an incredible, incredible amount […]

Starward Rogue Update 1.5: Awesome And Humble

Hey!  Didn’t think we forgot about Starward Rogue, did you?  There’s been a ton of stuff going on with it, though we’ve not had a release since May. I’m going to break this post into two parts: an “abstract,” if you will, that is briefer and up here at the top.  And then an incredibly-long […]

Starward Rogue Update 1.100: The New Balance Hotness

Been a while, hasn’t it?  Our last update to the game was just over a month ago.  Well, even the release notes don’t remotely do this one justice! Basically there was previously a problem with the balance progression throughout the game if you were past a certain skill level in particular.  And there were some rooms that […]

Starward Rogue DRM-free release — and 30% off!

Whew!  Sorry that this took so long, folks.  But Starward Rogue now has a DRM-free version for sale!  (Note: for all you Humble Store customers, the DRM-free build will be uploaded to your accounts shortly) We’re using this as an excuse to run our highest discount yet on the game: 30%!  Our previous highest discount […]

Starward Rogue Update 1.018: Consumed In A Wormhole Anomaly

New build for you!  Included are two new consumable items: Wormhole Journey and Anomaly Detector.  There is also a loooooong list of consumables that have been tweaked and tuned.  A number of bugs have been fixed relating to homing weapons and familiars, and there are some new sound effects as well. More to come soon! […]

Starward Rogue Update 1.017: Smart Gun

New one!  This continues the recent trend of refinement-focused releases.  It updates/adds a number of sound effects, it adds several enemy variants, it refines a number of player weapons, and fixes a number of bugs.  It also adds yet more modding xml commands, and a new main-slot weapon: the Smart Gun. More to come soon! Official forum […]

Starward Rogue Update 1.016: The Ricochet Sequel

New build!  This one is about refinement more than anything else.  It has sound effect improvements, various bugfixes, some improved enemies and weapons, and a variety of new xml features if you’re into enemy creation or modding. Also!  This one finally puts a nail in the coffin of that one long-term bug we’ve had with some ricochets […]

Starward Rogue and Chris Park on Indie Dev Supershow

Starward Rogue has been selected as one of the games to be streamed during the latest Indie Dev Supershow. It takes place across three days this weekend, and Starward Rogue has been slotted early in the rotation at 1pm EST on Friday (February 26). Chris will be joining Robot Loves Kitty’s Alix (the show’s organizer) and […]

Starward Rogue Update 1.015: Guns And Shields

New one for you!  This one has 14 new rooms, a new enemy with 4 variants, a bunch of improved weapons, and more.  “More” includes some bugfixes, as well as the start to a sound-effect-upgrade process.  The game is already rich with sound effects, but we (most specifically Craig, who is doing it) want it even bigger […]

Starward Rogue Update 1.014: Sacrifice THIS!

Another biggun!  This one has a ton of balance and exploit adjustments, as well as some important bugfixes surrounding the sacrifice shops in particular.  No more should the sacrifice shops accidentally kill you when you make a purchase — sorry about that! There are a couple of new enemies, a couple of new familiars and practically-new familiars, […]

Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work

This one is rather big!  Nothing too giant individually, but there’s a whole heck of a lot of things in this one.  First of all, there’s 14 new rooms from community members, boss updates and additions, new enemies, updated and overhauled drones, and balance to feats.  Among many, many other things. More to come soon! […]

Starward Rogue Update 1.011-1012: 4 New Enemies, Performance Fixes

Another two updates!  These one have four enemies, three of which are community-created.  This also fixes the performance-eating aspects of our own recently-added Demesne enemy.  And there was a performance regression in 1.010 in general that is now fixed.  Sorry about all the hitching that was causing — it was worst on linux, but happening on […]

Starward Rogue Update 1.010: New Enemy, Faster Unlocks

Another update!  This one has bugfixes, a new community-made enemy, a variety of balance tweaks, and more.  This also reduces the number of runs you must win before you get the full 7-floor runs instead of the shorter 5-floor runs. More to come soon! Official forum thread on this post. . .

Starward Rogue Update 1.009: Two New Enemies

Another day, another update.  This one is a bit sparse, since it was a… challenging day.  That said, this adds two new enemies for you to battle, switches an inept sacrifice room item into an excellent new incredibility, and has a number of bugfixes. More to come tomorrow! Official forum thread on this post. . […]

Great work on Starward Rogue, team! Now you’re all laid off…?

Well @#$#@%$.  The TLDR is that almost all the Arcen staff are going to lose their jobs, effective Monday. The Good Starward Rogue is out now, and it’s getting glowing steam reviews (76, all positive, as of this writing) as well as a lot of positive youtube and twitch coverage.  Mostly from smaller channels with […]

Starward Rogue Update 1.008: Items? What Items?

A really big update for you today.  First of all, this clears out a ton of our mantis bugtracker issues.  This also allows deadzone setting for your analog sticks, and sets the default back slightly higher again, which is good for your average well-loved 360 controller. More interestingly, perhaps, is that the game is now […]

XBox One Controllers, Other Fixes And Tweaks

Two more updates for you today — thanks for everyone who was giving us feedback with these! 1.006 and 1.007 are, in a lot of respects, not the most exciting releases. However, they do completely rework the underlying input system to have greater compatibility with more gamepads, and in particular the XBox One. There are […]

First 5 Updates To Starward Rogue!

Hey everybody, First of all, thanks for you support of the game. It’s really a good feeling to see all those positive steam reviews, I have to say. :D Secondly, we’ve been doing a laundry list of small updates and tweaks to the game based on feedback from the new, expanded group of players for […]

Update: Starward Rogue Launches, Arcen and Humble Celebrate with Catalog-wide Sale

Update: The Bionic Dues free gift promotion has now ended — though our whole library will continue to carry major discounts on Humble store through this week. Original Post: We’ve teamed up with Humble to offer a special free download of Bionic Dues in celebration of our new release, Starward Rogue — out now on […]

Starward Rogue 1.0 is now live! (Also: trailer!)

Starward Rogue is a passion project designed not just by myself, but by a team of other hardcore fans of this subgenre. We have several thousand hours in similar games, and we wanted to do something excitingly new without being completely alien. We had a very tight timeline, so as far as the rest of […]

Last Call For Starward Rogue Testers

We’re in need of testers for Starward Rogue’s push toward release. If you want to help us with this game, please post in this thread, and we’ll get a build sent over. Thanks in advance to anyone willing to help.

Starward Rogue – First Video Preview (Alpha v0.201)

Starward Rogue is the name we finally settled on for our roguelike/PDL shmup-like… thing.  It’s really fun, but video is better at describing it than I am. The game is currently in alpha version 0.2, but we’re looking for more volunteer testers all the time (email arcengames at gmail dot com).  It’s still in early […]

Stars Beyond Reach: Release Date Now 2016, and Tales of Woe Part 3 of 3

First up the good news.  You may recall that we were doing  a series of visual shorts set in the world of Stars Beyond Reach.  Well, the final part of that is now here! Since it’s been a while, here are all three parts of the video in one series: “Tales of Woe” is a […]

Airship Eternal, coming in 2015

Coming In 2015 Airship Eternal is a bit of a funny project, because it is both in its infancy and extremely far along. We’re barely in pre-production, but the code is around 70% done. How does that even work? Well, you may know that The Last Federation went through quite a number of combat models […]