Archive for the ‘Shattered Haven’ Category

Two Shattered Haven Let’s Plays With Developer Commentary

If you missed the announcement on our main news blog, Shattered Haven 1.0 is now out!  You can pick it up on Steam,, GamersGate, Green Man Gaming, or the Arcen site. In this below video, I walk you through parts of two overworld areas, and completes three levels in the Snow Hill section. For […]

Shattered Haven 1.003 “Brevity Is The Soul Of Wit” Released!

This one is the second release of the day.  Based on some feedback that we got from a member of the press whom I greatly trust, I realized that our tutorial was just too darn long.  There were some parts where players were getting lost even in the alpha and beta, and the whole thing […]

Shattered Haven 1.002 “Mind The Gap!” Released!

This one has a litany of small fixes and tweaks, and a couple of cool new features.  First off, when you’re walking you no longer fall into pits or water.  Handy when you’re navigating tight ledges while not being pursued by angry grays Secondly, when you scroll through items in your inventory, it now shows […]

Shattered Haven 1.001 “Dual Control” Released!

This one is our first post-release update.  It includes the ability for you to use both the analog stick and the d-pad on your game controllers interchangeably, and it allows you to create new levels directly in the level editor rather than making you initialize them in the file system first.  Also it has a […]

Shattered Haven Launches on Steam, GOG, GamersGate, and Green Man Gaming

Arcen Games is excited to announce the launch of Shattered Haven, now available for PC and Mac on Steam, GOG, GamersGate, and Green Man Gaming; as well as directly through the Arcen Store. To celebrate the release, the game is on sale for 25% off until Friday, March 29th. A launch trailer for the game […]

Just What Is This “Shattered Haven” Thing, Anyway?

Recently we put up a couple of gameplay videos, and hopefully that helps answer a lot of the questions right there.  But if you’re not into videos, or still have questions, read on. Story-Driven StructureWhen you first start a new game, it takes you through a brief tutorial level that also contains a goodly bit […]

Shattered Haven 1.0 Released!

This one is uncharacteristically gargantuan, even by Arcen standards.  Josh, Zack, and I have all been working all weekend to get all this finished up, and in particular Sunday was an 18 hour day for Josh and Zack, and so far looks like a 25 hours day for me. But it’s all worth it — […]

Shattered Haven Beta 0.900 “Preparing For Launch” Released!

This one is actually fairly small, though it does have some good new story stuff in there, and more of Alden Ridge has been implemented.  But the big thing is fixing a bunch of exceptions that would be thrown whenever you encountered NPC3.  Now that’s fixed, and all the NPCs have their final graphics (though […]

Shattered Haven Beta 0.811 “Zombie Mom’s Story” Released!

This one has a huge metric ton of stuff in it, including a lot of work on the final boss (still not done yet), story cutscenes and so forth all through the game, and even a new weapon that many people won’t find on their first playthrough. Probably my favorite thing in this particular release […]

Shattered Haven Beta 0.810 “Grim Wilderness” Released!

This one has a bunch more in-engine cutscenes of varying scope and importance, and several new comic panel cutscenes without voiceover (the voiceovers are used for key emotional scenes, but the comic panels are also used for area transitions to help set the sense of what an area is by giving you a painted view […]

Shattered Haven Launch Trailer — 1.0 is March 18th!

Shattered Haven goes to 1.0 on Monday, March 18th, 2013!  Get the game from the Arcen site, Steam,, GamersGate, or Green Man Gaming! An Environmental Puzzle Game About Family, Grit, and Survival Grays roam the land, largely in the absence of human interference.  These aren’t your typical Zed — theirs is a very different […]

Shattered Haven Beta 0.809 “Shadow Children” Released!

This one has a couple of new in-engine cutscenes (as opposed to comic panel cutscenes).  There’s a goodly number of both remaining to do, and I had hoped to get more of that done today, but instead there was just a huge wash of minor bugs and polish stuff I wanted to get done so […]

Shattered Haven Beta 0.808 “Stantonsburg Renovations” Released!

This one is the second release of the day.  It has a number of fixes and tweaks that are nice, but nothing too major. The big thing this time around is our work on implementing/polishing more story and voiceovers and comic panels, etc.  We still have more than a little bit to do over the […]

Shattered Haven Beta 0.807 “I Can’t Feel My Fingers!” Released!

This one is the first of two releases for today.  It includes one critical bugfix where you couldn’t always pick up items correctly in the last version, which is the main reason this was pushed out.  But it also has other bugfixes and tweaks, a new cutscene, and four new music tracks.  Also improvements to […]

Shattered Haven Beta 0.806 “Now I Know Where I Put Those Keys” Released!

This one includes a ton of inventory improvements, makes the follower NPC invulnerable, and improves several levels as well as making the “sliding around objects” logic work better.  More to come soon. Enjoy! This is a standard update that you can download through the  in-game updater itself, if you already have any version of the […]

Shattered Haven Beta 0.805 “Corners Like It’s On Rails” Released!

This one is actually the fifth update that we’ve done since beta started three days ago.  However, this is the first one that is getting its own post; I was just in too much of a hurry with everything going on to post about the other releases, despite the fact that they had significant improvements […]

Two Shattered Haven Videos (Oh And Beta Started Today)

If you missed the announcement on our main news blog, Shattered Haven has now entered beta!  I didn’t quite have any video footage ready for the launch, but now I’ve got two for you. The voiceovers are done by Prince Taylor, who is the voice of Darrell in the 11 voiced scenes in the game […]

Shattered Haven Beta Begins Now!

Arcen Games is proud to announce that the Shattered Haven beta is starting today!  The beta will last from today through March 18th, when the 1.0 version will be launching. During the beta period, you can buy the game and get full access to the latest and greatest beta version for 25% off the usual […]

Twelve Shattered Haven Screenshots

I can’t quite say that these are the “first” screenshots of Shattered Haven, because there were some really ancient ones posted of the game way back in 2009, and more recently I posted about the evolution of the graphics of one particular level.  So there have been little peeks here and there, but by and […]

Valley 2 and Shattered Haven Plans and Status

I just wanted to clarify where we are with Valley 2, what our goals and priorities are at the moment, and what’s been happening lately.  We’re getting close to the end, and things are getting quite busy (as if they weren’t already), so clarifying these things might help our beta testers in particular know where […]

Shattered Haven Playable Tomorrow at GameCity

So I’m in England, which is awesome. I landed a couple days ago, but am still a little weird with the sleep schedule. So here I am after a three hour nap from 2:30-5:30 AM local time writing up an announcement for Arcen’s presence at a couple events over on this side of the pond. GameCity and ExPlay […]

Evolution Of Shattered Haven

Thought it was about time for a general update on our upcoming game Shattered Haven! Art EvolutionFor Shattered Haven, you may recall that Heavy Cat Multimedia is doing all-new pixel art for this game just as they are doing all-new higher-res art for AVWW.  Both projects are going really well, although we’ve been so hard […]

Shattered Haven Website Page And First Teaser Video

We’ve now launched the Shattered Haven page on our site, which has a variety of new information about the game that we’ve not revealed before.  For one thing, it includes a bit more of the story of what is going on with the family at the center of the plot of the game. Also out […]

Shattered Haven Artwork Preview

So, you may remember that we’re currently working on a project called Shattered Haven: Heavy Cat Studios, who are also doing the art revamp for A Valley Without Wind, have been hard at work on the graphics for Shattered Haven as well.  The two games have a very different in-game style, as SH is a […]

Soundtrack Previews For Shattered Haven And Ancient Shadows

Pablo has been hard at work as usual, and is producing some of his best music ever.  He’s learned some improved mastering techniques, and at some point in the coming months is going to be working on remastering the AVWW and AI War soundtracks in general.  In the meantime, here’s a couple of new tracks […]

Busy Schedule For The Remainder Of 2012

If you’ve been keeping an eye on the forums and/or the Games By Design blog, you’ll know we’ve been planning quite a bit for the second half of the year. A new AI War expansion, completely redone art for A Valley Without Wind, and the reveal of our latest title Shattered Haven. AI War: Ancient […]

Shattered Haven — Another Upcoming Project

I’ve mentioned a couple of places now that I’m working on “another project.”  Shattered Haven is that project. This project is already extremely far along, because savvy Arcen lore-fiends will recognize that this is a revival of my old Alden Ridge project under a new name and with a ton of revisions (including 100% new […]

Upcoming Development Schedule, Alden Ridge Renamed!

More AI War updates coming tomorrow, and then that’s going to be the last batch of stuff for a while.  We’re going to only be having spotty hours here and there between December 24th and January 2nd, so don’t expect much in the way of releases there (though I imagine there will be a couple […]