Archive for the ‘Newsworthy’ Category

Raptor Dev Diary #3: More Audio And Video

Oi, Raptor!  Been four business days since we saw you — what’s new? The short list of new stuff shown in this video: Improved post-processing visual effects. Improved raptor skin. Completely re-rigged and freshly animated raptor. A couple of glitches there, though, most notably in the walk animation. Completely new sound system based on SECTR […]

Raptor Dev Diary #2: Thar Be Dinos Behind That Longwinded Man

First video of any of the parts of the game in action!  Bear in mind this is circa alpha 0.1, a private build.  The video should make that pretty clear, though.  I wound up talking about a TON of stuff with the project in general, and unity development as a whole as well, instead of […]

Announcing “In Case Of Emergency, Release Raptor”

Did you know?  We’re making a velociraptor game!  Our first 3D game, in fact.  The first of many. In a nutshell: you get to be a velociraptor, fight robots, and navigate procedural levels. I’ve been stalling on releasing videos or screenshots for weeks now, and I explained in lots of detail recently what was going […]

Starward Rogue DRM-free release — and 30% off!

Whew!  Sorry that this took so long, folks.  But Starward Rogue now has a DRM-free version for sale!  (Note: for all you Humble Store customers, the DRM-free build will be uploaded to your accounts shortly) We’re using this as an excuse to run our highest discount yet on the game: 30%!  Our previous highest discount […]

Great work on Starward Rogue, team! Now you’re all laid off…?

Well @#$#@%$.  The TLDR is that almost all the Arcen staff are going to lose their jobs, effective Monday. The Good Starward Rogue is out now, and it’s getting glowing steam reviews (76, all positive, as of this writing) as well as a lot of positive youtube and twitch coverage.  Mostly from smaller channels with […]

Update: Starward Rogue Launches, Arcen and Humble Celebrate with Catalog-wide Sale

Update: The Bionic Dues free gift promotion has now ended — though our whole library will continue to carry major discounts on Humble store through this week. Original Post: We’ve teamed up with Humble to offer a special free download of Bionic Dues in celebration of our new release, Starward Rogue — out now on […]

Starward Rogue 1.0 is now live! (Also: trailer!)

Starward Rogue is a passion project designed not just by myself, but by a team of other hardcore fans of this subgenre. We have several thousand hours in similar games, and we wanted to do something excitingly new without being completely alien. We had a very tight timeline, so as far as the rest of […]

The Last Federation – The Lost Technologies & TLF Collection Out Now (Along with TLF 3.0!)

We’re happy to announce the launch of The Last Federation’s second expansion: The Lost Technologies! The new release brings new features and mechanics to TLF — such as the new Ring World planet type, Champion enemies, a ton of new additions and modifications to racial techs, and more. Along with the expansion, today sees the release of […]

Coming Soon: The Last Federation: The Lost Technologies (Expansion 2)

What’s this now?  A new expansion, you say? Indeed!  The Lost Technologies.  We’ve been working with Draco18s, a long-time community member here, to bring this one to life.  This is quite an exciting expansion for us, because we hadn’t even thought we’d be able to do something like this this year (what with Stars Beyond […]

Stars Beyond Reach: Release Date Now 2016, and Tales of Woe Part 3 of 3

First up the good news.  You may recall that we were doing  a series of visual shorts set in the world of Stars Beyond Reach.  Well, the final part of that is now here! Since it’s been a while, here are all three parts of the video in one series: “Tales of Woe” is a […]

Interview with SpaceSector about Stars Beyond Reach!

Interview with Arcen Games, By Edward Varfalvy This was a great Q&A with Edward about the game — he asks some really great questions that get at not just what the game is, but what the motivations were behind it.  Some of the questions get at future intent as the current beta progresses, as well, […]

Better a Memorable Defeat than a Forgettable Victory

Chris: This was written by Sean Johnson, one of our beta testers for Stars Beyond Reach, and I’ve only added formatting and images. Sean: I have never had so much fun losing at a strategy game and have certainly never felt compelled to write something about it. Sean: All seemed well in our budding Zenith settlement […]

Podcast with eXplorminate about Stars Beyond Reach!

StraX #17 – Interview with Arcen Games Rob and Nate speak with founder of Arcen Games, Chris Park, about their upcoming 4X hybrid, Stars Beyond Reach. They learn about how the game plays, what their time line is for release, hints about the story connection between SBR and AI War and The Last Federation and […]

Stars Beyond Reach Release Pushed To Early July.

First off, the news: the release date for the game is shifting to early July rather than early June.  Why?  More time for polish, mainly.  Our first wave of beta testers (the redshirts) have been awesome, but there have been enough things going on that we haven’t even brought in the next round of testers […]

Stars Beyond Reach: Beta Begins, and Tales of Woe Part 2 of 3

Two exciting things yet again!  First of all, the beta has started.  The beta is absolutely free (though tips are appreciated if you want to give them), and we are taking people in groups.  Right now our first group has gone in, but we still do have room in later groups if you are interested. Last time […]

Fun With Procedurally Generated Market Item Names

So our players have been (and continue to be) a huge help with working on a system where we’re able to procedurally generate literally hundreds of thousands of names of items in various categories.  “Items” include things like sports broadcasts, entertainment broadcasts, different categories of poetry (romantic, crude, epic, angsty, etc), scientific periodicals, military equipment, […]

Stars Beyond Reach: First Video and Tales of Woe Part 1 of 3

Two exciting things for you today!  First of all, here’s the first video of the game: I know it’s very short and skips through things pretty fast, but I wanted to keep this under a minute and give you an overview of a number of things without getting bogged down in details.  It’s a sort […]

Stars Beyond Reach Beta Approaches! Have some screenshots. :)

  How did you enjoy our accidental pre-April-Fool’s day prank on ourselves?  I’m not really a fan of how the internet turns into a big pile of mostly-unfunny jokes one day out of the year, but this time the joke was unintentional and on ourselves.  Gremlins with the servers! Anyway, it’s been a while since […]

Hey, the Arcen wiki is now open for all to edit!

 Well hello!  I’ll have more information on Stars Beyond Reach later in the week.  But for the moment, I wanted to give a quick important announcement about our wiki.  Previously it was invite-only, and mainly edited by staff.  Consequently it was often out of date. Now it’s open to anyone to edit, although you do […]

For shame! No cookie for Chris, lots of Stars Beyond Reach screenshots for you.

Are you kidding me, self?  It’s really been since December 4th that you last posted an update? Sorry about that, me.  I, uh, have been really busy.  First of all, we’ve been working like crazy on the game itself.  Plus some other fun stuff related to the game.  And, you know, Christmas and New Years. […]

The Last Federation 2.0 and Betrayed Hope Expansion Arrive Today

We’re happy to announce The Last Federation’s first expansion Betrayed Hope has officially released on Steam, GOG.com and other digital storefronts. To celebrate, the new content will extend its beta discount of 10% through launch week, and the base game is on sale for 55% off as well. The expansion includes 17 new ships, 2 new solar system backgrounds, […]

Launch Trailer for The Last Federation: Betrayed Hope (Plus info on the free 2.0 upgrade).

The first expansion to The Last Federation, titled Betrayed Hope, arrives this Friday along with the free version 2.0 upgrade for the base game. TLF has been a huge hit for us this year, with its unique blend of 4x strategy, simulation, and turn-based tactics. Betrayed Hope is perhaps the most massive expansion we have […]

Sneak Peek At 5 Leaders In Stars Beyond Reach (Plus A Couple Of Screenshots)

New details for you, and some new art! A bit more than a week ago, I announced Stars Beyond Reach, which you can read a lot more about at that link.  The very-short explanation is that this is Arcen’s first true 4X title: think Civilization meets SimCity meets AI War meets New Stuff. A much […]

Announcing “Stars Beyond Reach,” a new 4x coming in April/May 2015.

It is with great pleasure that I formally announce this next game.  Finally, Arcen is doing a true 4x!  People have been suggesting that we do this for years, and I’ve wanted to, but I wasn’t really ready yet.  Even so, bits and pieces of 4x infuse a lot of our games, particularly AI War […]

TLF Version 1.600 Released (Tsar Bomba)

Version 1.600 is gargantuan, and aptly named.  This addresses a lot of the longest-standing balance/clarity requests for the base game… all at one time!  This was kind of an all-or-nothing proposition, and it took a bit longer than I expected.  Still, it’s done now, and I’m super proud of how it turned out. Science Revisions […]

Review games on Steam that you love — or hate. “Results are determined by those who show up.”

Well, the new steam storefront is very interesting, and I think it’s a breath of fresh air.  For a lot of reasons.  It gives a lot more power to recommendations and peers and even news outlets.  This new curators thing is going to be awesome, I’ve wanted them to add something like this for years. […]

The Last Federation: Betrayed Hope (Expansion 1) Beta Begins Now!

Betrayal Mode lets you completely reverse the usual game flow, working as a full planetary power trying to destroy your foes, not unite them. Invasion Mode sees you working with the other races to survive slaughter by a grave new threat. Plus new ships, abilities, music, and more! Beta Launching Today On Steam And Our […]

Free tool for game developers: Random Game Title Generator (with source code)

Bear with me, because this is going to sound strange.  First, let’s get the premise out of the way: naming games is hard, and it’s also incredibly important. Why is it so important?  Well, take the following screenshot of Steam: Unless you have banner rotation featuring, this is ALL people see of your game.  Even […]