Archive for the ‘Interviews’ Category

Gaming Dead: Chris Park Talks AI War, Indie Strategy and Post-Launch Support

Gaming Dead: “In a recent interview with Gaming Dead, Arcen Games’ Chris Park, developer of the eight player co-op massive RTS title AI War: Fleet Command elaborated on how he’s implementing a post-launch support model in the form of free monthly DLC updates in the interest of seeing the game become the largest strategy title […]

The Claw – Google Wave with Chris Park

The Claw has recently conducted a massive Google Wave interview with Chris Park about AI War, other upcoming Arcen titles, Chris’s design philosphy and inspirations, and the future for Arcen Games in general. Read The Interview

Three Moves Ahead Episode 37 — Chris Park and AI War: Fleet Command

Three Moves Ahead is the official podcast of Flash of Steel, and commonly features really high quality discussion of strategy games for hardcore gamers, and interviews with industry giants — Brad Wardell, Soren Johnson, and others.  Episode 37 features Troy Goodfellow and Tom Chick talking with Chris Park, the lead designer of AI War about […]

Co-Optimus Interview With Chris Park About AI War

Co-Optimus interviews Chris Park, the developer of AI War, about the game in general but of course the co-op aspects in particular.  Park is a huge proponent of co-op in general in gaming, so was very excited to have an interview that focused so heavily on those aspects, which are often just a minor bullet […]

Article in The Herald-Sun About Pablo Vega, AI War’s Composer

The Herald-Sun recently did an article about Pablo Vega, Arcen Games’ composer.  Pablo has a lot of exciting things going on his life (local TV pilot, concert with his friend Anoop), and AI War is just one of them.  To read more about him, including is prodigious start as a musician, click over to the […]

The Reticule Interviews Chris Park About AI War, Part Two

The Reticule concludes the interview Chris Park, the developer of AI War. Topics in this part range from 2D games, why many indies smartly avoid DRM, the future of AI War, other upcoming Arcen titles, and our upcoming release on Steam. Read The Interview

The Reticule Interviews Chris Park About AI War, Part One

The Reticule interviews Chris Park, the developer of AI War, about a variety of subjects: the game’s AI, co-op features, and how we managed to get such massive unit counts, amongst others. Check back tomorrow for part two! Read The Interview

CaptainD’s PC Gaming Blog Interview with Chris Park about AI War

CaptainD’s PC Gaming Blog interviews Chris Park, the developer of AI War, about inspirations for the game, Chris’s experiences as an indie game developer, and upcoming titles from Arcen Games. Read The Interview

UK Gamer Interview with Chris Park about AI War

UK Gamer interviews Chris Park, the developer of AI War, about design decisions made in the game, promotion methods for indie developers, and the future of AI War and Arcen Games. Read The Interview

techZing 10 – AI War

“Justin and Jason talk with Christopher Park, founder of Arcen Games and developer of a space-based RTS game called AI War: Fleet Command, about how he was able to release a sophisticated computer game in under seven months and create a formidable artificial intelligence in only a matter of weeks. The discussion also covers the […]