Thought you might enjoy seeing the box art for our upcoming title Bionic Dues, as well as the portrait of the Assault Exo that is part of it. Cheers!
Archive for the ‘Art’ Category
Just in case you missed it back when Skyward Collapse originally came out, we created an awesome 1920×1080 wallpaper for you: [Full-sized version here] That one is a repeat if you’ve been around for a while with the game. However, the 3000×2000 below wallpaper is all new! [Full-sized version here] Both of these pieces were […]
The robots and “Exos” in Bionic Dues go through a five-stage process. First they are sketched by one of a variety of artists. Then they are inked (have their lines cleaned up) by one of a couple of artists (typically Genna or our own Daniette “Blue” Wood). Then they are colored by Catherine. Then animated […]
The entire collection of Nick Trujillo’s comic is here for your enjoyment! Skyward Collapse comes out later today on Steam, Green Man Gaming, GamersGate, and our own site. About The CollaborationI became aware of Nick Trujillo through the Strip Search reality show that Penny Arcade has been running. Nick was my personal favorite to win, […]
The fourth page of Nick Trujillo’s comic is now up! Here are page one, page two and page 3 if you missed them. One more page is in the works and will be available shortly. The release of Skyward Collapse is on the 23rd — that’s tomorrow! Enjoy!
The third page of Nick Trujillo’s comic is now up! Here are page one and page two if you missed them. Two more pages are in the works, which will be released periodically leading up to the release of Skyward Collapse on the 23rd — that’s this Thursday. Enjoy!
The second page of Nick Trujillo’s comic is now up! Here’s page one if you missed it. Three more pages are in the works, which will be released periodically leading up to the release of Skyward Collapse on the 23rd. Enjoy!
I became aware of Nick Trujillo through the Strip Search reality show that Penny Arcade has been running. Nick was my personal favorite to win, so I was surprised to see him eliminated when he was. Bad days happen to everyone, though. I have a huge love of comics in general, and so had been […]
Skyward Collapse is heading to 1.0 in just about a month, and beta within about two weeks. We’ll have more details on the game as we get closer and closer to that time, plus a few other surprises that I think you’ll find very fun. In the meantime, I’d like to share with you this […]
So, we recently announced Skyward Collapse. If you missed it, it’s something we’re really excited about. However, we only showed a single screenshot with some of the final-quality map tiles, tokens, and skies in them. Needless to say, the rest of the art is still in various states of completion, ranging from sketches to coloring […]
I can’t quite say that these are the “first” screenshots of Shattered Haven, because there were some really ancient ones posted of the game way back in 2009, and more recently I posted about the evolution of the graphics of one particular level. So there have been little peeks here and there, but by and […]
Up until now, I’ve been guarded about showing media relating to
I thought that folks might enjoy seeing some more of the concept art sketches for various of the 120 new enemies that are coming for A Valley Without Wind 2. These concept sketches are done at Heavy Cat for purposes of informing the final sprites that will be created of each monster; these aren’t the […]
It’s been exactly a month since my last post of WIP art on AVWW! Fear not, it’s not because not much has been going on — it’s because a ton has, but we can’t quite talk about it yet. That said, the art is proceeding really well and I thought I’d share these bits of […]
So, you may remember that we’re currently working on a project called Shattered Haven: Heavy Cat Studios, who are also doing the art revamp for A Valley Without Wind, have been hard at work on the graphics for Shattered Haven as well. The two games have a very different in-game style, as SH is a […]
These aren’t final yet, but it’s been a while since we’ve shared any images from the art rework project and I wanted to give you a taste of what’s coming. These are coming along well! Part of a scrolling parallax backdrop Desert Building Desert Building 2 Desert Hut Again, bear in mind that none of […]
In case you missed it from our main news blog, the beta and preorders for AI War: Ancient Shadows began yesterday! One particular complaint that caught me by surprise was about the logo for the expansion, which was using a font that apparently is widely-reviled. Algerian wasn’t a font I was terribly familiar with (not […]
These are all at a lower scale, of course, but I thought you might enjoy these. The first two are being printed at 3 feet by five 5 feet in size and will go on either side of our 33 inch video monitor mounted at the back of our booth. The third image is being […]
Since the game has gone through so many graphical improvements in the last few weeks — first GUI, then the skies, and now the HUD — I thought I’d post some before and after screenshots. Here’s the first pair: This one I managed to get pretty close between the two versions: both in grasslands areas, […]
Been working on a variety of things today, but among them was a third piece of concept art. I feel like this one emphasizes the sci-fi side of things more than the second one, but I’m not sure I actually like this one better than the second one; the composition and the colors aren’t quite […]
I’ve been working on doing some new concept art today so that we’d have a better boxart image than the old one, which has been feeling embarrassingly lame lately. Here are the first two that I’ve created, and I plan to do at least one more in the next week. The second one at the […]
Arcen Games is wholly excited to announce new updates for their procedurally-generated exploration and survival game A Valley Without Wind. A ton of work has been put in over the past couple months, as the game edges closer to its first playable beta. Today includes reveals for brand new character models, the introduction of armor […]
The below images are not screenshots, but rather are un-processed original renders that then get scaled down to smaller size for actually being used in-game. So, hence the label “concept art.” That said, this is basically how they look except smaller when it comes to the in-game running around graphics, while the in-game portraits are […]
New WIP screenshots to share! These ones including some new art by the awesome Phil, who you might recall as the artist behind Tidalis, AI War 2.0, and The Zenith Remnant. Phil has mostly been working on freelance work with other indies since Arcen hit financial difficulties last year when Tidalis got off to a […]
So, last week we briefly showed screenshots of the new world map and character select screens. We’re still a few weeks away from being able to do our next large gameplay videos and huge diary entries (we really want to show off a ton of things in those all at once), but here’s a few […]
Not a full developer diary today — but I did want to share a couple of things since it’s been a while. We’ve got a few full diaries with videos and lots of details coming up before too long, but in the meantime there are a few things that I can show well with screenshots. […]
It’s been a while since our last update — we’ve been really busy, as you might expect. The game has now been in development for 17 weeks, but this week we don’t have a new fully-produced video mainly because we’re running short on time. However, a number of the new animation updates that are in […]
It was just three days ago that I wrote the #9 preview for A Valley Without Wind, and mostly that’s still the best source for the goods on what all is new this time around. However, the big thing we were missing last time was a video, because of a few technical difficulties with the […]