Archive for the ‘Art’ Category

Taking a look at some AI War 2 ships during late alpha.

Chris here! This is just a video looking at a variety of the ships in AI War 2, or at least the graphics for them. These are in the version 0.124, which will come out early next week. It’s presently late alpha for the game (in the pre-Early-Access sense), and so these are coming up […]

AI War 2 Video Dev Diary for February 10th!

Chris here!  Lots to share today. Obligatory: 106 of you still have yet to send in your surveys, so please do that soon if you have a chance.  Thanks! Marquee Video In this one, recorded just moments ago, I walk you through some things that are happening in the game right now: Highlights: Lots of […]

AI War 2 Random Working Notes Video Roundup – Circa January 19th

Chris here!  Okay, so this is a whole lot of random stuff from the last month, and these are some of our internal videos that I did a quick vetting of and figured were safe to release for those people who might be interested in them. These are all unlisted on our youtube channel, to […]

SPACE ARCHAEOLOGIST tier live, OST now available in select tiers, and 10% funded in 30 hours!

Wow what a whirlwind of a few days!  If I haven’t responded to your message yet, I really apologize and will do so as soon as possible.  I’m caught up on the kickstarter messages and comments themselves, but I’m behind on Steam and the Arcen forums. Funding Is Starting Strong! Our kickstarter for AI War […]

AI War II – Far Zoom First Look

Lots of stuff has been happening on the AI War II forums in general, and a lot of news in the dev diary section in particular.  Once the kickstarter for the game launches — later this week — we’ll be sharing more through our blog and social media.  It’s been an intensive process so far […]

AI War II Art Diary: Player Base concept work.

Here’s a new look at whats under development art-wise for AI War II. I’m been tasked to create a high-definition model of the player base ship. With 3D modeling, it’s not usually so simple as to jump into the program and get to work. Lot of times you need a thought process to kick it […]

Volumetric Lights And Custom Frustrum Culling

What!?  Shouldn’t this post be about procedural generation or new robots? ;)  That stuff is coming, don’t worry.  As you can see in the release notes, a lot of work has been done on that.  But in the meantime I did want to do a release with a few other things in it. Volumetric Lighting […]

Raptor Dev Diary #3: More Audio And Video

Oi, Raptor!  Been four business days since we saw you — what’s new? The short list of new stuff shown in this video: Improved post-processing visual effects. Improved raptor skin. Completely re-rigged and freshly animated raptor. A couple of glitches there, though, most notably in the walk animation. Completely new sound system based on SECTR […]

Stars Beyond Reach: What we’re working on, plus spotlight on the Zenith aliens.

Apologies again for my slowness regarding Stars Beyond Reach updates at the moment.  I’ve been active in the forums since this project answering questions here and there if you haven’t been there.  But carving out the time for organized posts sometimes is a bit tricky. The last week or so has seen Keith working like crazy on implementing […]

Sneak Peek At 5 Leaders In Stars Beyond Reach (Plus A Couple Of Screenshots)

New details for you, and some new art! A bit more than a week ago, I announced Stars Beyond Reach, which you can read a lot more about at that link.  The very-short explanation is that this is Arcen’s first true 4X title: think Civilization meets SimCity meets AI War meets New Stuff. A much […]

Announcing “Stars Beyond Reach,” a new 4x coming in April/May 2015.

It is with great pleasure that I formally announce this next game.  Finally, Arcen is doing a true 4x!  People have been suggesting that we do this for years, and I’ve wanted to, but I wasn’t really ready yet.  Even so, bits and pieces of 4x infuse a lot of our games, particularly AI War […]

Introducing The Races (And Logo) For Stars Beyond Reach

UPDATE 10/31/2014: Since the name of the game has changed to Stars Beyond Reach, and the logo has changed, I’ve come back and updated this post to reflect that.  Everything else was already accurate, so there was no point having any confusion.  The old name was Spectral Empire. Stars Beyond Reach is our upcoming 4X […]

Tidalis wallpaper.

Okay, so this is the last of the wallpapers I’m going to post today. The wallpapers category on our main site has all of them listed, including the older ones from Skyward Collapse that were posted prior today. Here’s the link: http://arcengames.com/category/gamedesign/art/wallpapers/

Wallpaper for AI War: Destroyer of Worlds.

We never really had proper large-scale concept art for AI War until the last month or so. This is definitely my favorite piece out of all the new stuff, and again this is by Cathrine Langwagen.

Two wallpapers for Valley 2.

Two of my favorite concept art pieces for Valley 2, made into wallpapers. Enjoy!

Wallpaper for Shattered Haven.

Ah, Shattered Haven. I get that it’s not everybody’s cup of tea, but I feel like it’s so under-appreciated all the same. It really has a special place for me in my life. Anyhow, this wallpaper is just made of awesome, which surely is something we can all agree on, at least. ;)

Two wallpapers for Bionic Dues

Today is wallpaper day, I guess. :)  Here are two wallpapers from Bionic Dues.  These were both originally by me, although the side view of the city has been overpainted by Cathrine Langwagen to look waaay better than it originally did.  She added cooler reflections in the water and all sorts of stuff. Enjoy!

High-res wallpaper of the main menu from Valley 1.

While we’re on the subject of wallpapers today, here’s another one for you — this is my favorite image that I did for Valley 1, by far.  Enjoy!

High-res wallpaper of planetcracker strike from The Last Federation.

As many of you have noticed, the forums also now share the awesome planetcracker background from The Last Federation.  Cathrine Langwagen really outdid herself with this one, I have to say!  Anyhow, since some of you were asking about wallpapers, here is a massive 3200×1800 png of it — enjoy!

New TLF Screenshots!

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out its game page for details, or swing by the forums for the game.  This is Arcen’s largest title ever, and we’re really excited to share it with folks. Alpha Information! Private alpha testing […]

The Last Federation – Solar Map Screenshots

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out our first sneak preview about it, or our preview discussing simulations in the game.  Also our recent podcast with Space Game Junkie with lots of other details, the description of your role as […]

The Last Federation – New Combat GUI And Upcoming Combat Changes

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out our first sneak preview about it, or our preview discussing simulations in the game.  Also our recent podcast with Space Game Junkie with lots of other details, the description of your role as […]

The Last Federation – First Alpha Footage (Combat!)

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out our first sneak preview about it, or our preview discussing simulations in the game.  Also our recent podcast with Space Game Junkie with lots of other details, the description of your role as […]

Planetary Art For The Last Federation, Plus News On Combat

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out our first sneak preview about it, or our preview discussing simulations in the game.  Also our recent podcast with Space Game Junkie with lots of other details, the description of your role as […]

Sharing More Art From The Last Federation

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out our first sneak preview about it, or our preview discussing simulations in the game.  Also our recent podcast with Space Game Junkie with lots of other details, the description of your role as […]

B&W Portraits Of The Remaining Four Races

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out our first sneak preview about it, or our preview discussing simulations in the game.  Also our recent podcast with Space Game Junkie with lots of other details, the guide to aliens in the […]

Black And White Portraits Of Four Alien Races

The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game.  Check out our first sneak preview about it, or our preview discussing simulations in the game.  Also our recent podcast with Space Game Junkie with lots of other details, the guide to aliens in the […]

Bionic Dues: First 10 Screenshots!

In my last post about Bionic, which was actually earlier today, I said that I would soon be posting some actual in-game screenshots of Bionic Dues.  I bet you didn’t think it would be this soon!  Anyway, I’m really excited to share these with you. Click for the full-size versions of all of these, and […]