Archive for the ‘Dev Diary’ Category

BETA AI War 2 v0.867 Released! “Smarter AI, Better Mark Level Spread, Player Economic Boom”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.865 Released! “The Return Of Deepstriking”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.864 Released! “Humanity Strikes Back”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.863 Released! “Control of Capturables”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.862 Released! “Lobby Overhaul, Knockback, Nanocaust, and the Final Battle”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.861 Released! “Strength Of Remains”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.860 Released! “The Lobby Ate My Factions??”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.859 Released! “Lobby Raid”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.857 Released! “The AI Strikes Back… Hard”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.856 Released! “Clever Girl”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.855 Released! “Galactic Markings”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.854 Released! “Garbage… Collected!”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.853 Released! “An Officer And A Bunch Of Fleets”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.852 Released! “Directness Is Better”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.851 Released! “Drones And Economies”

Release notes here. Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the pre-fleets version of the game. If you don’t know what I’m talking about regarding fleets, then reading this link is […]

BETA AI War 2 v0.850 Released! “The Arrival of Fleets”

Release notes here. To play it, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option.  Otherwise you’re going to be stuck on the much-older (heck it’s been a month and a half now) version of the game. Soooo… I’m a little stuck as to what […]

Space Game Junkie Podcast recording LIVE tonight at 8pm EST.

Chris here! It’s been a few months since I last did the podcast guest thing, and it’s nice to be getting back on that horse, so to speak. This is a favorite show of mine to guest on, and they’ve moved to a new format with live chat and streaming going on during it. Here’s […]

AI War 2 v0.816 Released! “Aggressive Busting and Stacking”

Release notes here. This is the last build before the 0.900x phase of the game’s development process, and it’s a big one! First off, what’s new in this release? A bunch of changes have been made to balance, as usual. Several new ship mechanics have been added, such as a new “Bunker Buster” and “Charger” mechanics. […]

AI War 2 v0.815 Released! “AI Multiplexion”

Release notes here. Badger has really outdone himself with this one, I have to say.  This adds quasi-experimental support for multiple AI factions in the galaxy, along with a bunch of new tools for letting specific AI types spawn specific things at game start. Then Puffin has been really on top of it with a bunch […]

AI War 2 v0.814 Released! “Of Runaway AIs And Tech Cost Revamps”

Release notes here. This version has a surprisingly-robust revamp of the tech costs and the scaling between tech levels in general, thanks to Puffin.  I didn’t have any idea this was coming, and he trialed this with players on the forums first and it quickly became clear that the new approach is better.  Huge kudos! Slightly […]

AI War 2 v0.813 Released! “Tractor Tentacles”

Release notes here. I’m slightly sick and very tired, so the release notes will mostly speak for themselves, I think.  But there’s a lot of amazing stuff in there from Weapon Master, helpfully integrated by Badger and Puffin, along with a long list of things that they also put together.  The Dark Spire are getting increasingly […]

AI War 2 v0.812 Released! “Hunting Ninjas and Desyncs”

Release notes here. The way that the AI sneaks around has some bugfixes and works better now, and the Hunter fleet should be a lot stronger because of the AI knowing better when to retreat.  AIs choosing to sneak past your forces and harass you should now be more effective, too.  And the nanocaust should do […]

AI War 2 v0.811 Released! “Transport Ships”

Release notes here. At long last, transport ships in the style of the original game have been added to the sequel!  Except we implemented them in an even friendlier fashion here.  It may be possible to do some cheesy tactics with these since they load and unload instantly, but we’ll deal with that as the case […]

AI War 2 v0.810 Released! “Brace for Cross Planet Attack”

Release notes here. This is an entire month’s worth of changes from the volunteer brigade, and the list of changes is far too long for me to fully address here.  But one thing that is almost a minor note inside the release notes list itself is the fact that CPAs are going to be properly coming […]

Whatever happened to that Chris Park guy?

Right – so I took a 90ish day sabbatical from work. What the heck was that all about? I said I’d update you guys on that (and be coming back to work properly) in January, so here we are. This was a really tough video to make, but overall I’m doing well these days. There […]

AI War 2 v0.809 Released! “Divide By Human”

Release notes here. The title of this one is a programmer-y joke at the expense of us human meatbags.  But I think it’s also a pretty apt description of some of the new AI behaviors in terms of how it decides to take major actions at a planet.  Sometimes bumrush you, sometimes go away for a […]

AI War 2 v0.808 Released! “Custom Stacks”

Release notes here. Bunches of improvements for various factions, and also for the “unit stacks” feature.  There’s still more I plan to do with that feature in general (such as making AOE and beam weapons actually have a bonus against stacks, for one example), but for now this lets you choose custom stack sizes and how […]

AI War 2 v0.857 Released! “Cyber Command”

Release notes here. There’s a lot of stuff in here!  Hacking is better, construction is better balanced, and balance in general has gotten a huge bunch of changes.  Visually there are some improvements in how large some ships are, so that you can see them better.  Huge thanks to particularly Puffin and Quinn on this release, […]