Archive for the ‘Bionic Dues’ Category

Bionic Dues: First 10 Screenshots!

In my last post about Bionic, which was actually earlier today, I said that I would soon be posting some actual in-game screenshots of Bionic Dues.  I bet you didn’t think it would be this soon!  Anyway, I’m really excited to share these with you. Click for the full-size versions of all of these, and […]

Bionic Dues: Welcome To Port City

Bionic Dues will have a number of cities for you to do your campaigns in.  So far the only one that we’ve implemented is Port City, which you can see an artist’s rendering of below. Note that the below is not in-game graphics, although a scaled-down version of this does show in the Start New […]

Bionic Dues Boxart

Thought you might enjoy seeing the box art for our upcoming title Bionic Dues, as well as the portrait of the Assault Exo that is part of it.  Cheers!

Art Walkthrough: Lighting Robots

The robots and “Exos” in Bionic Dues go through a five-stage process.  First they are sketched by one of a variety of artists.  Then they are inked (have their lines cleaned up) by one of a couple of artists (typically Genna or our own Daniette “Blue” Wood).  Then they are colored by Catherine.  Then animated […]

Sneak Peek At Bionic Dues

Our last full game for the year (aka not an expansion pack for an existing game) is called Bionic Dues, and will most likely arrive in October.  We’ve been working on this for a while, but didn’t want to share much until it was further along and we could share some actual graphics, etc. What […]