Archive for the ‘A Valley Without Wind’ Category

AVWW 1.2 and AI War Expansion 4 News as Steam Summer Sale Rages

The Steam Summer Sale is on! All of our currently released games and expansions are on sale for the duration of the event. Here’s the breakdown: A Valley Without Wind 40% off AI War, the Alien Bundle, and all currently available expansions 66% off Tidalis 66% off Other great indies on sale: Gratuitous Tank Battles […]

A Valley Without Wind 1.2 Brings New Level Progression, Citybuilding and Crafting Systems

Arcen Games announces the official release of A Valley Without Wind 1.2, now available as a free update for owners of the game. While the changes were vast going from 1.0 to 1.1, what’s been added and improved upon between 1.1 and 1.2 is less about breadth and more about depth. A full reflection has […]

Analyzing A Valley Without Wind’s Further Transformation From 1.1 to 1.2

It really hasn’t been all that long since my reflections on the changes from 1.0 to 1.1, and yet already we’re to another major turning point for the game. Version 1.2 represents three huge steps forward for the game, despite the fact that the 1.2 release notes aren’t as fantastically long as the prior ones […]

AVWW 1.2 Official Released In Patch Form!

This one is the culmination of our second series of post-release updates for the game.  It’s currently available to all players through the in-game updater.  It will become available via installers and the Steam auto-updater and so forth later today, and we’ll have full details on what’s new at that time. In the meantime, if […]

AVWW Post-Release 1.116 “Another Balance Pass” Released!

This one is our fifth release candidate for 1.2, meaning that if there’s nothing majorly wrong with it then this will be the 1.2 official version on tomorrow morning and we’ll then continue working on 1.3 instead.  We’d planned on doing the 1.2 official today if there weren’t any major issues, but there were some […]

Guide To Upgrading To A Valley Without Wind 1.2 From 1.0 Or 1.1

So!  You’ve played A Valley Without Wind before, but then you’ve been a way for a bit and we went and changed everything behind your back while you weren’t looking. And now there’s all these shiny new features that you’re excited about, but you feel like a newbie at the game and don’t really know […]

Strategy Guide For Citybuilding In A Valley Without Wind 1.2

Lots of new stuff with the citybuilding, so we thought we’d do a little guide for those who might be interested. First Off, What’s Gone If You Played Older VersionsFeel free to skip this section if you weren’t already familiar with older versions of the game; it’s only relevant if you’re trying to reconcile the […]

AVWW Post-Release 1.115 “The Story Of Jinsiek And John” Released!

This one is our fourth release candidate for 1.2, meaning that if there’s nothing majorly wrong with it then this will be the 1.2 official version on Monday and we’ll then continue working on 1.3 instead. There actually aren’t any bugfixes in this one, but a last bit of content that we’ve been meaning to […]

AVWW Post-Release 1.114 “Nobody Lives On That Blue Submarine, Actually ” Released!

This one is our third release candidate for 1.2, meaning that if there’s nothing majorly wrong with it then this will be the 1.2 official version on Monday and we’ll then continue working on 1.3 instead. However, aside from a few bugfixes in this version, we actually added two new buildings for you to explore […]

AVWW Post-Release 1.112-1.113 “Collect Yer Incineration Bonus” Released!

This one is actually our first release candidate for 1.2, meaning that if there’s nothing majorly wrong with it then this will be the 1.2 official version on Monday and we’ll then continue working on 1.3 instead. However, insane people that we are, we actually added three substantial new features in this version anyhow. The […]

AVWW Post-Release 1.110-1.111 “Dispatch Missions For NPCs” Released!

This one completes the last of our features for the official 1.2 release, and it’s yet another big one. Dispatch Missions And Gifts To NPCs I’m going to try to do a brief, quick, simple rundown here. All those profession books and “mood gifts” you’ve been collecting for the last couple of versions?  You can […]

AVWW Post-Release 1.109 “Of A Moody Temperament” Released!

This one is yet another biggie.  We’re certainly having a goodly streak of those. Procedurally Random Spells Get A Lot More Varied As of last night, it was 48 distinct possible modifiers of 18 unique kinds, according to Keith.  Then he went and added a few more today, so I’m not sure what we’re up […]

AVWW 1.2 Nears and New Coverage Arrives

Only a few new beta updates for A Valley Without Wind this week, but they add and/or improve upon quite a vast amount of stuff. So much in fact, that we’re already gearing up for 1.2 official sometime in the first part of July. If you’re wondering how we got from 1.1 to 1.2 this […]

AVWW Post-Release 1.106-1.108 “Construction Sometimes Starts With Demolition” Released!

This one is perhaps surprisingly substantial given the scope of what was released just yesterday. Balance/Bugfixes For The New Stuff From Yesterday First of all, there’s some various balance/bugfix stuff relating to the new levels system, etc.  Aside from one major gaffe with not saving the stockpiles when you exit the game, this has been […]

AVWW Post-Release 1.104-105 “The Victorious Return Of… Levels!” Released!

This one is as ginormous as they come, even for us here at Arcen.  Where to even begin? Out With Per-Continent Tiers, In With Global Levels At the broadest level, the idea here is that it’s more of a traditional RPG flow now.  None of that “New Game+” stuff when you get to a new […]

AVWW 1.1, IndieCade E3 Showcase Press Coverage

A Valley Without Wind 1.1 is officially out (along with an official hotfix) and we’re happy to hear some really great reactions from players and press, including Tom Chick of Quarter to Three weighing in on what he’s enjoying about the new update. We’ve built up quite a long list of links over the past couple […]

AVWW Official Hotfix 1.103 Released!

This one adds a couple of last little tweaks in to the fixes we already had in 1.102 yesterday, and now this is our hotfix version — essentially we felt a couple of these changes were important enough to go out to all customers immediately rather than waiting until the official version of  1.2 comes […]

AVWW Post-Release 1.102 “Stop Wiggling!” Released!

This one is pretty much a bugfix and slight polish version.  If things look solid here, then we’ll do a hotfix official version tomorrow — so let us know if you see any problems or if everything looks okay! Internally we’ve been mapping out what we’re going to do for 1.2, and work on that […]

A Valley Without Wind 1.1 Out Now

Arcen Games is ecstatic to announce the official release of A Valley Without Wind 1.1, available now as a free update for the procedurally-generated open world sidescroller through its various digital distributors. The release notes come in at around 48,500 words, which is why we’ve put together this summarized feature list to give an idea […]

Reflections On A Valley Without Wind’s Transformation From 1.0 to 1.1

Whew!  It’s been a busy month and a half since A Valley Without Wind 1.0 launched. The release notes are available online in full, and I won’t even attempt to summarize all that has happened during this period.  Microsoft Word informs me that the release notes are about 48,500 words long (the equivalent of 194 […]

AVWW Post-Release 1.061 “Release Candidate 8” Released!

This one is the third release candidate of the day, and hopefully the last release prior to the official 1.1 version. There were a couple of more performance issues still present in the prior RC version that we’ve now fixed, but beyond that all other issues that we’ve deemed important enough to go into 1.1 […]

AVWW Post-Release 1.060 “Release Candidate 7” Released!

This one is the second release candidate of the day.  There are still a couple of very teeny things we want to fix up this morning, but aside from that this is going to be the 1.1 version unless someone finds a problem.  So if there’s a problem, we definitely want to know about it! […]

AVWW Post-Release 1.059 “Release Candidate 6” Released!

This one is yet another release candidate.  There are still a couple of very teeny things we want to fix up this morning, but aside from that this is going to be the 1.1 version unless someone finds a problem.  So if there’s a problem, we definitely want to know about it! In the prior […]

AVWW Post-Release 1.058 “Release Candidate 5” Released!

This one is our next release candidate.  There are still a couple of very teeny things we want to fix up in the morning, but aside from that this is going to be the 1.1 version unless someone finds a problem.  So if there’s a problem, we definitely want to know about it! More to […]

AVWW Post-Release 1.056-1.057 “Brimstone Highlands” Released!

This one does yet some more polish/fixes, as well as adding some new content. The largest bit of new content is an entire new region type/biome (for the first time since beta started).  The visuals and feel of this new region type (craggy highlands) are already really different from the other region types, but they’ll […]

AVWW Post-Release 1.053-1.055 “Industrial Vision” Released; 1.1 Official Next Week

This one takes another step back from doing release candidates for the official 1.1.  Sigh.  It’s not that the game isn’t ready for 1.1 — things are extremely polished at this point, and we’re seeing diminishing numbers of small things that need to be tweaked each day prior to 1.1. However, E3 has been more […]

AVWW Post-Release 1.050-1.052 “Release Candidate 2-4” Released!

This one has another batch of changes and fixes, as we’re winding down toward finally releasing the official of 1.1.  I don’t think it would be wise of us to try for that today, because I want a bit more testing time with it, so probably tomorrow is the day at this point. If you […]

AVWW Post-Release 1.049 “Yet More Polish” Released!

This one has a ton more polish, including addressing the anachronism missions bug as well as a variety of seeding bugs.  Not sure if we’ll go live with the official 1.1 tomorrow or not, because of the scope of these changes.  If you see any issues with the new version, or play a bunch with […]