Archive for the ‘AI War II’ Category

AI War 2 Alpha v0.119 “Ship Batch 1 of 7: 24 Ships!” released!

We’ve had several releases since I last did a blog post announcing one, and that was mostly due to me simply not having time at the end of a long day each time. What We’ve Been Up To That said, the prior versions were not really fully reflective of how much work is going on […]

AI War 2 Alpha v0.116 “Sprite Text / Forklift Full Of Design Work” released!

Oy, I’m tired.  So I’ll mostly let the release notes speak for themselves.  ;)  Also, here’s a screenshot: Enjoy! Cheers, Chris  

AI War 2 Alpha v0.115 “Icon Refinement, And Shapes” released!

The release notes are fairly lengthy, but mainly because they go into a lot of detail.  There’s a lot of cool stuff in here, but nothing like the last release in terms of scale. Keith added a couple of buttosn and menu commands to make things easier on players, and extended part of the modding interface […]

AI War 2 Alpha v0.114 “Major GUI And Icons Overhaul” FINALLY released!

Chris here.  This is the largest single release we’ve done since starting the alpha with folks, and by a fair margin.  The release notes are nuts, but worth a read. That said, right off the bat: “seriously Chris??  TWO WEEKS since the last build for the game?”  Don’t worry, that’s not something we’re going to […]

AI War 2 Alpha v0.113 “The One Thanks To Cinth” released!

I have basically no time left today, so I’ll just point you to this blog post from today about IBL in the game, and then these release notes.  Just in case this blows up for whatever reason, there’s a new alpha0112 beta branch in Steam that lets you roll back if you need to. Also: fantastic […]

AI War 2 Alpha v0.112 “Plasma, Forcefields, and DirectX11” released!

Since the last blog post I made, we’ve done two intermediate versions, and this is the third. In cases when I just don’t have time to update the blog for whatever reason, bear in mind that there are three places that always get updated: Steam itself will auto-update you unless you’re on a specific locked-in […]

AI War 2 Alpha v0.109 released!

Version 0.109 – Special Forces And Modding is short on release notes but long on impact. There are two really major components added in this one that Keith and I have been wanting to get in there for a while.  The first one is the special forces from Keith, which you may remember from The […]

AI War 2 Alpha v0.107 released!

0.106 was just a minor bugfix version on Monday.  This one is more midsize. There are a variety of visual and performance improvements in here, and some things to help us figure out why OpenGLCore may have been in use on some (all?) machines instead of DirectX9.  There are a lot of visual tweaks to the […]

AI War 2 Alpha v0.105 released!

0.104 was just a minor bugfix version on Friday.  This one, however, is hefty. Lots More “Core Work” By Keith   Keith’s been working on a ton of things, ranging from bug reports and minor feature requests from testers, on up to getting more of the game itself implemented.  It’s really nice to see that […]

AI War 2 Alpha v0.103 released!

Here are the release notes, which are mostly bugfixes and more quality of life adjustments. A Tale About Linux Okay, so — Linux support, grr.  Mostly that has been going fantastically, and we have a lot of folks playing the game on linux machines with no issues.  That said, we’ve had a few problems with […]

AI War 2 Alpha v0.102 released!

New to Arcen?  Strap in. ;)  Here are the release notes, which are voluminous as usual. You folks have given us a wealth of excellent feedback and bug reports already, which is has been super useful.  There will be a lot of other releases coming in the next days, weeks, and months — and already […]

AI War 2 Alpha Begins!

https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1817892 Very exciting day for us!  Lots of news about what exactly to expect, and links to things like our todo lists, the forums and mantis for providing feedback, and so on. Thank you to everyone for your support!  There’s still a long way to go before we hit even the point of Early Access, […]

AI War 2 Video Dev Diary for February 10th!

Chris here!  Lots to share today. Obligatory: 106 of you still have yet to send in your surveys, so please do that soon if you have a chance.  Thanks! Marquee Video In this one, recorded just moments ago, I walk you through some things that are happening in the game right now: Highlights: Lots of […]

The AI From Within – Part 4: The Special Forces

Keith here. A Short Update on Development Goodness, how time flies. We’ve been pretty quiet for the last few weeks finalizing the Kickstarter (95% of you have completed your BackerKit surveys, thank you! 137 backers have not yet, please do so!) and getting everything setup for the alpha. We been applying our noses directly to […]

Another batch of AI War 2 working videos!

Chris here!  Last update I talked about a variety of random things, and that’s what’s in store once again.  Later this week, Keith will have another update for you in the running series about the AI. :) The Ark Is Finished! Mostly finished, anyway.  And bear in mind that this is just the first Ark […]

AI War 2 Random Working Notes Video Roundup – Circa January 19th

Chris here!  Okay, so this is a whole lot of random stuff from the last month, and these are some of our internal videos that I did a quick vetting of and figured were safe to release for those people who might be interested in them. These are all unlisted on our youtube channel, to […]

AI War 2 is a GO! Thank you! Here’s what happens next.

Chris here! On behalf of Keith and the rest of us: you folks seriously rock. We’re grateful for all the support you’ve shown us and this project, which has really brightened the end of a hard year. Now for some housekeeping and general timeline information. This is a long post broken into sections, so feel […]

BackerKit for AI War 2 — missed the kickstarter? Look here.

TLDR: Here’s our BackerKit store page! Chris here!  If you missed the kickstarter campaign for AI War 2, you’re not alone.  Sometimes news just takes a while to percolate around, and that’s no reason for you to be unable to get into the alpha or whatever tier if you want to kick in for the […]

AI War 2 Kickstarter: Paypal at last!

Chris here.  Well, gee!  I am super slow off the starting line on this one, and I apologize for that.  People have been asking for a way to pay with PayPal on our current kickstarter for AI War 2 for a while (to put it mildly), and I have not delivered until now.So what the heck […]

AI War 2 Kickstarter re-launch hits goal in 22 hours! Plus new video.

Um… wow?  Folks are absolutely amazing in their support, and I’m just agog at this.  I’m going to be out most of the weekend, but I just wanted to say thanks in advance if we hit any stretch goals before Monday.  At the moment we seem likely to hit the stretch goal for new music […]

AI War 2 Kickstarter re-launches… 50% funded in 4 hours!

Good grief!  People are awesome.  I didn’t mean to update folks here “late,” but the new campaign for AI War 2 has already reached half of its (admittedly much more modest) funding goal. I’ve already written a first update post that has a large Q&A based on early questions.  Apologies that the video above is just […]

Headtalker! Please sign up. Plus more “Reverse AI War” tidbits.

Chris here.  I’m going to keep this brief and try not to be annoying!  First up: if you didn’t already know, we’re running a kickstarter for the sequel to AI War, and that’s a pretty big deal to us. If you have not already, please consider signing up for the Headtalker campaign for AI War […]

The Last Federation Version 3.003 Released!

Bugfixes and an AI War II kickstarter notice on the main menu.  The release notes cover the details, and we hope that you enjoy those fixes. :) We also hope you’ll stop by the campaign for AI War II and see if you think it’s worth your time and/or money.  We are having an exceedingly […]

AI War Classic Official 8.024 Patch Released!

Bugfixes and an AI War II kickstarter notice on the main menu.  The release notes cover the details, and we hope that you enjoy those fixes. :) We also hope you’ll stop by the campaign for AI War II and see if you think it’s worth your time and/or money.  We are having an exceedingly […]

Ship Design Progress, AMA Wrap-Up & AIW2 in the Media

Greetings Commanders! Wow, what a week! We’re hugely grateful for everyone’s attention and interest in our game, and we’re looking forward to bringing it to you! With everything that’s been going on you might assume we’re focusing on the Kickstarter to the exclusion of all else. Nah, not our style. Work is underway on AI […]

Reddit /r/Games AMA with us starting now!

Just a very quick note to point you to this link.  We won’t normally bug you with every little thing, but we wanted to give you a chance to get in any questions you might have if reddit is your bag. Obviously you can ask us anything in general, but it’s nice to have an […]

SPACE ARCHAEOLOGIST tier live, OST now available in select tiers, and 10% funded in 30 hours!

Wow what a whirlwind of a few days!  If I haven’t responded to your message yet, I really apologize and will do so as soon as possible.  I’m caught up on the kickstarter messages and comments themselves, but I’m behind on Steam and the Arcen forums. Funding Is Starting Strong! Our kickstarter for AI War […]

AI War II: Kickstarter launches on Monday!

We’re finally almost there!  If you want a sneak preview of what the campaign looks like (minus some of the graphics and the video), here’s a link.  Please feel free to offer us feedback on it, and if you want to be notified when the campaign starts on Monday, you can either click the button […]