Archive for the ‘AI War’ Category

AI War Beta 7.032-7.033 “Peaceful Interlude” Released!

This one takes a break from fixing The Bug (10/10 being winnable) so the changes already made in that direction can be evaluated. Instead the focus is on dealing with a couple other long-discussed requests: – The main combat turrets have been switched from a galaxy-wide-cap on MkI/II/III and a per-planet cap on MkV to […]

Arcen Soundtracks Now Available on Spotify

A good portion of Pablo Vega’s OSTs have been added to music streaming service Spotify. Here are the albums that are currently available: A Valley Without Wind 2 AI War: Ancient Shadows The Last Federation Shattered Haven Skyward Collapse Skyward Collapse: Nihon no Mura Searching and selecting Pablo Vega as an artist brings up multiple […]

AI War Beta 7.029-7.031 “Extermination Protocol MkII” Released!

This one continues progress towards fixing The Bug (10/10 being winnable) but also provides some significant quality-of-life improvements along with the quality-of-extermination ones. Specifically: – Counterattack Guard Posts are no longer core-game. They’re still available as an AI plot if you want them (and there’s the AI type that gets a bunch of them either […]

AI War Beta 7.025-7.028 “Extermination Protocol MkI” Released!

This one focuses on polishing recently-introduced rough edges (mainly in terms of balance) and in general is the first step in a new effort to fix The Bug (10/10 being winnable). We don’t want that setting to be an immediate “you die in the first 30 minutes, no questions asked” button, but things have clearly […]

AI War Beta 7.023-7.024 “So This Carrier And A MkIII Lightning Warhead Walk Into A Bar…” Released!

This one is kind of a beast. With TLF doing so well most of our time is going in that direction, but since it’s doing well we also have a little time to spare for stuff like AIW. Which is nice. The biggest individual thing is a major revision of the Alternate Champion Progress feature […]

AI War Beta 7.021-7.022 “Champion Alter-Ego” Released!

This one is fairly hefty, compared to other recent patches. After the April 18th release of The Last Federation and a week of heavy post-release support for that game (which is still very much ongoing, but not quite 100% of our time now) I finally had time to get 7.021 ready. The most important thing […]

AI War Beta 7.019-7.020 “Oops MkII” Released!

This one is partly a hotfix to deal with a fairly serious AI bug I introduced in the previous version, but there was a fair bit of other work in the hopper ready to go out as well. Not a huge release, overall, because we’re basically in the last week before the April 18th official […]

AI War Beta 7.018 “Troubleshooters” Released!

This one is another fairly small release while we’re focused on the last few weeks before releasing The Last Federation, So we shot some troublesome bugs. Some old, like some missing art assets for non-steam installs. Some new, like the Heroic AI using its newfound ability to buy more champions for its waves… a little […]

AI War Beta 7.017 “Ominous Rumblings” Released!

This one isn’t as packed as some of ther other recent releases. During normal working hours I’m focused on The Last Federation, and even moreso right now as we’re in the last few weeks before releasing that. But there’s some important player-facing changes and fixes in 7.017. Hacking an Advanced constructor no longer also charges […]

AI War Beta 7.015-7.016 “Cleanup, Aisle 3” Released!

This one is mostly a maintenance release, but there’s some important iteration on Salvage and other features. The salvage-reprisal waves were working pretty well but feedback showed they ultimately needed to be separated from normal waves into their own thing. Now they probably won’t happen nearly as often (unless your fleet is an accident-waiting-to-happen permanently […]

AI War Beta 7.013-7.014 “Revised Salvage” Released!

This one‘s visible changes mainly focus on improving the salvage mechanic introduced in 7.011 based on feedback during the week. That largely takes the form of excluding various ship-death situations from generating salvage: zombie-mode ships dying no longer give the AI salvage, and reclaimed ships no longer give anyone salvage. More importantly, the AI no […]

AI War Beta 7.011-7.012 “Salvaged Resources” Released!

This one carries a number of rather significant econ-related changes that have been brewing for a while: Now that hacking has been around long enough and seems to be welcome, we’ve moved ahead with the combination of metal and crystal (into just metal) so that hacking can move up into the main resource bar. Crystal […]

AI War Beta 7.010 “Oops!” Released!

This one is a small bugfixing update to deal with some critical issues that came to my attention just this morning. Between working on The Last Federation (and, before that, Bionic Dues) and a third daughter coming along in September there hasn’t been room in my schedule for AI War coding. That said, I fully […]

Holiday Guide For Arcen Titles

The holidays are coming up fast, and so ’tis the season to start thinking about gifts for friends and family.  Arcen’s catalog of games has really swelled this year, and you may have missed some of our titles.  Or you may be new to Arcen, and may have overlooked our excellent older titles.  Here’s a […]

Deals Galore: Valley Steam Sale, New Bundles for AI War and Skyward Collapse

There seem to be dozens of downloadable game discounts and promotions running this week, and it so happens that we are involved in a few: AI War and Zenith Remnant featured in Bundle-in-a-Box — A bundle full of indie strategy games including AI War for a minimum of $1.99, with extras such as the game’s […]

AI War: Children of Neinzul donations to Child’s Play finalize at $44,597.02

As of today, we have so far raised and donated $44,597.02 for Child’s Play! That’s $10,102.82 since our last update, all of which has already gone directly to the charity.  Our AI War: Children of Neinzul donation goal was originally $14,000.00, and in the end we were able to reach 317% of that goal More […]

Arcen Games Piano Collections, Vol. 1

I think it goes without saying that we have the greatest fans in the world. Arcen Games has been around since 2009, and from the very beginning, we’ve had amazing fans that have continued to support us throughout the years. As a small token of our appreciation for the support you’ve given us, we’re releasing […]

Humble Update: 40,000 Bundles Sold, $135,000 Earned (3 Days Left!)

Our Humble Bundle Weekly Sale, which kicked off last Thursday, has now surpassed 40,000 sales and $135,000 earned!  With three days* remaining in the sale (at time of writing), we’re still trying to get the word out to everyone who might be interested in owning our entire catalog for a Lincoln and change. So special thanks […]

The Humble Weekly Sale: Arcen Games

Pay what you want for awesome games from Arcen Games. Support charity. Six spellbinding games and an abundance of DLC. The Humble Weekly Sale features a new deal every Thursday. Be sure to jump on this amazing offer before it’s gone! This week, pay what you want for AI War: Fleet Command and 5 DLC […]

AI War Beta 7.008-7.009 “More Dirty Tricks” Released!

This one is another step forward for the winner of the “Big Items For 8.0” poll. Specifically, the addition of two new forms of nasty trick to play on the AI by exploiting its poor, defenseless networks: 1) Sabotage – blow up forts, forcefields, black hole machines, etc. All with no AIP-on-death or other negative […]

Steam Summer Sale: Skyward Collapse, AI War and More

The Steam Summer Sale is live! Our discounts: Skyward Collapse – 33% Off AI War: Vengeance of the Machine – 40% Off AI War Collection and All Other AI War Products – 75% Off A Valley Without Wind Dual Pack (Includes 1&2) – 75% Off Shattered Haven – 80% Off Tidalis – 80% Off I’d […]

AI War Beta 7.006-7.007 “Design Meddling” Released!

This one continues our work on the winner of the “Big Items For 8.0” poll. Specifically: more hacking! :) This release actually only adds two new forms of hacking but I think many of you will really enjoy one or both: 1) Corrupting an AI bonus ship design to prevent that AI from building that […]

AI War Beta 7.002-7.005 “Hacked To Pieces” Released!

This one is the first significant update since 7.0. We usually like to let the game catch its breath for a moment after an official release as that gives time for any “we want this fixed in an official” bugs to be found, etc. Anyway, it’s been two weeks since the 7.001 hotfix (which is […]

Skyward Collapse Reviews, AI War 7.0 Coverage and Other Press/Videos

2013 has been nuts. It’s crazy to look back at what we’ve been able to do in the past six months (especially if you’re aware of our previous track record): launching A Valley Without Wind 2, Shattered Haven, Skyward Collapse and AI War: Vengeance of the Machine between February and June. Quite a schedule! The […]

AI War: First Four Years Postmortem (And By Extension Arcen History)

Postmortem sounds so grisly, doesn’t it?  I was tempted to call this a retrospective, but that sounds a bit foofy.  So here we are.  This isn’t even a true retrospective, because AI War is still going strong and looks to remain that way for some time. The time period this postmortem will examine is May […]

AI War Four Year Anniversary Edition and Vengeance of the Machine Now Available

Franchise Sale celebrates AI War 7.0 launch on Steam, GamersGate and the Arcen Store Arcen Games is excited to announce the launch of AI War 7.0, its latest expansion Vengeance of the Machine, and the new AI War Four Year Anniversary Edition – all available now and on sale at major discounts across various digital […]

AI War Official 7.0 Released!

This one is 7.0! And only 7.0! I literally only changed the version number! Why am I shouting like this were a TF2 Update! Anyway, 7.0 is out in patch form now, and we’re working behind the scenes on installers and some other stuff you can probably guess at. Update: 7.001 released to fix a […]

AI War Beta 6.050 “Release Candidate 3” Released!

This one is the third release candidate, and is 7.0, unless some fairly critical bug or other such issue comes to our attention over the rest of the weekend. Actually the changes in this were not for critical issues, but there were a couple very simple (as in just changing a couple boolean flags) changes […]