Here are our current release targets for upcoming projects (subject to change):
Q2 '10: Tidalis
Q3 '10: Alden Ridge
Q4 '10: AI War Expansion 2
2011: A Valley Without Wind
2012: Cayenne
Arcen Info
Our games are known for their deep gameplay, 2D graphics, and very notable AI.
Our company is known for an intense commitment to co-op gaming, our extremely pro-customer
business practices, and our deep love of each game we make. About Us Contact Us Donations
AI War is 25% off at these locations for a limited time only! Click your favorite digital platform's icon to go to the buy page.
AI War At A Glance
- Space-based RTS, single player or up to 8 player co-op.
- Powerful emergent AI that retreats, probes defenses, and surprises
even veterans with intelligent tactics.
- 30,000+ ships at a time on 10-120 simultaneous planetary battlefields.
- Different Every Time: 16 billion procedural maps, each with specific units.
- A focus on deep strategy with nearly no micromanagement.
- PC Gamer UK (November 2009):AI War breaks most of the genre’s rules. Which is precisely why it’s incredible... This
out-of-the-blue one-man passion project is one of this year’s finest strategy games.
(More Press & Player Reactions)
AI War is an entirely unique
large-scale RTS with aspects of TBS, tower defense, and grand strategy. It features single or cooperative
play with as many as 8 humans against a pair of powerful,
intelligent AIs. These AIs are driven by an AI
Progress stat that players contribute to through aggressive actions such as taking control of planets
and destroying key units, forcing tough decisions regarding which targets are worth capturing or
destroying. Human fleets are usually several thousand ships in size or larger, with games often
featuring 30,000 units at any given time across galaxies of anywhere from 10 to 120 planets.
Some games have reached as many as 90,000 units!
Despite this, players retain powerful control
over their fleets in a macro-sense, ignoring painful micromanagement present in other games
in favor of actual tactics like flanking. Meanwhile, ships themselves attempt to target
enemies as intelligently as possible so the player can focus on the tasks that really matter.
Scouting also plays a major role in the game, supplying an intel 'snapshot' about important
capturable units, enemy fleet sizes, and planet ownership. Designed by RTS veterans and backed by
strong, responsive support on the official forums
and elsewhere, AI War is an exciting and refreshing experience.
Who Is Arcen Games?
We're a tiny little indie company, and proud of it! AI War is full of innovations that would never
have gotten the green light if a AAA publisher had been calling the shots, and as you can see from
our many reviews, the game is the better for it --
not just a rehash of genre tropes. AI War started out as just a one-man project, then grew to a team of
five as the game gained in popularity after release. We've been working hard to
provide some incredible post-release support for
the game, and the version 2.0 that has just come out is a major milestone for us.
Coming up next is an expansion for AI War, and a casual puzzle game called Feedback. We've got diverse
interests as gamers and game developers, and you can expect us to innovate in a variety of genres. We're
also giving back to the indie community in the form of
sharingourtechncialexpertise, and and even
giving
away our art for other indies to use. We're big fans of 2D, and we're huge proponents of
co-op.
We're as indie as it gets -- if you'd
like to see more projects like AI War from us, then please support us by buying the game (see above),
becoming our fan on facebook,
and/or telling your friends and family that might be interested about AI War! Your support keeps us indie,
and will help us realize our dreams of doing this fulltime.
DRM
We've been asked if the game contains any signficiant DRM, and the answer is, emphatically, no.
We've got a simple license key (which turns the trial version into the full version), but that's it.
No need to contact our servers during install, no hidden drivers, no encryption, or install limits.
We want to make it easy on our customers, and, like the folks over at 2D Boy, we've never really felt
like DRM works, anyway. If you like our games, please buy them so that we can make more, but we're
not about to start treating our real customers like thieves just to thwart the inevitable pirates.