AI War: Children of Neinzul (Expansion 2)


Reviews For AI War

AI War breaks most of the genre’s rules. Which is precisely why it’s incredible.
- Alec Meer, PC Gamer UK, November 2009

It’s big, different, entirely unprecedented and an exciting way to play an RTS.
- Tom Chick, Crispy Gamer

AI War is, quite simply, the best experience you could have with co-op or single-player real-time strategy in this or any year.
- James Murff, Big Download

Features Added In The Expansion

  • 36 new ships, including:
    • 5 new ship classes with a variety of abilities.
    • Enclave Starships and Regeneration Chambers for direct unlock.
    • 6 new AI special weapons.
  • 6 new AI Types.
  • 3 Neinzul alien minor factions (NPCs).
  • Devastating new Hybrid Hives AI plot.
  • 3 new in-game music tracks.
  • Two new map styles: X and Concentric Circles.

About The Expansion

The Neinzul are an insectoid race of perpetual “younglings” that live for an extremely short span before dying and being superseded by fully-aware and vicious replacements. Their Enclaves form mini-collectives with their own personalities, goals, and desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new alien presence.

Enclave Starships bring a long-awaited feature: mobile space docks. New map types and new capturables add more excitement. Optionally, Hybrid Hives bring a new type of AI logic to the game: these free agents are like a coordinated pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat opposition than ever.

Want to read about all the features in extreme detail? You can of course try the demo of the expansion to make sure that you know what you’re getting, but the full feature list is also now available on the AI War wiki. There’s quite a bit in this one even though it’s technically a micro-expansion rather than a full expansion!

Child’s Play

The staff at Arcen has long admired the work done by Child’s Play, and was ecstatic to be able to contribute to the cause between 2010 and 2013. Our goal for 2010 was to raise $14,000.00 USD for Child’s Play, but over the course of the charity period, we raised and donated $44,597.02!

 

This Is An Expansion To AI War: Fleet Command
The Base AI War Game Is Required To Play This!

 

Buy Direct From Arcen!

AI War Collection
AI War: Fleet Command plus all 5 expansions.
Add to Cart    $16.99
More AI War Expansions And Purchase Options

 

Download The Expansion (Demo Unlocks Into Full Version With License Key)

To install the expansion, all you have to do is download and run the Children of Neinzul Setup File from below, and install it into your existing AI War folder.

 

About Updating To An Expansion

If you have the base game and install an expansion, you will go into trial mode of the expansion. Feel free to explore the expansion that way, but if you want to go back to full mode without buying the expansion, simply click “License / Expansions” on the main menu, and turn off the expansion. If you have bought the expansion, simply enter your license key via that same window.

If you want to update an old savegame to the expansion, simply type “cmd:activate expansion X” (without quotes), with the “X” being the number of the expansion you want to enable. So, to enable The Zenith Remnant, it would be “cmd:activate expansion 1″ without quotes. This includes enabling the expansion ship classes, as well as enabling other new capturables and AI weapons to be found in the galaxy, although the population of those capturables is likely to be different from what it would have been if the expansion had been turned on from the start of the campaign given the same seed and other settings. There is no way to disable the expansion for an existing game, however, so be sure not to save over your existing file if you want to go back to the non-expansion version of the game.