AI War 2 v0.878 Released! “Fleet Customization”

Release notes here.

Dang this one is big!  Lots of long-awaited features in here:

  • You can now swap ship lines between mobile fleets you control, thus letting you mix and match your forces better and have themed fleets.
  • A lot of the fleets are more themed now in general.
  • There are some new and improved “game 101” explanations included in the how to play section.
  • Transports work vastly better, with a number of quality of life improvements like having ships that are constructed for a transport-with-stuff-in-it appear in it rather than next to it, and many many more.
  • The ability from the first game to set preferred targets for specific ships of yours is now in place here, too; for instance having this one specific selection of your ships target pike corvettes or whatever.
  • The Zenith Power Generator can no longer be cheesed from the Zenith Trader, but is still an interesting and valid choice from them.
  • There are new “Watchman Frigates” available at all your command stations, giving you some mobile ships to hunt down small AI stragglers without having to bring your fleets home just to tidy up one sniper or whatever.
  • Fixed several bugs relating to shots, which were sometimes leading to invincible almost-dead units, and in other cases degrading performance.
  • Fixed several bugs related to AI guarding ships and how those interacted with stacks, which would give the AI ridiculous numbers of ships (one savegame had more than 2 million pike corvettes in it) in a very short amount of time, thus making balance way off and degrading performance.  This was probably not affecting most saves, but if you parked next to a warden post it would often get triggered, and AI civil wars would trigger it.
  • Fixed a number of UI annoyances with data that was flickering or jumping around or otherwise not stable, mainly because of things that needed to be buffered for the display thanks to multithreading going on.

More to come soon.  Enjoy!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you’ll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it’s a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you’ll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn’t have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that’s how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris

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