AI War 2 v0.785 Released! “Controls Viewing And Editing”

Release notes here.

At last!  Finally you can view and edit the controls from within the game, rather than having to open a text file.  Sorry that took so long!

That’s the last of the important interfaces, except for the lobby in the custom start.  That one is still not going to be pretty (and bug-free) until sometime this coming week at the earliest.  Next week at the latest.

A bunch of other pieces of the interface are now prettier, and generally easier to read, in this new version.  A variety of bugs were fixed.  And engineers got a 3x speed buff to their function, while fortresses got an all-around offensive buff.

I still have more to fix up with the tutorials!  Augh, I feel like I’m running around like a madman, in some respects.  The tutorials have a few places that still confuse people, and the presentation of the tutorial text could be a bit nicer, could definitely stand to have a log, etc.  Hopefully I can get that done prior to launch tomorrow, we shall see.  It’s not a crisis without it, but I just want everything to be as polished as possible for the start of EA.

Either way, more to come tomorrow!  And each day after that.  EA starts tomorrow, but that’s not going to interrupt the schedule that we’ve been maintaining for the last few months.  Thanks for reading and playing!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you’ll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it’s a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you’ll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn’t have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that’s how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.



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