AI War 2 v0.518 Released! “Active Selections and Capturing the Uncapturable”

Release notes here!

The main new feature here is that selecting a control group is now “sticky” or “active”: if more units of that control group are produced, or arrive from a different planet, they’re automatically added to your selection. This allows you to continue to give a fleet movement orders without having to periodically re-select the control group to rope-in any new arrivals.

There’s also some major bugfixes in how neutral units are claimed/captured (like Golems), and I think we nailed the source of units having selection circles when they shouldn’t and not having them when we should.


You can leave a response, or trackback from your own site.

Leave a Reply