Archive for December, 2019

AI War 2 v1.024 Released! “After Death”

Release notes here.  This one is all about the balance and bugfixes, and in a few cases those go hand-in-hand. What’s new? There was a major bug in the game in the last month or so where not every “after a ship dies” bit of data was being logged.  This came about when we started […]

AI War 2 v1.023 Released! “Cloaking Variagation”

Release notes here.  Variagation means different color patterns in the same plant, and I thought that was appropriate for what we’re doing with cloaking. What’s new? There were some problems with some people not being able to log their achievements to Steam, mostly those using non-US-English OSes or using linux.  We think that’s all fixed […]

AI War 2 v1.022 Released! “Slaying The Asymptote”

Release notes here.  All the achievements are now live on Steam, and we’ve also fixed up the build speed changes that were really bugging people in the prior build. What’s new? All 139 achievements are now live on Steam, so you can check out what those look like. The build speeds for higher-mark ships last […]

AI War 2 v1.018-1.021 Released! “Methodical Achievement”

Release notes here.  This one is pretty huge!  And it does finally have achievements — 139 of them — although not all of them will be visible on Steam for a few days. So what’s new? Achievements come with a few caveats, such as not having an in-game list to view them yet, and not […]

AI War 2 v1.017 Released! “Random AI Types”

Release notes here.  Lots of good fixes and tweaks in this one! There are finally random AI types that you can select in the lobby (Random Easier, Random Moderate, Random Hard, Random Brutal, Random Any), which is a long-requested feature that the first game had. The lobby now also sorts the AI types by difficulty […]

AI War 2 v1.016 Released! “Back From Beta”

It’s nice to do a beta when needed, but it’s also nice to keep that period brief.  We found a number of problems in 1.015 that we fixed and pushed in two non-version-incrementing releases that we just wrapped into the older release notes. Release notes for the new build are here.  They’re very small by […]

AI War 2 BETA v1.015 Released! “Testing The Outguard Waters”

Sometimes when we introduce changes that are sufficiently large, we like to run it through a beta branch first.  This is one of those releases, with the changes to the Outguard.   We’d love it if lots of folks would give this a try, so that we can feel confident bringing this back off the beta […]

AI War 2 v1.014 Released! “High AIP Playstyle Viability”

Release notes here. This one has a lot of cool stuff that should make more playstyles viable.  It may make the game a little easier than we want, but one step at a time.  Balance Swinging Your Direction A Bit For Once Next release will have some exciting changes to the outguard that StarKelp has designed […]

AI War 2 v1.013 Released! “Menacing Messages From The Machine”

Release notes here. Lots more stuff, and there was an intermediate hotfix build as well in here.  Main new things: The AI now writes you a chat message as well as giving you the voice taunt.  So if you have sound off, or voice off, or just have trouble understanding it in the din of battle… […]

AI War 2 v1.011 Released! “SuperCat Swats Back”

Release notes here. This is a big one, in terms of having a lot of items.  They fall into six main categories: Continued UI polish. Some experimental changes to group-move from a new volunteer dev. Tweaks to the Intel screen and some new beginner objectives for ARS, GCA and flagship capturing to teach people that those […]