Archive for October, 2019

AI War 2 v1.002 Released! “ARSes, Instigators, and Tech Vaults, Oh My”

Release notes here. This has been a very busy week!  Personally I was doing semi-successful broadcasts of myself playing the game on Steam, and then the world’s longest AMA on reddit, and originally before that just looking into a ton of correspondence with players and press, answering questions, etc. Meanwhile, Badger and Puffin have been going […]

AI War 2 has left early access!

Chris here! By any sane metric I can think of, AI War 2 shouldn’t exist. And yet it’s more than I ever imagined it could be. (Store links: Steam, Humble, GOG) When we first set out to make this game three years ago, it was far less ambitious. Even that was going to be really […]

AI War 2 v1.001 Released! “Official Game Launch!”

Release notes here. The actually go-live time isn’t until 11am EST tomorrow morning (the 22nd), but we’re going ahead and pushing out this version now to make sure that everything is A-OK in advance. We actually did a small build on Friday that introduced the hacking log, but it was a small one.  Both of these […]

AI War 2 v0.952 Released! “A Little Help From Scary Friends”

Release notes here. Yesterday we actually did a small hotfix version that had a number of cool things in it, but they were small enough that I didn’t post about it here.  So hence the version jump of two. What’s new between the two of these? There’s a really cool new “Helping Hands” quick start in […]

AI War 2 v0.950 Released! “First Press Build”

Release notes here. After three long years, we’re finally at the point where we’re ready to start showing this off to the press in a non-preview fashion.  This build does still have some bugs and some rough edges, but they’re minor in the main and we have a week to finish up that sort of thing […]

AI War 2 v0.900 Released! “Custom Fleets With Empty Slots”

Release notes here. More refinement, and one major new feature.  First let’s talk about the smaller stuff: The science menu is looking better, with more icons on there. The standing order buttons now show their hotkeys for you. There’s a new “flagship movement mode” control option for all your mobile flagships and battlestations.  This lets them […]

AI War 2 v0.899 Released! “Intel Objective Difficulty Ratings”

Release notes here. More refinement!  Lots of good stuff here. The intel sidebar has a bunch of colorization improvements, as well as difficulty estimates based on things like what ships are at the planets on the way to the objective.  These sorts of things really should help new players (and frankly, anyone) choose ideal targets.  Huge […]

AI War 2 v0.898 Released! “Galactic Linkages”

Release notes here. Mostly this one is about refinement, but it has some major quality of life additions on the galaxy map, most of those thanks to Asteroid. You can now adjust the scale of icons on the galaxy map (this one I added), and the default is a bit bigger.  The smaller size was nice […]

AI War 2 v0.897 Released! “Commanding From The Galaxy Map”

Release notes here. Oh good grief this one is huge.  From one day’s work, too.  Let’s get down to it! The Title Feature: Commanding From The Galaxy Map Okay, so a funny thing happened when I added fleets to the game a few months ago: people started expecting to be able to select them on the […]

AI War 2 v0.896 Released! “Strength and Control”

Release notes here. This one has a lot of little UI improvements, many of which center around hotkeys. Some of the sidebar hotkeys are more natural now (F for fleets, etc). A number of the controls in the controls configuration menu have been recategorized or clarified. You can now hold the R key while looking at […]

AI War 2 v0.895 Released! “Major Progress On Tutorials Framework”

Release notes here. This one actually has some key bugfixes as well, including a change to how stacks work that really has an enormous impact on balance.  The AI may be too weak now, since more of your shots actually hit stacks now since that bug was fixed. There are also some new hotkeys for placing […]

AI War 2 v0.894 Released! “Desaturation And Cross-Planet Move Orders”

Release notes here. The visual look of the game is pretty notably different, in the sense that the  whole affair looks more “serious” now.  The borders of icons are thinner, and the saturation is 80% of what it used to be (by default). If you want the saturation back up bright and cheery (or even more […]