Archive for August, 2019

AI War 2 v0.885 Released! “The Audible Bodyguard”

Release notes here. This one is pretty darn substantial! Audio On the audio side, one of the things that really spurred me to make that a shorter-term priority is Why the sound of a gun had to be nerfed in Wolfenstein: Enemy Territory, a video that came out yesterday by People Make Games.  I’ve heard similar […]

AI War 2 v0.884 Released! “The Helping Hat”

Release notes here. This one is a bunch of bugfixes and some balance tweaks, and some bits to help you find the in-game tutorial. Sidebar: The title of this release is randomly a reference to Meet the Robinsons, which I highly recommend to anyone with kids.  But it kinda fits the mix of “tutorials plus AI,” […]

AI War 2 v0.882-0.883 Released! “Research and Reconquest”

Release notes here. This is a hefty release, with a lot of welcome gameplay, performance, and technical improvements. So, details? There is now an “autobuild factories” option, which is helpful. Magnifiers and Alarm Posts are back. Advanced Research Stations (ARSes) are back, although they work differently from the first game or from earlier in this game; […]

AI War 2 v0.881 Released! “AI Neighborhood Watch”

Release notes here. A neighborhood watch is normally something that is neighbors looking out for one another, but in this case I’m mis-naming the release in honor of the algorithm changes that Badger made to protect PLAYERS from having so darn many mark 6 and 7 planets in their galaxies.  New galaxies generated in the game […]

AI War 2 v0.880 Released! “Belatedly Finding Friends… And Enemies”

Release notes here. I took a break from the tutorials work, and instead focused on performance when it comes to big background battles between warring other factions that you might run across. There’s more that we can probably make even more performant in that area, but we need to do more profiling and figure out things […]

AI War 2 v0.879 Released! “Many Fixes and the Tutorial Rework Starts”

Release notes here. A smaller one, while we get a lot of work done on the new tutorial framework.  But still some exciting fixes, and other tweaks. Hacking no longer freezes flagships in place, and doesn’t have bugs related to canceling hacks anymore, and also shows a message explaining why your flagships can’t leave that planet. […]

AI War 2 v0.878 Released! “Fleet Customization”

Release notes here. Dang this one is big!  Lots of long-awaited features in here: You can now swap ship lines between mobile fleets you control, thus letting you mix and match your forces better and have themed fleets. A lot of the fleets are more themed now in general. There are some new and improved “game […]