Archive for July, 2019

AI War 2 v0.876 Released! “Counterattacks Ate My Waves”

Release notes here. This one refines a lot of things from the prior build, and fixes up neutering, waves, and counterattacks all in one fell swoop.  The list of short-term general annoyances is getting much smaller, and the discussion that started it all is here. So what’s new? Counterattacks were working well in the prior build, […]

AI War 2 v0.875 Released! “Counterattacks You Can Taste”

Release notes here. This is a big one!  The list of short-term general annoyances is getting much smaller, and the discussion that started it all is here. So what’s new? You can FINALLY turn off construction on individual ship lines in your mobile fleets. There’s a bunch of other stuff you can see about fleets that […]

AI War 2 v0.874 Released! “Basic Fleet Management”

Release notes here. Finally!  The first tiny bits of the fleet management screen.  Lots more to come. The list of things that are planned for the short term to address general annoyances is here, and the discussion that started it all is here. So what’s new? You can now rename your mobile and battlestation fleets. You […]

AI War 2 v0.873 Released! “Battlestation Overhaul”

Release notes here. This works with existing savegames, but has the biggest impact on new ones.  This gets at another big batch of most-annoying-recently issues. The list of things that are planned for the short term to address those bits is here, and the discussion that started it all is here. So what’s new? First up, […]

AI War 2 v0.872 Released! “Supply and Control”

Release notes here. This took a bit of extra time because I was moving house and moving my office, but also because we realized that there’s a lot of new cool stuff that we really do need to work on, beyond what I had indicated last release, in order to get this where we want. The […]