Archive for 2019

Space Game Junkie Podcast recording LIVE tonight at 8pm EST.

Chris here! It’s been a few months since I last did the podcast guest thing, and it’s nice to be getting back on that horse, so to speak. This is a favorite show of mine to guest on, and they’ve moved to a new format with live chat and streaming going on during it. Here’s […]

AI War 2 v0.816 Released! “Aggressive Busting and Stacking”

Release notes here. This is the last build before the 0.900x phase of the game’s development process, and it’s a big one! First off, what’s new in this release? A bunch of changes have been made to balance, as usual. Several new ship mechanics have been added, such as a new “Bunker Buster” and “Charger” mechanics. […]

AI War 2 v0.815 Released! “AI Multiplexion”

Release notes here. Badger has really outdone himself with this one, I have to say.  This adds quasi-experimental support for multiple AI factions in the galaxy, along with a bunch of new tools for letting specific AI types spawn specific things at game start. Then Puffin has been really on top of it with a bunch […]

AI War 2 v0.814 Released! “Of Runaway AIs And Tech Cost Revamps”

Release notes here. This version has a surprisingly-robust revamp of the tech costs and the scaling between tech levels in general, thanks to Puffin.  I didn’t have any idea this was coming, and he trialed this with players on the forums first and it quickly became clear that the new approach is better.  Huge kudos! Slightly […]

AI War 2 v0.813 Released! “Tractor Tentacles”

Release notes here. I’m slightly sick and very tired, so the release notes will mostly speak for themselves, I think.  But there’s a lot of amazing stuff in there from Weapon Master, helpfully integrated by Badger and Puffin, along with a long list of things that they also put together.  The Dark Spire are getting increasingly […]

AI War 2 v0.812 Released! “Hunting Ninjas and Desyncs”

Release notes here. The way that the AI sneaks around has some bugfixes and works better now, and the Hunter fleet should be a lot stronger because of the AI knowing better when to retreat.  AIs choosing to sneak past your forces and harass you should now be more effective, too.  And the nanocaust should do […]

AI War 2 v0.811 Released! “Transport Ships”

Release notes here. At long last, transport ships in the style of the original game have been added to the sequel!  Except we implemented them in an even friendlier fashion here.  It may be possible to do some cheesy tactics with these since they load and unload instantly, but we’ll deal with that as the case […]

AI War 2 v0.810 Released! “Brace for Cross Planet Attack”

Release notes here. This is an entire month’s worth of changes from the volunteer brigade, and the list of changes is far too long for me to fully address here.  But one thing that is almost a minor note inside the release notes list itself is the fact that CPAs are going to be properly coming […]

Whatever happened to that Chris Park guy?

Right – so I took a 90ish day sabbatical from work. What the heck was that all about? I said I’d update you guys on that (and be coming back to work properly) in January, so here we are. This was a really tough video to make, but overall I’m doing well these days. There […]