Archive for October, 2018

AI War 2 v0.805 Released! “Mercs, Hacks, and, Drones, Oh My”

Release notes here. Right!  It’s been 17 days since the last release, which is a hugely long period for us, so there’s a ton in here.  Even though I didn’t personally do any of it; it’s all thanks to Badger, Puffin, and Quinn.  Huge, huge, thanks to those three for holding down the fort and getting […]

AI War 2 v0.804 Released! “Hack Me Quickly”

Release notes here. This has a couple of notable bugfixes, and it tunes the balance on the hacking response from the AI waaay down.  That was some game-ending level of hacking response that some folks were getting.  Badger is currently in the process of reworking how the hacking response severity gets calculated anyhow, but for now […]

AI War 2 v0.803 Released! “The New Attack-Move”

Release notes here. Whew!  It’s been a really long day, but I feel like I didn’t get really that many things in.  Most of my day was spent on the forums, and I know I promised that a few things would be in this build that got pushed back — apologies to those folks.  I think […]

AI War 2 v0.802 Released! “Hold Your Fire!”

Release notes here. I really wanted to make a Spaceballs joke as the title for this build, but all of the ones I could think of are both rude and involve keeping firing, not ceasing fire. Anyhow!  If you have cloaked ships, and you want said ships to stay cloaked instead of breaking out in a […]

AI War 2 v0.801 Released! “Hotfix”

Release notes here. Well, this is hugely embarrassing — we introduced a last-minute bug today that made the objectives menu (and some other menus!) completely illegible.  The fix is now out, along with a bonus fix for a much more longstanding issue with double-clicking units.  Thanks to pango and la_nague for bringing this to our attention, and thanks to […]

AI War 2 v0.800 Released! “Early Access Launch”

Release notes here. Early Access arrives at last!  Welcome to all the new players. :)  There’s nothing particularly huge in this update, but it fixes up a couple of last-minute bugs as well as a few bits of the tutorial. Expect more tomorrow, and each day this week.  We’ve been maintaining a schedule of roughly 3-5 […]

AI War 2 v0.785 Released! “Controls Viewing And Editing”

Release notes here. At last!  Finally you can view and edit the controls from within the game, rather than having to open a text file.  Sorry that took so long! That’s the last of the important interfaces, except for the lobby in the custom start.  That one is still not going to be pretty (and bug-free) […]

AI War 2 v0.784 Released! “Dash And Destruct”

Release notes here. Whew!  This one should feel a lot more fun to play, just from a fundamental low level.  Previously, various aspects of the UI were feeling kind of sluggish, and the keyboard and mouse controls sometimes did, too.  That wasn’t a framerate issue, but rather was a series of code issues that I inflicted […]

AI War 2 v0.783 Released! “Go Ahead And Shoot Me, Eyebot!”

Release notes here. The name of this release comes from a pair of contradictory bugs fixed in this build.  They’re best summed up by a fun savegame that HeartEater7 provided: Longwinded Storytime 200ish Eyebots and Agravic Pods of his are sitting on a planet, staring at an enemy Concussion Guardian. They refuse to shoot it unless […]

AI War 2 v0.782 Released! “Viewport Visibility”

Release notes here. (Singing) I can see clearly now, the HUD is small… Right!  I’m very excited about this one, it has a lot of long-desired pieces of polish in it.  And some bits that were not long-desired, but are exciting all the same. The settings menu is better organized, and doesn’t have any more non-functional […]

AI War 2 v0.781 Released! “Destruction Diversity”, Steam Trading Cards, New Release Date.

Release notes here. Took an extra day compared to what I was planning for this release, but there’s a ton in here!  First of all, there are a ton of balance improvements that Puffin has put together in order to diversify what gets a damage bonus against what.  There’s a lot of tuning in that area […]

AI War 2 v0.780 Released! “Just Some Cleanup” Plus GUI modding tutorial.

Release notes here. As the first build since we started our press preview period, I wish there were some grand exciting features in here, but alas it’s just bugfixes and UI polish.  Mostly UI polish.  Frankly it makes the game experience that much more pleasant, though, so it’s worthwhile stuff to be sure.  It’s just not […]

AI War 2 v0.779 Released! “Quick Starts” Plus new trailer!

Release notes here. This marks the first build of the game that is available to press to preview.  How nerve-wracking!  There’s still a lot we need to finish up in the next two weeks prior to Early Access when it comes to polish and bugfixing, but we have to actually let people see the game at […]

AI War 2 v0.778 Released! “I’m Talking To HIM, Not You!”

Release notes here. This one fixes all of the super-duper critical bugs that I’m aware of.  There are plenty more bugs to go around, and we’ll definitely be getting to those.  But right now it’s a balance between the UI work, bugfixing and balance tweaking, and other needed refinements.  I’m feeling cautiously optimistic about just spending […]

AI War 2 v0.777 Released! “First Impressions”

Release notes here. This one has a ton of stuff in it.  The core focus for me, personally, was on making the last things more attractive that we’d need for our upcoming trailer, as well as to get the main menu improved so that it makes a better first impression.  The menu itself still needs better […]