Archive for September, 2018

AI War 2 v0.775 Released! “Unit Stacking”

Release notes here. Surprisingly large amount of stuff in this one!  Unit stacking is every bit the godsend I’d hoped it would be, performance-wise, and I’m really pleased with that.  We don’t have any remaining savegame cases where performance dips below 100% for long on my machine, and the targeting cycle keeps to sub-second times in […]

Early Access Approaches: Showreel Video from AI War 2 v0.774!

We’re getting very close to our Early Access release!  We currently plan on that being October 18th, or something very close to that.  Looks like a target we can actually hit this time, finally, too.  Things are looking up!  If you’re reading and you don’t already have a copy of the game, you can wishlist […]

AI War 2 v0.774 Released! “Five Thousand Days”

Release notes here. Holy guacamole am I excited about this one.  Buckle up, because this is going to be a long post.  I’m going to post a video in a separate update later tonight, too. Bugfixing! Let’s start with the “boring” but important: looooads of bugs have been squashed in this one.  Most if not all […]

AI War 2 v0.773 Released! “Terrorized By An Infinite Loop”

Release notes here. Right, new version.  I’m really, really glad that the various improvements from this build are in place now.   That said, the last couple of days have been pretty hellish.  We wound up chasing an infinite loop that would lock up the game… and maybe spent a full day off and on looking for […]

AI War 2 v0.772 Released! “Eye See You”

Release notes here. The cleanup-style work continues, but in addition to that there are now AI Eyes thanks to Badger! AI Eyes are something that a few players had been looking forward to having back, and the first two variants of those are now in place.  These create a situation where you need to attack planets […]

AI War 2 v0.771 Released! “Cleanup Aisle 1”

Release notes here. That release last night sure was huge, eh?  Changed a ton for the better, but as with any release that is SO darn huge, it’s full of bugs.  In Early Access or after, we’d have to do a separate beta branch and get people to test there.  As it stands, this is a […]

AI War 2 v0.769-0.770 Released! “Thinking Long-Term”

Release notes here. Holy cow, it’s been a week!  Well… just check out those release notes to see why!  This is absolutely a huge overhaul of… a lot.  And a heaping ton of bugfixes.  Some highlights: The targeting logic for ships has been completely rewritten from scratch, and is far superior to what it was before […]

AI War 2 v0.768 Released! “Golem Rebirth”

Release notes here. There’s a lot of good stuff in here.  All sorts of bugfixes, major targeting improvements, beam weapons work better and have visuals, the AI does some cool new things, and there’s a lot of balance improvements.  It’s very late and I’m tired, so I’ll mostly leave it at that. ;)  Oh, there was […]

AI War 2 v0.767 Released! “Newly In Stock, By Zenith”

Release notes here. The auto-targeting of player ships, as well as AI ships, should actually fully work better for real this time, unlike yesterday when I botched that a bit. There’s also now finally something that the Zenith Trader is selling!  Namely, tamed and chained minor faction monstrosities… yikes, haha. There are units still getting overhauls, becoming […]

AI War 2 v0.765 Released! “Game Entity Split”

Release notes here. Major performance improvements in this one, although it took a lot of code refactoring, and so there may also be a pretty plenty few new bugs, too.  We’re not aware of any at the moment, but there were a couple of nasties that we had to squish earlier today.  If none got through, […]