Archive for August, 2018

AI War 2 v0.764 Released! “Mercenary Surge”

Release notes here. Okay, tons of bugfixes in here.  Fixes, fixes, fixes, all the live long day.  I’m pleased with the result, though. Mercenaries in particular have been made vastly more functional, and seem to work mostly correctly now.  They just hadn’t had a chance to be fully tested previously, and so they needed to go […]

AI War 2 v0.763 Released! “Supersized Ship Caps”

Release notes here. As the title suggests, this release increases your ship caps by a ton.  3x for all of the smaller fleetships, to be precise.  The AI and other factions are unaffected; you were simply being outgunned in an unfair way.  Your caps for other types of ships are unaffected. In related news, the firepower […]

AI War 2 v0.762 Released! “Spreadshot”

Release notes here. For once I have very little to say — this is mostly just a huge grab bag of fixes and tweaks.  Lots of good stuff, but nothing that is singularly amazing on its own.  Probably the biggest thing is that ships should no longer cluster up and overkill individual targets like they used […]

AI War 2 v0.761 Released! “A Badger And A Puffin”

Release notes here. This particular release is about refinement in the wake of the huge changes that came out on Friday.  It needed it, very much so, but still surprisingly not to the degree I would have expected.  That was a pleasant surprise! :) A huge portion of these fixes and balance tweaks were actually done […]

AI War 2 v0.760 Released! “Only The Start of Discovery”

This is actually TWO giant releases in one.  Release notes here for the current one, and here for “Break the Sky.” It’s a whole new game now, as well it ought to be after such a huge amount of time (almost a month!) since the last release.  We’ve entered an entirely new phase of development now, which […]