Archive for July, 2017

AI War 2 v0.504 Released! “Big Ship Graphics Batch + Test And Revise Pass #3”

Release notes here! I’m now back from traveling, and so is Keith, so that’s nice to be back to normal on that front.  This new build includes a ton of backlog work that Blue and Cinth have done over the last couple of months that I’m only now getting integrated into the game proper — […]

AI War 2 v0.503 Released! “Nanocaust + Test And Revise Pass #2”

Release notes here! Although, frankly for the details on “The Nanocaust,” you need to click through to the forum link where community member BadgerBadger explains his work.  This is the first player-created special faction, and it’s something we’re building into the game as an option for anyone to use without having to do a special separate […]

AI War 2 v0.502 Released! “Mostly-Invisible UI Work”

Release notes here!  They are short and overall not that exciting, unfortunately.  That said, if you’re modding the GUI, it’s a pretty titanic shift in terms of what you’ll find in there now. So what’s up? Basically over the last months we’ve learned a lot about what functions we do and do not need in […]

AI War 2 v0.501 Released! “Test And Revise Pass #1”

Finally past getting all the non-stretch-goal content in (the units are defined and in the game and basically behave as they should, anyway), so now onto actually making things fun The release notes are here. The key quality-of-life improvements, in no particular order, are: – You can now choose to start with the first planet […]