Archive for June, 2017

AI War 2 v0.500 Released: Major Milestone! Ship batch 7 of 7.

Still not time for “beta” status, or Early Access, just yet.  If you’re waiting for the smooth gameplay experience, there’s still a bit to go — but that’s now squarely the next thing on Keith’s plate (and the GUI is a big part of that, yes). The release notes are here. New Ships! There are […]

AI War 2 v0.450 Released: Sound effects at last! Plus video of it all.

New version!  Release notes here.  They are long, and in parts technical if you’re interested in the innards of our new sound mixing system. If you’d like a quicker look at the results of the sound mixing system, as well as a brief video-based overview of it, then here you go: I had, naturally, hoped to […]

AI War 2 v0.401 Released: “Ship Batch 6 of 7, And Gimbal Perfoooormance!”

New version!  Release notes are… here on the forums?  More on that a bit later. First up, there’s a new video where I do a bit of show and tell relating mostly to performance and some of the visual things: Regarding the sprite compound-batching thing, I wrote about that in the last release post, and […]

AI War 2 v0.400 Released: “Usability and the GUI Pipeline”

New version!  Release notes are here. There are also two new videos, one of which was for Keith, and the other of which is for Blue.  You might also find them interesting if you like the dev diary videos that we’ve been doing. 7 Days Between Releases Again? Yeah, that bit isn’t my favorite.  But […]