Archive for 2017

AI War 2 Video Dev Diary for February 10th!

Chris here!  Lots to share today. Obligatory: 106 of you still have yet to send in your surveys, so please do that soon if you have a chance.  Thanks! Marquee Video In this one, recorded just moments ago, I walk you through some things that are happening in the game right now: Highlights: Lots of […]

The AI From Within – Part 4: The Special Forces

Keith here. A Short Update on Development Goodness, how time flies. We’ve been pretty quiet for the last few weeks finalizing the Kickstarter (95% of you have completed your BackerKit surveys, thank you! 137 backers have not yet, please do so!) and getting everything setup for the alpha. We been applying our noses directly to […]

Another batch of AI War 2 working videos!

Chris here!  Last update I talked about a variety of random things, and that’s what’s in store once again.  Later this week, Keith will have another update for you in the running series about the AI. :) The Ark Is Finished! Mostly finished, anyway.  And bear in mind that this is just the first Ark […]

AI War 2 Random Working Notes Video Roundup – Circa January 19th

Chris here!  Okay, so this is a whole lot of random stuff from the last month, and these are some of our internal videos that I did a quick vetting of and figured were safe to release for those people who might be interested in them. These are all unlisted on our youtube channel, to […]

Starward Rogue Update 1.507 “Difficulty Smoothing”

Hey everyone, Craig here. The “Difficulty Smoothing” update is now out! For those not aware, the update prior to this one was huge, adding in a ton of new perks and also altering the balance significantly (for reasons I’ll go into below). Unfortunately, the balance was a bit too much on the difficult side, and this update […]

Starward Rogue Update 1.506 “The Perk Overhaul”

Hey everyone, Quinn here. Since about August, we’ve been pretty quiet. We’ve pushed several betas in the past few weeks, and with the help of the beta testers, we’ve decided that it is now time to push the update to the main branch. The entire team has been working really hard on making this game […]